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gml_Object_obj_quote_battle_dalv_Create_0

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1
var turns_passed = global.turns_passed;
2
var enemy_low_hp = global.enemy_low_hp;
3
var enemy_mode = global.enemy_mode;
4
var enemy_mode_gen = global.enemy_mode_gen;
5
switch (enemy_mode)
6
{
7
    case 0:
8
        if (enemy_mode_gen == 0)
9
        {
10
            if (turns_passed == 0)
11
            {
12
                message[0] = "I don't suppose you#can leave the way you#entered, could you?";
13
                message[1] = "That would be easier#for both of us.";
14
                portrait[0] = 1755;
15
                portrait[1] = 1759;
16
                message_end = 1;
17
            }
18
            else if (turns_passed == 1)
19
            {
20
                message[0] = "Where did you#come from anyway?";
21
                message[1] = "There aren't any#accessible#entrances...";
22
                portrait[0] = 1763;
23
                portrait[1] = 1780;
24
                message_end = 1;
25
            }
26
            else if (turns_passed == 2)
27
            {
28
                message[0] = "All I know is that#somehow...#you found me.#";
29
                message[1] = "Sorry to make things#difficult but I'm not#cowering away this#time.";
30
                portrait[0] = 1786;
31
                portrait[1] = 1781;
32
                message_end = 1;
33
            }
34
            else if (turns_passed == 3)
35
            {
36
                message[0] = "The other monsters...#Did you pester#them as well?\t";
37
                message[1] = "Not that I care#much to keep up#with their activity...";
38
                portrait[0] = 1780;
39
                portrait[1] = 1759;
40
                message_end = 1;
41
            }
42
            else if (turns_passed == 4)
43
            {
44
                message[0] = "This region of the#Ruins is my home.";
45
                message[1] = "And my home has#rules. The residents#understand that.";
46
                portrait[0] = 1776;
47
                portrait[1] = 1759;
48
                message_end = 1;
49
            }
50
            else if (turns_passed == 5)
51
            {
52
                message[0] = "But it seems as#if you never got#the memo.";
53
                message[1] = "That, or you're#purposely ignoring#my wishes.";
54
                portrait[0] = 1780;
55
                portrait[1] = 1759;
56
                message_end = 1;
57
            }
58
            else if (turns_passed == 6)
59
            {
60
                message[0] = "W-What's with that#sad face?";
61
                message[1] = "Don't you understand?#Don't you remember me?";
62
                portrait[0] = 1764;
63
                portrait[1] = 1778;
64
                message_end = 1;
65
            }
66
            else if (turns_passed == 7)
67
            {
68
                message[0] = "I know you aren't#a phantom but...";
69
                message[1] = "Could it be that...#No, it isn't#possible.";
70
                portrait[0] = 1780;
71
                portrait[1] = 1763;
72
                message_end = 1;
73
            }
74
            else if (turns_passed == 8)
75
            {
76
                message[0] = "You...";
77
                message[1] = "You look so#helpless. Different.";
78
                message[2] = "But is it a front?";
79
                portrait[0] = 1763;
80
                portrait[1] = 1764;
81
                portrait[2] = 1780;
82
                message_end = 2;
83
            }
84
            else if (turns_passed == 9)
85
            {
86
                message[0] = "No... You aren't#trying to hurt me...";
87
                message[1] = "You... You aren't#who I believed you#to be, are you?";
88
                message[2] = "...How could I be#so foolish?";
89
                message[3] = "I apologize.#I truly do.";
90
                message[4] = "This got out of#hand...";
91
                message[5] = "I... I don't know#how I can make#things right now...";
92
                portrait[0] = 1786;
93
                portrait[1] = 1764;
94
                portrait[2] = 1780;
95
                portrait[3] = 1781;
96
                portrait[4] = 1778;
97
                portrait[5] = 1763;
98
                message_end = 5;
99
            }
100
        }
101
        else if (turns_passed == 0)
102
        {
103
            message[0] = "I feared this would#happen. What poor#luck.";
