| 1 |
var turns_passed = global.turns_passed; |
| 2 |
var enemy_low_hp = global.enemy_low_hp; |
| 3 |
var enemy_mode = global.enemy_mode; |
| 4 |
var enemy_mode_gen = global.enemy_mode_gen; |
| 5 |
switch (enemy_mode) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
if (enemy_mode_gen == 0) |
| 9 |
{ |
| 10 |
if (turns_passed == 0) |
| 11 |
{ |
| 12 |
message[0] = "I don't suppose you#can leave the way you#entered, could you?"; |
| 13 |
message[1] = "That would be easier#for both of us."; |
| 14 |
portrait[0] = 1755; |
| 15 |
portrait[1] = 1759; |
| 16 |
message_end = 1; |
| 17 |
} |
| 18 |
else if (turns_passed == 1) |
| 19 |
{ |
| 20 |
message[0] = "Where did you#come from anyway?"; |
| 21 |
message[1] = "There aren't any#accessible#entrances..."; |
| 22 |
portrait[0] = 1763; |
| 23 |
portrait[1] = 1780; |
| 24 |
message_end = 1; |
| 25 |
} |
| 26 |
else if (turns_passed == 2) |
| 27 |
{ |
| 28 |
message[0] = "All I know is that#somehow...#you found me.#"; |
| 29 |
message[1] = "Sorry to make things#difficult but I'm not#cowering away this#time."; |
| 30 |
portrait[0] = 1786; |
| 31 |
portrait[1] = 1781; |
| 32 |
message_end = 1; |
| 33 |
} |
| 34 |
else if (turns_passed == 3) |
| 35 |
{ |
| 36 |
message[0] = "The other monsters...#Did you pester#them as well?\t"; |
| 37 |
message[1] = "Not that I care#much to keep up#with their activity..."; |
| 38 |
portrait[0] = 1780; |
| 39 |
portrait[1] = 1759; |
| 40 |
message_end = 1; |
| 41 |
} |
| 42 |
else if (turns_passed == 4) |
| 43 |
{ |
| 44 |
message[0] = "This region of the#Ruins is my home."; |
| 45 |
message[1] = "And my home has#rules. The residents#understand that."; |
| 46 |
portrait[0] = 1776; |
| 47 |
portrait[1] = 1759; |
| 48 |
message_end = 1; |
| 49 |
} |
| 50 |
else if (turns_passed == 5) |
| 51 |
{ |
| 52 |
message[0] = "But it seems as#if you never got#the memo."; |
| 53 |
message[1] = "That, or you're#purposely ignoring#my wishes."; |
| 54 |
portrait[0] = 1780; |
| 55 |
portrait[1] = 1759; |
| 56 |
message_end = 1; |
| 57 |
} |
| 58 |
else if (turns_passed == 6) |
| 59 |
{ |
| 60 |
message[0] = "W-What's with that#sad face?"; |
| 61 |
message[1] = "Don't you understand?#Don't you remember me?"; |
| 62 |
portrait[0] = 1764; |
| 63 |
portrait[1] = 1778; |
| 64 |
message_end = 1; |
| 65 |
} |
| 66 |
else if (turns_passed == 7) |
| 67 |
{ |
| 68 |
message[0] = "I know you aren't#a phantom but..."; |
| 69 |
message[1] = "Could it be that...#No, it isn't#possible."; |
| 70 |
portrait[0] = 1780; |
| 71 |
portrait[1] = 1763; |
| 72 |
message_end = 1; |
| 73 |
} |
| 74 |
else if (turns_passed == 8) |
| 75 |
{ |
| 76 |
message[0] = "You..."; |
| 77 |
message[1] = "You look so#helpless. Different."; |
| 78 |
message[2] = "But is it a front?"; |
| 79 |
portrait[0] = 1763; |
| 80 |
portrait[1] = 1764; |
| 81 |
portrait[2] = 1780; |
| 82 |
message_end = 2; |
| 83 |
} |
| 84 |
else if (turns_passed == 9) |
| 85 |
{ |
| 86 |
message[0] = "No... You aren't#trying to hurt me..."; |
| 87 |
message[1] = "You... You aren't#who I believed you#to be, are you?"; |
