| 1 | execute_normal = false; | 
    
    
        | 2 | execute_random = false; | 
    
    
        | 3 | color_count = 0; | 
    
    
        | 4 | if (global.enemy_low_hp == true) | 
    
    
        | 5 | { | 
    
    
        | 6 |     message[0] = "NO NO! NOISE#HURTS! NOISE#HURTS!"; | 
    
    
        | 7 |     message_end = 0; | 
    
    
        | 8 |     audio_sound_gain(mus_decibat_yellow, 1, 1500); | 
    
    
        | 9 | } | 
    
    
        | 10 | else if ((global.action_1_selected_count + global.action_3_selected_count) == 5) | 
    
    
        | 11 | { | 
    
    
        | 12 |     message[0] = "Getting too loud#here! HUSHH#HUSHH!"; | 
    
    
        | 13 |     message_end = 0; | 
    
    
        | 14 | } | 
    
    
        | 15 | else if (global.action_2_selected_count == 5) | 
    
    
        | 16 | { | 
    
    
        | 17 |     message[0] = "Sweet silence..."; | 
    
    
        | 18 |     message_end = 0; | 
    
    
        | 19 | } | 
    
    
        | 20 | else if (global.action_2_selected_count == 4) | 
    
    
        | 21 | { | 
    
    
        | 22 |     message[0] = "You hhear that?#No? Good..."; | 
    
    
        | 23 |     message_end = 0; | 
    
    
        | 24 | } | 
    
    
        | 25 | else if (global.action_2_selected_count == 3) | 
    
    
        | 26 | { | 
    
    
        | 27 |     message[0] = "More quiet#please..."; | 
    
    
        | 28 |     message_end = 0; | 
    
    
        | 29 | } | 
    
    
        | 30 | else if (global.enemy_attack == "Decibat Wave Blue") | 
    
    
        | 31 | { | 
    
    
        | 32 |     message[0] = "           #Don't make a#sound.#Hush hushh!"; | 
    
    
        | 33 |     message_2[0] = "Don't move.#            #      #             "; | 
    
    
        | 34 |     message_end = 0; | 
    
    
        | 35 |     color_count = 1; | 
    
    
        | 36 | } | 
    
    
        | 37 | else if (global.enemy_attack == "Decibat Wave Orange") | 
    
    
        | 38 | { | 
    
    
        | 39 |     message[0] = "     in silence.#Hushh hushh!"; | 
    
    
        | 40 |     message_2[0] = "Move            #            "; | 
    
    
        | 41 |     message_end = 0; | 
    
    
        | 42 |     color_count = 1; | 
    
    
        | 43 | } | 
    
    
        | 44 | else | 
    
    
        | 45 | { | 
    
    
        | 46 |     random_number = irandom_range(0, 2); | 
    
    
        | 47 |     if (random_number == 0) | 
    
    
        | 48 |     { | 
    
    
        | 49 |         message[0] = "Don't shhy away.#Hushh hushh!"; | 
    
    
        | 50 |         message_end = 0; | 
    
    
        | 51 |     } | 
    
    
        | 52 |     else if (random_number == 1) | 
    
    
        | 53 |     { | 
    
    
        | 54 |         message[0] = "Whhispers only#please. Hushh#hushh!"; | 
    
    
        | 55 |         message_end = 0; | 
    
    
        | 56 |     } | 
    
    
        | 57 |     else if (random_number == 2) | 
    
    
        | 58 |     { | 
    
    
        | 59 |         message[0] = "Hushh puppy!"; | 
    
    
        | 60 |         message_end = 0; | 
    
    
        | 61 |     } | 
    
    
        | 62 | } | 
    
    
        | 63 | message_current = 0; | 
    
    
        | 64 | message_draw = ""; | 
    
    
        | 65 | message_draw_2 = ""; | 
    
    
        | 66 | increase = global.text_speed; | 
    
    
        | 67 | characters = 0; | 
    
    
        | 68 | hold = 0; | 
    
    
        | 69 | message_length = string_length(message[message_current]); | 
    
    
        | 70 | script_execute(scr_generate_text_counters); | 
    
    
        | 71 | if (global.enemy_low_hp == true) | 
    
    
        | 72 |     obj_decibat_head.image_index = 11; | 
    
    
        | 73 | else if ((global.action_1_selected_count + global.action_3_selected_count) >= 5) | 
    
    
        | 74 |     obj_decibat_head.image_index = 10; | 
    
    
        | 75 | else if ((global.action_1_selected_count + global.action_3_selected_count) == 4) | 
    
    
        | 76 |     obj_decibat_head.image_index = 9; | 
    
    
        | 77 | else if ((global.action_1_selected_count + global.action_3_selected_count) == 3) | 
    
    
        | 78 |     obj_decibat_head.image_index = 8; | 
    
    
        | 79 | else if ((global.action_1_selected_count + global.action_3_selected_count) == 2) | 
    
    
        | 80 |     obj_decibat_head.image_index = 7; | 
    
    
        | 81 | else if ((global.action_1_selected_count + global.action_3_selected_count) == 1) | 
    
    
        | 82 |     obj_decibat_head.image_index = 6; | 
    
    
        | 83 | else if (global.action_2_selected_count >= 4) | 
    
    
        | 84 |     obj_decibat_head.image_index = 4; | 
    
    
        | 85 | else if (global.action_2_selected_count == 3) | 
    
    
        | 86 |     obj_decibat_head.image_index = 3; | 
    
    
        | 87 | else if (global.action_2_selected_count == 2) | 
    
    
        | 88 |     obj_decibat_head.image_index = 2; | 
    
    
        | 89 | else if (global.action_2_selected_count == 1) | 
    
    
        | 90 |     obj_decibat_head.image_index = 1; |