104
            message[1] = "You know, despite your#beliefs...";
105
            message[2] = "Monsters aren't evil.";
106
            portrait[0] = 1785;
107
            portrait[1] = 1763;
108
            portrait[2] = 1786;
109
            message_end = 2;
110
        }
111
        else if (turns_passed == 1)
112
        {
113
            message[0] = "Monsterkind stands for#hope, for good.";
114
            message[1] = "Everyone here is only#trying to find a#little joy.";
115
            portrait[0] = 1786;
116
            portrait[1] = 1763;
117
            message_end = 1;
118
        }
119
        else if (turns_passed == 2)
120
        {
121
            message[0] = "But... I guess you#aren't one for joy.";
122
            portrait[0] = 1759;
123
            message_end = 0;
124
        }
125
        else if (turns_passed == 3)
126
        {
127
            message[0] = "Who am I kidding? You#won't believe me.";
128
            message[1] = "I'm the one who got#hostile first.";
129
            portrait[0] = 1763;
130
            portrait[1] = 1781;
131
            message_end = 1;
132
        }
133
        else if (turns_passed == 4)
134
        {
135
            message[0] = "This isn't some#mistake though...";
136
            message[1] = "You're fighting on#purpose.";
137
            portrait[0] = 1759;
138
            portrait[1] = 1762;
139
            message_end = 1;
140
        }
141
        else if (turns_passed == 5)
142
        {
143
            message[0] = "If you refuse to be#peaceful...";
144
            message[1] = "I won't be peaceful#either.";
145
            message[2] = "Despite what I said,#us monsters aren't#pushovers.";
146
            portrait[0] = 1785;
147
            portrait[1] = 1762;
148
            portrait[2] = 1762;
149
            message_end = 2;
150
        }
151
        else if (turns_passed == 6)
152
        {
153
            message[0] = "I'm losing at this,#aren't I...?";
154
            message[1] = "Why am I even wasting#my breath?";
155
            message[2] = "You aren't worth#talking to...";
156
            portrait[0] = 1763;
157
            portrait[1] = 1759;
158
            portrait[2] = 1779;
159
            message_end = 2;
160
        }
161
        else if (turns_passed == 7)
162
        {
163
            message[0] = "So... I'm gonna...#stop talking... to#you...";
164
            portrait[0] = 1779;
165
            message_end = 0;
166
        }
167
        else if (turns_passed >= 8)
168
        {
169
            message[0] = "...";
170
            portrait[0] = 1763;
171
            message_end = 0;
172
        }
173
        break;
174
    case 1:
175
        if (enemy_mode_gen == 0)
176
        {
177
            if (turns_passed == 0)
178
            {
179
                message[0] = "I don't suppose you#can leave the way you#entered, could you?";
180
                message[1] = "That would be easier#for both of us.";
181
                portrait[0] = 1755;
182
                portrait[1] = 1759;
183
                message_end = 1;
184
            }
185
            else if (turns_passed == 1)
186
            {
187
                message[0] = "How did you get in#here?";
188
                message[1] = "There aren't any#accessible entrances...";
189
                portrait[0] = 1765;
190
                portrait[1] = 1780;
191
                message_end = 1;
192
            }
193
            else if (turns_passed == 2)
194
            {
195
                message[0] = "* I...";
196
                portrait[0] = 1780;
197
                message_end = 0;
198
            }
199
            else if (turns_passed == 3)
200
            {
201
                message[0] = "I think I know what#you've done...";
202
                portrait[0] = 1759;
203
                message_end = 0;
204
            }
205
            else if (turns_passed == 4)
206
            {
207
                message[0] = "You hurt a lot of the#monsters out there,#didn't you?";
208
                message[1] = "Decibat told me that#you went on a#rampage...";
209
                portrait[0] = 1781;
210
                portrait[1] = 1763;
211
                message_end = 1;
212
            }
213
            else if (turns_passed == 5)
214
            {
215
                message[0] = "I... I don't know what#to think of you...";
216
                message[1] = "I should call you evil#but... you spared#Decibat.";
217
                message[2] = "Why is that?";
218
