1 |
var turns_passed = global.turns_passed; |
2 |
var enemy_low_hp = global.enemy_low_hp; |
3 |
var enemy_mode = global.enemy_mode; |
4 |
var enemy_mode_gen = global.enemy_mode_gen; |
5 |
switch (enemy_mode) |
6 |
{ |
7 |
case 0: |
8 |
if (enemy_mode_gen == 0) |
9 |
{ |
10 |
if (turns_passed == 0) |
11 |
{ |
12 |
message[0] = "I don't suppose you#can leave the way you#entered, could you?"; |
13 |
message[1] = "That would be easier#for both of us."; |
14 |
portrait[0] = 1755; |
15 |
portrait[1] = 1759; |
16 |
message_end = 1; |
17 |
} |
18 |
else if (turns_passed == 1) |
19 |
{ |
20 |
message[0] = "Where did you#come from anyway?"; |
21 |
message[1] = "There aren't any#accessible#entrances..."; |
22 |
portrait[0] = 1763; |
23 |
portrait[1] = 1780; |
24 |
message_end = 1; |
25 |
} |
26 |
else if (turns_passed == 2) |
27 |
{ |
28 |
message[0] = "All I know is that#somehow...#you found me.#"; |
29 |
message[1] = "Sorry to make things#difficult but I'm not#cowering away this#time."; |
30 |
portrait[0] = 1786; |
31 |
portrait[1] = 1781; |
32 |
message_end = 1; |
33 |
} |
34 |
else if (turns_passed == 3) |
35 |
{ |
36 |
message[0] = "The other monsters...#Did you pester#them as well?\t"; |
37 |
message[1] = "Not that I care#much to keep up#with their activity..."; |
38 |
portrait[0] = 1780; |
39 |
portrait[1] = 1759; |
40 |
message_end = 1; |
41 |
} |
42 |
else if (turns_passed == 4) |
43 |
{ |
44 |
message[0] = "This region of the#Ruins is my home."; |
45 |
message[1] = "And my home has#rules. The residents#understand that."; |
46 |
portrait[0] = 1776; |
47 |
portrait[1] = 1759; |
48 |
message_end = 1; |
49 |
} |
50 |
else if (turns_passed == 5) |
51 |
{ |
52 |
message[0] = "But it seems as#if you never got#the memo."; |
53 |
message[1] = "That, or you're#purposely ignoring#my wishes."; |
54 |
portrait[0] = 1780; |
55 |
portrait[1] = 1759; |
56 |
message_end = 1; |
57 |
} |
58 |
else if (turns_passed == 6) |
59 |
{ |
60 |
message[0] = "W-What's with that#sad face?"; |
61 |
message[1] = "Don't you understand?#Don't you remember me?"; |
62 |
portrait[0] = 1764; |
63 |
portrait[1] = 1778; |
64 |
message_end = 1; |
65 |
} |
66 |
else if (turns_passed == 7) |
67 |
{ |
68 |
message[0] = "I know you aren't#a phantom but..."; |
69 |
message[1] = "Could it be that...#No, it isn't#possible."; |
70 |
portrait[0] = 1780; |
71 |
portrait[1] = 1763; |
72 |
message_end = 1; |
73 |
} |
74 |
else if (turns_passed == 8) |
75 |
{ |
76 |
message[0] = "You..."; |
77 |
message[1] = "You look so#helpless. Different."; |
78 |
message[2] = "But is it a front?"; |
79 |
portrait[0] = 1763; |
80 |
portrait[1] = 1764; |
81 |
portrait[2] = 1780; |
82 |
message_end = 2; |
83 |
} |
84 |
else if (turns_passed == 9) |
85 |
{ |
86 |
message[0] = "No... You aren't#trying to hurt me..."; |
87 |
message[1] = "You... You aren't#who I believed you#to be, are you?"; |
88 |
message[2] = "...How could I be#so foolish?"; |
89 |
message[3] = "I apologize.#I truly do."; |
90 |
message[4] = "This got out of#hand..."; |
91 |
message[5] = "I... I don't know#how I can make#things right now..."; |
92 |
portrait[0] = 1786; |
93 |
portrait[1] = 1764; |
94 |
portrait[2] = 1780; |
95 |
portrait[3] = 1781; |
96 |
portrait[4] = 1778; |
97 |
portrait[5] = 1763; |
98 |
message_end = 5; |
99 |
} |
100 |
} |
101 |
else if (turns_passed == 0) |
102 |
{ |
103 |
message[0] = "I feared this would#happen. What poor#luck."; |
104 |
message[1] = "You know, despite your#beliefs..."; |
105 |
message[2] = "Monsters aren't evil."; |
106 |
portrait[0] = 1785; |
107 |
portrait[1] = 1763; |
108 |
