1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
if (global.battle_enemy_name == "frostermit know cone duo") |
7 |
execute_normal = true; |
8 |
else |
9 |
execute_normal = true; |
10 |
if (execute_normal == true) |
11 |
{ |
12 |
if (global.last_action_selected == "Action 1 Low HP") |
13 |
{ |
14 |
message[0] = "Take it easy, pal!"; |
15 |
message_end = 0; |
16 |
} |
17 |
else if (global.last_action_selected == "Action 1 Sparing") |
18 |
{ |
19 |
message[0] = "I didn't know I#could reflect so#much. Thank you!"; |
20 |
message_end = 0; |
21 |
} |
22 |
else if (global.last_action_selected == "Action 1 Message 0") |
23 |
{ |
24 |
random_number = irandom_range(0, 1); |
25 |
if (random_number == 0) |
26 |
{ |
27 |
message[0] = "I'm only keeping#my distance so#I can charge at#you later!"; |
28 |
message_end = 0; |
29 |
} |
30 |
else if (random_number == 1) |
31 |
{ |
32 |
message[0] = "You're not tough#enough to lay a#hand on me!"; |
33 |
message_end = 0; |
34 |
} |
35 |
} |
36 |
else if (global.last_action_selected == "Action 2 Low HP") |
37 |
{ |
38 |
message[0] = "What's so funny,#huh?"; |
39 |
message_end = 0; |
40 |
} |
41 |
else if (global.last_action_selected == "Action 2 Message 0") |
42 |
{ |
43 |
random_number = irandom_range(0, 1); |
44 |
if (random_number == 0) |
45 |
{ |
46 |
message[0] = "N-no! I'm#practically made#of steel!"; |
47 |
message_end = 0; |
48 |
} |
49 |
else if (random_number == 1) |
50 |
{ |
51 |
message[0] = "Y-you watch your#mouth!"; |
52 |
message_end = 0; |
53 |
} |
54 |
} |
55 |
else if (global.last_action_selected == "Action 3 Low HP") |
56 |
{ |
57 |
message[0] = "You're the one#that should be#careful!"; |
58 |
message_end = 0; |
59 |
} |
60 |
else if (global.last_action_selected == "Action 3 Message 1") |
61 |
{ |
62 |
message[0] = "Really? You mean#it?"; |
63 |
message_end = 0; |
64 |
} |
65 |
else if (global.last_action_selected == "Action 3 Message 0") |
66 |
{ |
67 |
message[0] = "But I... I am#tough."; |
68 |
message_end = 0; |
69 |
} |
70 |
else if (global.enemy_low_hp == true) |
71 |
{ |
72 |
random_number = irandom_range(0, 1); |
73 |
if (random_number == 0) |
74 |
{ |
75 |
message[0] = "This... just#makes me#stronger!"; |
76 |
message_end = 0; |
77 |
} |
78 |
else if (random_number == 1) |
79 |
{ |
80 |
message[0] = "It'll t-take#more than that#to take me#down!"; |
81 |
message_end = 0; |
82 |
} |
83 |
} |
84 |
else |
85 |
{ |
86 |
if (global.battle_enemy_name == "frostermit know cone duo") |
87 |
execute_random = true; |
88 |
else |
89 |
execute_random = true; |
90 |
if (execute_random == true) |
91 |
{ |
92 |
random_number = irandom_range(0, 4); |
93 |
if (random_number == 0) |
94 |
{ |
95 |
message[0] = "You better watch#out!"; |
96 |
message_end = 0; |
97 |
} |
98 |
else if (random_number == 1) |
99 |
{ |
100 |
message[0] = "You're gonna get#the horns, buddy!"; |
101 |
message_end = 0; |
102 |
} |
103 |
else if (random_number == 2) |
104 |
{ |
105 |
message[0] = "These cracks are#my battle scars.#Beware!"; |
106 |
message_end = 0; |
107 |
} |
108 |
else if (random_number == 3) |
109 |
{ |
110 |
message[0] = "I'm waaay#stronger than#you think!"; |
111 |
message_end = 0; |
112 |
} |
113 |
else if (random_number == 4) |
114 |
{ |
115 |
message[0] = "I wouldn't mess#with me if I# were you!"; |
116 |
message_end = 0; |
117 |
} |
118 |
} |
119 |
} |
120 |
} |
121 |
message_current = 0; |
122 |
message_draw = ""; |
123 |
increase = global.text_speed; |
124 |
characters = 0; |
125 |
hold = 0; |
126 |
message_length = string_length(message[message_current]); |
127 |
script_execute(scr_generate_text_counters); |
128 |
circle_text_angle = global.circle_text_angle_default; |
129 |
circle_text_angle_direction = 1; |