| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 7 |
execute_normal = true; |
| 8 |
else |
| 9 |
execute_normal = true; |
| 10 |
if (execute_normal == true) |
| 11 |
{ |
| 12 |
if (global.last_action_selected == "Action 1 Low HP") |
| 13 |
{ |
| 14 |
message[0] = "Take it easy, pal!"; |
| 15 |
message_end = 0; |
| 16 |
} |
| 17 |
else if (global.last_action_selected == "Action 1 Sparing") |
| 18 |
{ |
| 19 |
message[0] = "I didn't know I#could reflect so#much. Thank you!"; |
| 20 |
message_end = 0; |
| 21 |
} |
| 22 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 23 |
{ |
| 24 |
random_number = irandom_range(0, 1); |
| 25 |
if (random_number == 0) |
| 26 |
{ |
| 27 |
message[0] = "I'm only keeping#my distance so#I can charge at#you later!"; |
| 28 |
message_end = 0; |
| 29 |
} |
| 30 |
else if (random_number == 1) |
| 31 |
{ |
| 32 |
message[0] = "You're not tough#enough to lay a#hand on me!"; |
| 33 |
message_end = 0; |
| 34 |
} |
| 35 |
} |
| 36 |
else if (global.last_action_selected == "Action 2 Low HP") |
| 37 |
{ |
| 38 |
message[0] = "What's so funny,#huh?"; |
| 39 |
message_end = 0; |
| 40 |
} |
| 41 |
else if (global.last_action_selected == "Action 2 Message 0") |
| 42 |
{ |
| 43 |
random_number = irandom_range(0, 1); |
| 44 |
if (random_number == 0) |
| 45 |
{ |
| 46 |
message[0] = "N-no! I'm#practically made#of steel!"; |
| 47 |
message_end = 0; |
| 48 |
} |
| 49 |
else if (random_number == 1) |
| 50 |
{ |
| 51 |
message[0] = "Y-you watch your#mouth!"; |
| 52 |
message_end = 0; |
| 53 |
} |
| 54 |
} |
| 55 |
else if (global.last_action_selected == "Action 3 Low HP") |
| 56 |
{ |
| 57 |
message[0] = "You're the one#that should be#careful!"; |
| 58 |
message_end = 0; |
| 59 |
} |
| 60 |
else if (global.last_action_selected == "Action 3 Message 1") |
| 61 |
{ |
| 62 |
message[0] = "Really? You mean#it?"; |
| 63 |
message_end = 0; |
| 64 |
} |
| 65 |
else if (global.last_action_selected == "Action 3 Message 0") |
| 66 |
{ |
| 67 |
message[0] = "But I... I am#tough."; |
| 68 |
message_end = 0; |
| 69 |
} |
| 70 |
else if (global.enemy_low_hp == true) |
| 71 |
{ |
| 72 |
random_number = irandom_range(0, 1); |
| 73 |
if (random_number == 0) |
| 74 |
{ |
| 75 |
message[0] = "This... just#makes me#stronger!"; |
| 76 |
message_end = 0; |
| 77 |
} |
| 78 |
else if (random_number == 1) |
| 79 |
{ |
| 80 |
message[0] = "It'll t-take#more than that#to take me#down!"; |
| 81 |
message_end = 0; |
| 82 |
} |
| 83 |
} |
| 84 |
else |
| 85 |
{ |
| 86 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 87 |
execute_random = true; |
| 88 |
else |
| 89 |
execute_random = true; |
| 90 |
if (execute_random == true) |
| 91 |
{ |
| 92 |
random_number = irandom_range(0, 4); |
| 93 |
if (random_number == 0) |
| 94 |
{ |
| 95 |
message[0] = "You better watch#out!"; |
| 96 |
message_end = 0; |
| 97 |
} |
| 98 |
else if (random_number == 1) |
| 99 |
{ |
| 100 |
message[0] = "You're gonna get#the horns, buddy!"; |
| 101 |
message_end = 0; |
| 102 |
} |
| 103 |
else if (random_number == 2) |
| 104 |
{ |
| 105 |
message[0] = "These cracks are#my battle scars.#Beware!"; |
| 106 |
message_end = 0; |
| 107 |
} |
| 108 |
else if (random_number == 3) |
| 109 |
{ |
| 110 |
message[0] = "I'm waaay#stronger than#you think!"; |
| 111 |
message_end = 0; |
| 112 |
} |
| 113 |
else if (random_number == 4) |
| 114 |
{ |
| 115 |
message[0] = "I wouldn't mess#with me if I# were you!"; |
| 116 |
message_end = 0; |
| 117 |
} |
| 118 |
} |
| 119 |
} |
| 120 |
} |
| 121 |
message_current = 0; |
| 122 |
message_draw = ""; |
| 123 |
increase = global.text_speed; |
| 124 |
characters = 0; |
| 125 |
hold = 0; |
| 126 |
message_length = string_length(message[message_current]); |
| 127 |
script_execute(scr_generate_text_counters); |
| 128 |
circle_text_angle = global.circle_text_angle_default; |
| 129 |
circle_text_angle_direction = 1; |