portrait[2] = 1786; |
109 |
message_end = 2; |
110 |
} |
111 |
else if (turns_passed == 1) |
112 |
{ |
113 |
message[0] = "Monsterkind stands for#hope, for good."; |
114 |
message[1] = "Everyone here is only#trying to find a#little joy."; |
115 |
portrait[0] = 1786; |
116 |
portrait[1] = 1763; |
117 |
message_end = 1; |
118 |
} |
119 |
else if (turns_passed == 2) |
120 |
{ |
121 |
message[0] = "But... I guess you#aren't one for joy."; |
122 |
portrait[0] = 1759; |
123 |
message_end = 0; |
124 |
} |
125 |
else if (turns_passed == 3) |
126 |
{ |
127 |
message[0] = "Who am I kidding? You#won't believe me."; |
128 |
message[1] = "I'm the one who got#hostile first."; |
129 |
portrait[0] = 1763; |
130 |
portrait[1] = 1781; |
131 |
message_end = 1; |
132 |
} |
133 |
else if (turns_passed == 4) |
134 |
{ |
135 |
message[0] = "This isn't some#mistake though..."; |
136 |
message[1] = "You're fighting on#purpose."; |
137 |
portrait[0] = 1759; |
138 |
portrait[1] = 1762; |
139 |
message_end = 1; |
140 |
} |
141 |
else if (turns_passed == 5) |
142 |
{ |
143 |
message[0] = "If you refuse to be#peaceful..."; |
144 |
message[1] = "I won't be peaceful#either."; |
145 |
message[2] = "Despite what I said,#us monsters aren't#pushovers."; |
146 |
portrait[0] = 1785; |
147 |
portrait[1] = 1762; |
148 |
portrait[2] = 1762; |
149 |
message_end = 2; |
150 |
} |
151 |
else if (turns_passed == 6) |
152 |
{ |
153 |
message[0] = "I'm losing at this,#aren't I...?"; |
154 |
message[1] = "Why am I even wasting#my breath?"; |
155 |
message[2] = "You aren't worth#talking to..."; |
156 |
portrait[0] = 1763; |
157 |
portrait[1] = 1759; |
158 |
portrait[2] = 1779; |
159 |
message_end = 2; |
160 |
} |
161 |
else if (turns_passed == 7) |
162 |
{ |
163 |
message[0] = "So... I'm gonna...#stop talking... to#you..."; |
164 |
portrait[0] = 1779; |
165 |
message_end = 0; |
166 |
} |
167 |
else if (turns_passed >= 8) |
168 |
{ |
169 |
message[0] = "..."; |
170 |
portrait[0] = 1763; |
171 |
message_end = 0; |
172 |
} |
173 |
break; |
174 |
case 1: |
175 |
if (enemy_mode_gen == 0) |
176 |
{ |
177 |
if (turns_passed == 0) |
178 |
{ |
179 |
message[0] = "I don't suppose you#can leave the way you#entered, could you?"; |
180 |
message[1] = "That would be easier#for both of us."; |
181 |
portrait[0] = 1755; |
182 |
portrait[1] = 1759; |
183 |
message_end = 1; |
184 |
} |
185 |
else if (turns_passed == 1) |
186 |
{ |
187 |
message[0] = "How did you get in#here?"; |
188 |
message[1] = "There aren't any#accessible entrances..."; |
189 |
portrait[0] = 1765; |
190 |
portrait[1] = 1780; |
191 |
message_end = 1; |
192 |
} |
193 |
else if (turns_passed == 2) |
194 |
{ |
195 |
message[0] = "* I..."; |
196 |
portrait[0] = 1780; |
197 |
message_end = 0; |
198 |
} |
199 |
else if (turns_passed == 3) |
200 |
{ |
201 |
message[0] = "I think I know what#you've done..."; |
202 |
portrait[0] = 1759; |
203 |
message_end = 0; |
204 |
} |
205 |
else if (turns_passed == 4) |
206 |
{ |
207 |
message[0] = "You hurt a lot of the#monsters out there,#didn't you?"; |
208 |
message[1] = "Decibat told me that#you went on a#rampage..."; |
209 |
portrait[0] = 1781; |
210 |
portrait[1] = 1763; |
211 |
message_end = 1; |
212 |
} |
213 |
else if (turns_passed == 5) |
214 |
{ |
215 |
message[0] = "I... I don't know what#to think of you..."; |
216 |
message[1] = "I should call you evil#but... you spared#Decibat."; |
217 |
message[2] = "Why is that?"; |
218 |
portrait[0] = 1764; |
219 |
portrait[1] = 1763; |
220 |
portrait[2] = 1763; |
221 |
message_end = 2; |
222 |
} |
223 |
else if (turns_passed == 6) |
224 |
{ |