| 88 |
message[2] = "...How could I be#so foolish?"; |
| 89 |
message[3] = "I apologize.#I truly do."; |
| 90 |
message[4] = "This got out of#hand..."; |
| 91 |
message[5] = "I... I don't know#how I can make#things right now..."; |
| 92 |
portrait[0] = 1786; |
| 93 |
portrait[1] = 1764; |
| 94 |
portrait[2] = 1780; |
| 95 |
portrait[3] = 1781; |
| 96 |
portrait[4] = 1778; |
| 97 |
portrait[5] = 1763; |
| 98 |
message_end = 5; |
| 99 |
} |
| 100 |
} |
| 101 |
else if (turns_passed == 0) |
| 102 |
{ |
| 103 |
message[0] = "I feared this would#happen. What poor#luck."; |
| 104 |
message[1] = "You know, despite your#beliefs..."; |
| 105 |
message[2] = "Monsters aren't evil."; |
| 106 |
portrait[0] = 1785; |
| 107 |
portrait[1] = 1763; |
| 108 |
portrait[2] = 1786; |
| 109 |
message_end = 2; |
| 110 |
} |
| 111 |
else if (turns_passed == 1) |
| 112 |
{ |
| 113 |
message[0] = "Monsterkind stands for#hope, for good."; |
| 114 |
message[1] = "Everyone here is only#trying to find a#little joy."; |
| 115 |
portrait[0] = 1786; |
| 116 |
portrait[1] = 1763; |
| 117 |
message_end = 1; |
| 118 |
} |
| 119 |
else if (turns_passed == 2) |
| 120 |
{ |
| 121 |
message[0] = "But... I guess you#aren't one for joy."; |
| 122 |
portrait[0] = 1759; |
| 123 |
message_end = 0; |
| 124 |
} |
| 125 |
else if (turns_passed == 3) |
| 126 |
{ |
| 127 |
message[0] = "Who am I kidding? You#won't believe me."; |
| 128 |
message[1] = "I'm the one who got#hostile first."; |
| 129 |
portrait[0] = 1763; |
| 130 |
portrait[1] = 1781; |
| 131 |
message_end = 1; |
| 132 |
} |
| 133 |
else if (turns_passed == 4) |
| 134 |
{ |
| 135 |
message[0] = "This isn't some#mistake though..."; |
| 136 |
message[1] = "You're fighting on#purpose."; |
| 137 |
portrait[0] = 1759; |
| 138 |
portrait[1] = 1762; |
| 139 |
message_end = 1; |
| 140 |
} |
| 141 |
else if (turns_passed == 5) |
| 142 |
{ |
| 143 |
message[0] = "If you refuse to be#peaceful..."; |
| 144 |
message[1] = "I won't be peaceful#either."; |
| 145 |
message[2] = "Despite what I said,#us monsters aren't#pushovers."; |
| 146 |
portrait[0] = 1785; |
| 147 |
portrait[1] = 1762; |
| 148 |
portrait[2] = 1762; |
| 149 |
message_end = 2; |
| 150 |
} |
| 151 |
else if (turns_passed == 6) |
| 152 |
{ |
| 153 |
message[0] = "I'm losing at this,#aren't I...?"; |
| 154 |
message[1] = "Why am I even wasting#my breath?"; |
| 155 |
message[2] = "You aren't worth#talking to..."; |
| 156 |
portrait[0] = 1763; |
| 157 |
portrait[1] = 1759; |
| 158 |
portrait[2] = 1779; |
| 159 |
message_end = 2; |
| 160 |
} |
| 161 |
else if (turns_passed == 7) |
| 162 |
{ |
| 163 |
message[0] = "So... I'm gonna...#stop talking... to#you..."; |
| 164 |
portrait[0] = 1779; |
| 165 |
message_end = 0; |
| 166 |
} |
| 167 |
else if (turns_passed >= 8) |
| 168 |
{ |
| 169 |
message[0] = "..."; |
| 170 |
portrait[0] = 1763; |
| 171 |
message_end = 0; |
| 172 |
} |
| 173 |
break; |
| 174 |
case 1: |
| 175 |
if (enemy_mode_gen == 0) |
| 176 |
{ |
| 177 |
if (turns_passed == 0) |
| 178 |
{ |
| 179 |