                portrait[0] = 1764;
219
                portrait[1] = 1763;
220
                portrait[2] = 1763;
221
                message_end = 2;
222
            }
223
            else if (turns_passed == 6)
224
            {
225
                message[0] = "I... always wanted to#be alone. I was sure#of it...";
226
                message[1] = "But now that I'm so#close to being so...";
227
                message[2] = "I don't want that#anymore.";
228
                portrait[0] = 1763;
229
                portrait[1] = 1780;
230
                portrait[2] = 1786;
231
                message_end = 2;
232
            }
233
            else if (turns_passed == 7)
234
            {
235
                message[0] = "I know I should hate#you but...";
236
                message[1] = "I don't have much left#now.";
237
                portrait[0] = 1763;
238
                portrait[1] = 1786;
239
                message_end = 1;
240
            }
241
            else if (turns_passed == 8)
242
            {
243
                message[0] = "I have Decibat...";
244
                message[1] = "And you too.";
245
                message[2] = "I...";
246
                message[3] = "I don't want to#be alone.";
247
                message[4] = "And I'm not a#malicious monster,#I promise!";
248
                message[5] = "I probably scared#you.";
249
                message[6] = "And you being so#young, the others...";
250
                message[7] = "...";
251
                message[8] = "Why don't you come#to my house?";
252
                message[9] = "We can make amends#there, like...#friends.";
253
                message[10] = "What do you say?";
254
                portrait[0] = 1781;
255
                portrait[1] = 1780;
256
                portrait[2] = 1786;
257
                portrait[3] = 1763;
258
                portrait[4] = 1764;
259
                portrait[5] = 1781;
260
                portrait[6] = 1786;
261
                portrait[7] = 1759;
262
                portrait[8] = 1780;
263
                portrait[9] = 1763;
264
                portrait[10] = 1776;
265
                message_end = 10;
266
            }
267
            else if (turns_passed >= 9)
268
            {
269
                message[0] = "...";
270
                portrait[0] = 1776;
271
                message_end = 0;
272
            }
273
        }
274
        else if (turns_passed == 0)
275
        {
276
            message[0] = "I feared this would#happen. What poor#luck.";
277
            message[1] = "You know, despite your#beliefs...";
278
            message[2] = "Monsters aren't evil.";
279
            portrait[0] = 1785;
280
            portrait[1] = 1763;
281
            portrait[2] = 1786;
282
            message_end = 2;
283
        }
284
        else if (turns_passed == 1)
285
        {
286
            message[0] = "Monsterkind stands for#hope, for good.";
287
            message[1] = "Everyone here is only#trying to find a#little joy.";
288
            portrait[0] = 1786;
289
            portrait[1] = 1763;
290
            message_end = 1;
291
        }
292
        else if (turns_passed == 2)
293
        {
294
            message[0] = "But... I guess you#aren't one for joy.";
295
            portrait[0] = 1759;
296
            message_end = 0;
297
        }
298
        else if (turns_passed == 3)
299
        {
300
            message[0] = "Who am I kidding? You#won't believe me.";
301
            message[1] = "I'm the one who got#hostile first.";
302
            portrait[0] = 1763;
303
            portrait[1] = 1781;
304
            message_end = 1;
305
        }
306
        else if (turns_passed == 4)
307
        {
308
            message[0] = "This isn't some#mistake though...";
309
            message[1] = "You're fighting on#purpose.";
310
            portrait[0] = 1759;
311
            portrait[1] = 1762;
312
            message_end = 1;
313
        }
314
        else if (turns_passed == 5)
315
        {
316
            message[0] = "If you refuse to be#peaceful...";
317
            message[1] = "I won't be peaceful#either.";
318
            message[2] = "Despite what I said,#us monsters aren't#pushovers.";
319
            portrait[0] = 1785;
320
            portrait[1] = 1762;
321
            portrait[2] = 1762;
322
            message_end = 2;
323
        }
324
        else if (turns_passed == 6)
325
        {
326
            message[0] = "I'm losing at this,#aren't I...?";
327
            message[1] = "Why am I even wasting#my breath?";