225 |
message[0] = "I... always wanted to#be alone. I was sure#of it..."; |
226 |
message[1] = "But now that I'm so#close to being so..."; |
227 |
message[2] = "I don't want that#anymore."; |
228 |
portrait[0] = 1763; |
229 |
portrait[1] = 1780; |
230 |
portrait[2] = 1786; |
231 |
message_end = 2; |
232 |
} |
233 |
else if (turns_passed == 7) |
234 |
{ |
235 |
message[0] = "I know I should hate#you but..."; |
236 |
message[1] = "I don't have much left#now."; |
237 |
portrait[0] = 1763; |
238 |
portrait[1] = 1786; |
239 |
message_end = 1; |
240 |
} |
241 |
else if (turns_passed == 8) |
242 |
{ |
243 |
message[0] = "I have Decibat..."; |
244 |
message[1] = "And you too."; |
245 |
message[2] = "I..."; |
246 |
message[3] = "I don't want to#be alone."; |
247 |
message[4] = "And I'm not a#malicious monster,#I promise!"; |
248 |
message[5] = "I probably scared#you."; |
249 |
message[6] = "And you being so#young, the others..."; |
250 |
message[7] = "..."; |
251 |
message[8] = "Why don't you come#to my house?"; |
252 |
message[9] = "We can make amends#there, like...#friends."; |
253 |
message[10] = "What do you say?"; |
254 |
portrait[0] = 1781; |
255 |
portrait[1] = 1780; |
256 |
portrait[2] = 1786; |
257 |
portrait[3] = 1763; |
258 |
portrait[4] = 1764; |
259 |
portrait[5] = 1781; |
260 |
portrait[6] = 1786; |
261 |
portrait[7] = 1759; |
262 |
portrait[8] = 1780; |
263 |
portrait[9] = 1763; |
264 |
portrait[10] = 1776; |
265 |
message_end = 10; |
266 |
} |
267 |
else if (turns_passed >= 9) |
268 |
{ |
269 |
message[0] = "..."; |
270 |
portrait[0] = 1776; |
271 |
message_end = 0; |
272 |
} |
273 |
} |
274 |
else if (turns_passed == 0) |
275 |
{ |
276 |
message[0] = "I feared this would#happen. What poor#luck."; |
277 |
message[1] = "You know, despite your#beliefs..."; |
278 |
message[2] = "Monsters aren't evil."; |
279 |
portrait[0] = 1785; |
280 |
portrait[1] = 1763; |
281 |
portrait[2] = 1786; |
282 |
message_end = 2; |
283 |
} |
284 |
else if (turns_passed == 1) |
285 |
{ |
286 |
message[0] = "Monsterkind stands for#hope, for good."; |
287 |
message[1] = "Everyone here is only#trying to find a#little joy."; |
288 |
portrait[0] = 1786; |
289 |
portrait[1] = 1763; |
290 |
message_end = 1; |
291 |
} |
292 |
else if (turns_passed == 2) |
293 |
{ |
294 |
message[0] = "But... I guess you#aren't one for joy."; |
295 |
portrait[0] = 1759; |
296 |
message_end = 0; |
297 |
} |
298 |
else if (turns_passed == 3) |
299 |
{ |
300 |
message[0] = "Who am I kidding? You#won't believe me."; |
301 |
message[1] = "I'm the one who got#hostile first."; |
302 |
portrait[0] = 1763; |
303 |
portrait[1] = 1781; |
304 |
message_end = 1; |
305 |
} |
306 |
else if (turns_passed == 4) |
307 |
{ |
308 |
message[0] = "This isn't some#mistake though..."; |
309 |
message[1] = "You're fighting on#purpose."; |
310 |
portrait[0] = 1759; |
311 |
portrait[1] = 1762; |
312 |
message_end = 1; |
313 |
} |
314 |
else if (turns_passed == 5) |
315 |
{ |
316 |
message[0] = "If you refuse to be#peaceful..."; |
317 |
message[1] = "I won't be peaceful#either."; |
318 |
message[2] = "Despite what I said,#us monsters aren't#pushovers."; |
319 |
portrait[0] = 1785; |
320 |
portrait[1] = 1762; |
321 |
portrait[2] = 1762; |
322 |
message_end = 2; |
323 |
} |
324 |
else if (turns_passed == 6) |
325 |
{ |
326 |
message[0] = "I'm losing at this,#aren't I...?"; |
327 |
message[1] = "Why am I even wasting#my breath?"; |
328 |
message[2] = "You aren't worth#talking to..."; |
329 |
portrait[0] = 1763; |
330 |
portrait[1] = 1759; |
331 |
portrait[2] = 1779; |
332 |
message_end = 2; |