message[0] = "I don't suppose you#can leave the way you#entered, could you?"; |
| 180 |
message[1] = "That would be easier#for both of us."; |
| 181 |
portrait[0] = 1755; |
| 182 |
portrait[1] = 1759; |
| 183 |
message_end = 1; |
| 184 |
} |
| 185 |
else if (turns_passed == 1) |
| 186 |
{ |
| 187 |
message[0] = "How did you get in#here?"; |
| 188 |
message[1] = "There aren't any#accessible entrances..."; |
| 189 |
portrait[0] = 1765; |
| 190 |
portrait[1] = 1780; |
| 191 |
message_end = 1; |
| 192 |
} |
| 193 |
else if (turns_passed == 2) |
| 194 |
{ |
| 195 |
message[0] = "* I..."; |
| 196 |
portrait[0] = 1780; |
| 197 |
message_end = 0; |
| 198 |
} |
| 199 |
else if (turns_passed == 3) |
| 200 |
{ |
| 201 |
message[0] = "I think I know what#you've done..."; |
| 202 |
portrait[0] = 1759; |
| 203 |
message_end = 0; |
| 204 |
} |
| 205 |
else if (turns_passed == 4) |
| 206 |
{ |
| 207 |
message[0] = "You hurt a lot of the#monsters out there,#didn't you?"; |
| 208 |
message[1] = "Decibat told me that#you went on a#rampage..."; |
| 209 |
portrait[0] = 1781; |
| 210 |
portrait[1] = 1763; |
| 211 |
message_end = 1; |
| 212 |
} |
| 213 |
else if (turns_passed == 5) |
| 214 |
{ |
| 215 |
message[0] = "I... I don't know what#to think of you..."; |
| 216 |
message[1] = "I should call you evil#but... you spared#Decibat."; |
| 217 |
message[2] = "Why is that?"; |
| 218 |
portrait[0] = 1764; |
| 219 |
portrait[1] = 1763; |
| 220 |
portrait[2] = 1763; |
| 221 |
message_end = 2; |
| 222 |
} |
| 223 |
else if (turns_passed == 6) |
| 224 |
{ |
| 225 |
message[0] = "I... always wanted to#be alone. I was sure#of it..."; |
| 226 |
message[1] = "But now that I'm so#close to being so..."; |
| 227 |
message[2] = "I don't want that#anymore."; |
| 228 |
portrait[0] = 1763; |
| 229 |
portrait[1] = 1780; |
| 230 |
portrait[2] = 1786; |
| 231 |
message_end = 2; |
| 232 |
} |
| 233 |
else if (turns_passed == 7) |
| 234 |
{ |
| 235 |
message[0] = "I know I should hate#you but..."; |
| 236 |
message[1] = "I don't have much left#now."; |
| 237 |
portrait[0] = 1763; |
| 238 |
portrait[1] = 1786; |
| 239 |
message_end = 1; |
| 240 |
} |
| 241 |
else if (turns_passed == 8) |
| 242 |
{ |
| 243 |
message[0] = "I have Decibat..."; |
| 244 |
message[1] = "And you too."; |
| 245 |
message[2] = "I..."; |
| 246 |
message[3] = "I don't want to#be alone."; |
| 247 |
message[4] = "And I'm not a#malicious monster,#I promise!"; |
| 248 |
message[5] = "I probably scared#you."; |
| 249 |
message[6] = "And you being so#young, the others..."; |
| 250 |
message[7] = "..."; |
| 251 |
message[8] = "Why don't you come#to my house?"; |
| 252 |
message[9] = "We can make amends#there, like...#friends."; |
| 253 |
message[10] = "What do you say?"; |
| 254 |
portrait[0] = 1781; |
| 255 |
portrait[1] = 1780; |
| 256 |
portrait[2] = 1786; |
| 257 |
portrait[3] = 1763; |
| 258 |
portrait[4] = 1764; |
| 259 |
portrait[5] = 1781; |
| 260 |
portrait[6] = 1786; |
| 261 |
portrait[7] = 1759; |
| 262 |
portrait[8] = 1780; |
| 263 |
portrait[9] = 1763; |
| 264 |
portrait[10] = 1776; |