328
            message[2] = "You aren't worth#talking to...";
329
            portrait[0] = 1763;
330
            portrait[1] = 1759;
331
            portrait[2] = 1779;
332
            message_end = 2;
333
        }
334
        else if (turns_passed == 7)
335
        {
336
            message[0] = "So... I'm gonna...#stop talking... to#you...";
337
            portrait[0] = 1785;
338
            message_end = 0;
339
        }
340
        else if (turns_passed >= 8)
341
        {
342
            message[0] = "...";
343
            portrait[0] = 1763;
344
            message_end = 0;
345
        }
346
        break;
347
    case 2:
348
        if (turns_passed == 0)
349
        {
350
            message[0] = "You know, it's been#quieter since you#showed up...";
351
            message[1] = "I suppose I should#thank you.";
352
            portrait[0] = 1780;
353
            portrait[1] = 1755;
354
            message_end = 1;
355
            break;
356
        }
357
        if (turns_passed == 1)
358
        {
359
            message[0] = "I finally got my wish.";
360
            message[1] = "Or maybe it was just a#happenstance.";
361
            portrait[0] = 1755;
362
            portrait[1] = 1780;
363
            message_end = 1;
364
            break;
365
        }
366
        if (turns_passed == 2)
367
        {
368
            message[0] = "...";
369
            message[1] = "Everywhere I go dust#keeps clinging to my#cape...";
370
            message[2] = "I'm sorry to assume#but...";
371
            message[3] = "They're all gone,#aren't they?";
372
            portrait[0] = 1759;
373
            portrait[1] = 1763;
374
            portrait[2] = 1763;
375
            portrait[3] = 1786;
376
            message_end = 3;
377
            break;
378
        }
379
        if (turns_passed == 3)
380
        {
381
            message[0] = "I know I should thank#you, and it is what I#asked for...";
382
            message[1] = "But I never wanted to#hurt anybody!";
383
            portrait[0] = 1763;
384
            portrait[1] = 1764;
385
            message_end = 1;
386
            break;
387
        }
388
        if (turns_passed == 4)
389
        {
390
            message[0] = "I can't help but think#it's my fault!";
391
            message[1] = "Maybe my wish brought#you here?";
392
            message[2] = "Maybe I just need to#take a nap.";
393
            message[3] = "When I wake up, you'll#be gone, won't you?";
394
            message[4] = "Yeah, you're just a#ghost of my memories...";
395
            portrait[0] = 1763;
396
            portrait[1] = 1781;
397
            portrait[2] = 1786;
398
            portrait[3] = 1759;
399
            portrait[4] = 1759;
400
            message_end = 4;
401
            break;
402
        }
403
        if (turns_passed == 5)
404
        {
405
            message[0] = "Hey.";
406
            message[1] = "If you aren't real...";
407
            message[2] = "Then is all this#actually my fault?";
408
            message[3] = "...";
409
            message[4] = "I miss them all now!";
410
            portrait[0] = 1768;
411
            portrait[1] = 1768;
412
            portrait[2] = 1763;
413
            portrait[3] = 1763;
414
            portrait[4] = 1764;
415
            message_end = 4;
416
            break;
417
        }
418
        if (turns_passed == 6)
419
        {
420
            message[0] = "Penilla once drew me#a sketch of a sweet#corn cob.";
421
            message[1] = "I never thanked her...";
422
            portrait[0] = 1763;
423
            portrait[1] = 1781;
424
            message_end = 1;
425
            break;
426
        }
427
        if (turns_passed == 7)
428
        {
429
            message[0] = "One time, Sweet Corn#gave me a hug for no#reason.";
430
            message[1] = "I told her to never do#it again...";
431
            message[2] = "...";
432
            message[3] = "They were the closest#things I ever had to#friends...";
433
            message[4] = "And now...";
434
            portrait[0] = 1781;
435
            portrait[1] = 1786;
436
            portrait[2] = 1786;
437
            portrait[3] = 1763;
438
            portrait[4] = 1764;
439
            message_end = 4;
440
        }
441
}
442
message_current = 0;
443
message_draw = "";
444
increase = global.text_speed;
445
characters = 0;
446
hold = 0;
447
message_length = string_length(message[message_current]);
448
script_execute(scr_generate_text_counters);