333 |
} |
334 |
else if (turns_passed == 7) |
335 |
{ |
336 |
message[0] = "So... I'm gonna...#stop talking... to#you..."; |
337 |
portrait[0] = 1785; |
338 |
message_end = 0; |
339 |
} |
340 |
else if (turns_passed >= 8) |
341 |
{ |
342 |
message[0] = "..."; |
343 |
portrait[0] = 1763; |
344 |
message_end = 0; |
345 |
} |
346 |
break; |
347 |
case 2: |
348 |
if (turns_passed == 0) |
349 |
{ |
350 |
message[0] = "You know, it's been#quieter since you#showed up..."; |
351 |
message[1] = "I suppose I should#thank you."; |
352 |
portrait[0] = 1780; |
353 |
portrait[1] = 1755; |
354 |
message_end = 1; |
355 |
break; |
356 |
} |
357 |
if (turns_passed == 1) |
358 |
{ |
359 |
message[0] = "I finally got my wish."; |
360 |
message[1] = "Or maybe it was just a#happenstance."; |
361 |
portrait[0] = 1755; |
362 |
portrait[1] = 1780; |
363 |
message_end = 1; |
364 |
break; |
365 |
} |
366 |
if (turns_passed == 2) |
367 |
{ |
368 |
message[0] = "..."; |
369 |
message[1] = "Everywhere I go dust#keeps clinging to my#cape..."; |
370 |
message[2] = "I'm sorry to assume#but..."; |
371 |
message[3] = "They're all gone,#aren't they?"; |
372 |
portrait[0] = 1759; |
373 |
portrait[1] = 1763; |
374 |
portrait[2] = 1763; |
375 |
portrait[3] = 1786; |
376 |
message_end = 3; |
377 |
break; |
378 |
} |
379 |
if (turns_passed == 3) |
380 |
{ |
381 |
message[0] = "I know I should thank#you, and it is what I#asked for..."; |
382 |
message[1] = "But I never wanted to#hurt anybody!"; |
383 |
portrait[0] = 1763; |
384 |
portrait[1] = 1764; |
385 |
message_end = 1; |
386 |
break; |
387 |
} |
388 |
if (turns_passed == 4) |
389 |
{ |
390 |
message[0] = "I can't help but think#it's my fault!"; |
391 |
message[1] = "Maybe my wish brought#you here?"; |
392 |
message[2] = "Maybe I just need to#take a nap."; |
393 |
message[3] = "When I wake up, you'll#be gone, won't you?"; |
394 |
message[4] = "Yeah, you're just a#ghost of my memories..."; |
395 |
portrait[0] = 1763; |
396 |
portrait[1] = 1781; |
397 |
portrait[2] = 1786; |
398 |
portrait[3] = 1759; |
399 |
portrait[4] = 1759; |
400 |
message_end = 4; |
401 |
break; |
402 |
} |
403 |
if (turns_passed == 5) |
404 |
{ |
405 |
message[0] = "Hey."; |
406 |
message[1] = "If you aren't real..."; |
407 |
message[2] = "Then is all this#actually my fault?"; |
408 |
message[3] = "..."; |
409 |
message[4] = "I miss them all now!"; |
410 |
portrait[0] = 1768; |
411 |
portrait[1] = 1768; |
412 |
portrait[2] = 1763; |
413 |
portrait[3] = 1763; |
414 |
portrait[4] = 1764; |
415 |
message_end = 4; |
416 |
break; |
417 |
} |
418 |
if (turns_passed == 6) |
419 |
{ |
420 |
message[0] = "Penilla once drew me#a sketch of a sweet#corn cob."; |
421 |
message[1] = "I never thanked her..."; |
422 |
portrait[0] = 1763; |
423 |
portrait[1] = 1781; |
424 |
message_end = 1; |
425 |
break; |
426 |
} |
427 |
if (turns_passed == 7) |
428 |
{ |
429 |
message[0] = "One time, Sweet Corn#gave me a hug for no#reason."; |
430 |
message[1] = "I told her to never do#it again..."; |
431 |
message[2] = "..."; |
432 |
message[3] = "They were the closest#things I ever had to#friends..."; |
433 |
message[4] = "And now..."; |
434 |
portrait[0] = 1781; |
435 |
portrait[1] = 1786; |
436 |
portrait[2] = 1786; |
437 |
portrait[3] = 1763; |
438 |
portrait[4] = 1764; |
439 |
message_end = 4; |
440 |
} |
441 |
} |
442 |
message_current = 0; |
443 |
message_draw = ""; |
444 |
increase = global.text_speed; |
445 |
characters = 0; |
446 |
hold = 0; |
447 |
message_length = string_length(message[message_current]); |
448 |
script_execute(scr_generate_text_counters); |