| 265 |
message_end = 10; |
| 266 |
} |
| 267 |
else if (turns_passed >= 9) |
| 268 |
{ |
| 269 |
message[0] = "..."; |
| 270 |
portrait[0] = 1776; |
| 271 |
message_end = 0; |
| 272 |
} |
| 273 |
} |
| 274 |
else if (turns_passed == 0) |
| 275 |
{ |
| 276 |
message[0] = "I feared this would#happen. What poor#luck."; |
| 277 |
message[1] = "You know, despite your#beliefs..."; |
| 278 |
message[2] = "Monsters aren't evil."; |
| 279 |
portrait[0] = 1785; |
| 280 |
portrait[1] = 1763; |
| 281 |
portrait[2] = 1786; |
| 282 |
message_end = 2; |
| 283 |
} |
| 284 |
else if (turns_passed == 1) |
| 285 |
{ |
| 286 |
message[0] = "Monsterkind stands for#hope, for good."; |
| 287 |
message[1] = "Everyone here is only#trying to find a#little joy."; |
| 288 |
portrait[0] = 1786; |
| 289 |
portrait[1] = 1763; |
| 290 |
message_end = 1; |
| 291 |
} |
| 292 |
else if (turns_passed == 2) |
| 293 |
{ |
| 294 |
message[0] = "But... I guess you#aren't one for joy."; |
| 295 |
portrait[0] = 1759; |
| 296 |
message_end = 0; |
| 297 |
} |
| 298 |
else if (turns_passed == 3) |
| 299 |
{ |
| 300 |
message[0] = "Who am I kidding? You#won't believe me."; |
| 301 |
message[1] = "I'm the one who got#hostile first."; |
| 302 |
portrait[0] = 1763; |
| 303 |
portrait[1] = 1781; |
| 304 |
message_end = 1; |
| 305 |
} |
| 306 |
else if (turns_passed == 4) |
| 307 |
{ |
| 308 |
message[0] = "This isn't some#mistake though..."; |
| 309 |
message[1] = "You're fighting on#purpose."; |
| 310 |
portrait[0] = 1759; |
| 311 |
portrait[1] = 1762; |
| 312 |
message_end = 1; |
| 313 |
} |
| 314 |
else if (turns_passed == 5) |
| 315 |
{ |
| 316 |
message[0] = "If you refuse to be#peaceful..."; |
| 317 |
message[1] = "I won't be peaceful#either."; |
| 318 |
message[2] = "Despite what I said,#us monsters aren't#pushovers."; |
| 319 |
portrait[0] = 1785; |
| 320 |
portrait[1] = 1762; |
| 321 |
portrait[2] = 1762; |
| 322 |
message_end = 2; |
| 323 |
} |
| 324 |
else if (turns_passed == 6) |
| 325 |
{ |
| 326 |
message[0] = "I'm losing at this,#aren't I...?"; |
| 327 |
message[1] = "Why am I even wasting#my breath?"; |
| 328 |
message[2] = "You aren't worth#talking to..."; |
| 329 |
portrait[0] = 1763; |
| 330 |
portrait[1] = 1759; |
| 331 |
portrait[2] = 1779; |
| 332 |
message_end = 2; |
| 333 |
} |
| 334 |
else if (turns_passed == 7) |
| 335 |
{ |
| 336 |
message[0] = "So... I'm gonna...#stop talking... to#you..."; |
| 337 |
portrait[0] = 1785; |
| 338 |
message_end = 0; |
| 339 |
} |
| 340 |
else if (turns_passed >= 8) |
| 341 |
{ |
| 342 |
message[0] = "..."; |
| 343 |
portrait[0] = 1763; |
| 344 |
message_end = 0; |
| 345 |
} |
| 346 |
break; |
| 347 |
case 2: |
| 348 |
if (turns_passed == 0) |
| 349 |
{ |
| 350 |
message[0] = "You know, it's been#quieter since you#showed up..."; |
| 351 |
message[1] = "I suppose I should#thank you."; |
| 352 |
portrait[0] = 1780; |
| 353 |
portrait[1] = 1755; |
| 354 |
message_end = 1; |
| 355 |
break; |
| 356 |
} |
| 357 |
if (turns_passed == 1) |
| 358 |
{ |
| 359 |
message[0] = "I finally got my wish."; |
