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gml_Object_obj_quote_battle_bowll_a_Create_0

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execute_normal = false;
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execute_random = false;
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text_effect = "twitchy";
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text_effect_2 = "twitchy";
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color_count = 0;
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if (global.battle_enemy_name == "frostermit know cone duo")
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    execute_normal = true;
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else
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    execute_normal = true;
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if (execute_normal == true)
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{
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    if (global.last_action_selected == "Action 1 Low HP")
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    {
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        message[0] = "Take it easy, pal!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 1 Sparing")
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    {
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        message[0] = "I didn't know I#could reflect so#much. Thank you!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 1 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "I'm only keeping#my distance so#I can charge at#you later!";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "You're not tough#enough to lay a#hand on me!";
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            message_end = 0;
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        }
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    }
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    else if (global.last_action_selected == "Action 2 Low HP")
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    {
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        message[0] = "What's so funny,#huh?";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 2 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "N-no! I'm#practically made#of steel!";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "Y-you watch your#mouth!";
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            message_end = 0;
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        }
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    }
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    else if (global.last_action_selected == "Action 3 Low HP")
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    {
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        message[0] = "You're the one#that should be#careful!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 3 Message 1")
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    {
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        message[0] = "Really? You mean#it?";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 3 Message 0")
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    {
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        message[0] = "But I... I am#tough.";
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        message_end = 0;
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    }
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    else if (global.enemy_low_hp == true)
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "This... just#makes me#stronger!";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "It'll t-take#more than that#to take me#down!";
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            message_end = 0;
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        }
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    }
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    else
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    {
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        if (global.battle_enemy_name == "frostermit know cone duo")
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            execute_random = true;
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        else
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            execute_random = true;
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        if (execute_random == true)
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        {
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            random_number = irandom_range(0, 4);
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            if (random_number == 0)
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            {
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                message[0] = "You better watch#out!";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "You're gonna get#the horns, buddy!";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "These cracks are#my battle scars.#Beware!";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "I'm waaay#stronger than#you think!";
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                message_end = 0;
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            }
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            else if (random_number == 4)
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            {
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                message[0] = "I wouldn't mess#with me if I#  were you!";
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                message_end = 0;
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            }
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        }
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    }
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;