| 360 |
message[1] = "Or maybe it was just a#happenstance."; |
| 361 |
portrait[0] = 1755; |
| 362 |
portrait[1] = 1780; |
| 363 |
message_end = 1; |
| 364 |
break; |
| 365 |
} |
| 366 |
if (turns_passed == 2) |
| 367 |
{ |
| 368 |
message[0] = "..."; |
| 369 |
message[1] = "Everywhere I go dust#keeps clinging to my#cape..."; |
| 370 |
message[2] = "I'm sorry to assume#but..."; |
| 371 |
message[3] = "They're all gone,#aren't they?"; |
| 372 |
portrait[0] = 1759; |
| 373 |
portrait[1] = 1763; |
| 374 |
portrait[2] = 1763; |
| 375 |
portrait[3] = 1786; |
| 376 |
message_end = 3; |
| 377 |
break; |
| 378 |
} |
| 379 |
if (turns_passed == 3) |
| 380 |
{ |
| 381 |
message[0] = "I know I should thank#you, and it is what I#asked for..."; |
| 382 |
message[1] = "But I never wanted to#hurt anybody!"; |
| 383 |
portrait[0] = 1763; |
| 384 |
portrait[1] = 1764; |
| 385 |
message_end = 1; |
| 386 |
break; |
| 387 |
} |
| 388 |
if (turns_passed == 4) |
| 389 |
{ |
| 390 |
message[0] = "I can't help but think#it's my fault!"; |
| 391 |
message[1] = "Maybe my wish brought#you here?"; |
| 392 |
message[2] = "Maybe I just need to#take a nap."; |
| 393 |
message[3] = "When I wake up, you'll#be gone, won't you?"; |
| 394 |
message[4] = "Yeah, you're just a#ghost of my memories..."; |
| 395 |
portrait[0] = 1763; |
| 396 |
portrait[1] = 1781; |
| 397 |
portrait[2] = 1786; |
| 398 |
portrait[3] = 1759; |
| 399 |
portrait[4] = 1759; |
| 400 |
message_end = 4; |
| 401 |
break; |
| 402 |
} |
| 403 |
if (turns_passed == 5) |
| 404 |
{ |
| 405 |
message[0] = "Hey."; |
| 406 |
message[1] = "If you aren't real..."; |
| 407 |
message[2] = "Then is all this#actually my fault?"; |
| 408 |
message[3] = "..."; |
| 409 |
message[4] = "I miss them all now!"; |
| 410 |
portrait[0] = 1768; |
| 411 |
portrait[1] = 1768; |
| 412 |
portrait[2] = 1763; |
| 413 |
portrait[3] = 1763; |
| 414 |
portrait[4] = 1764; |
| 415 |
message_end = 4; |
| 416 |
break; |
| 417 |
} |
| 418 |
if (turns_passed == 6) |
| 419 |
{ |
| 420 |
message[0] = "Penilla once drew me#a sketch of a sweet#corn cob."; |
| 421 |
message[1] = "I never thanked her..."; |
| 422 |
portrait[0] = 1763; |
| 423 |
portrait[1] = 1781; |
| 424 |
message_end = 1; |
| 425 |
break; |
| 426 |
} |
| 427 |
if (turns_passed == 7) |
| 428 |
{ |
| 429 |
message[0] = "One time, Sweet Corn#gave me a hug for no#reason."; |
| 430 |
message[1] = "I told her to never do#it again..."; |
| 431 |
message[2] = "..."; |
| 432 |
message[3] = "They were the closest#things I ever had to#friends..."; |
| 433 |
message[4] = "And now..."; |
| 434 |
portrait[0] = 1781; |
| 435 |
portrait[1] = 1786; |
| 436 |
portrait[2] = 1786; |
| 437 |
portrait[3] = 1763; |
| 438 |
portrait[4] = 1764; |
| 439 |
message_end = 4; |
| 440 |
} |
| 441 |
} |
| 442 |
message_current = 0; |
| 443 |
message_draw = ""; |
| 444 |
increase = global.text_speed; |
| 445 |
characters = 0; |
| 446 |
hold = 0; |
| 447 |
message_length = string_length(message[message_current]); |
| 448 |
script_execute(scr_generate_text_counters); |