| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
color_count = 0; |
| 4 |
if (global.enemy_low_hp == true) |
| 5 |
{ |
| 6 |
message[0] = "NO NO! NOISE#HURTS! NOISE#HURTS!"; |
| 7 |
message_end = 0; |
| 8 |
audio_sound_gain(mus_decibat_yellow, 1, 1500); |
| 9 |
} |
| 10 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 5) |
| 11 |
{ |
| 12 |
message[0] = "Getting too loud#here! HUSHH#HUSHH!"; |
| 13 |
message_end = 0; |
| 14 |
} |
| 15 |
else if (global.action_2_selected_count == 5) |
| 16 |
{ |
| 17 |
message[0] = "Sweet silence..."; |
| 18 |
message_end = 0; |
| 19 |
} |
| 20 |
else if (global.action_2_selected_count == 4) |
| 21 |
{ |
| 22 |
message[0] = "You hhear that?#No? Good..."; |
| 23 |
message_end = 0; |
| 24 |
} |
| 25 |
else if (global.action_2_selected_count == 3) |
| 26 |
{ |
| 27 |
message[0] = "More quiet#please..."; |
| 28 |
message_end = 0; |
| 29 |
} |
| 30 |
else if (global.enemy_attack == "Decibat Wave Blue") |
| 31 |
{ |
| 32 |
message[0] = " #Don't make a#sound.#Hush hushh!"; |
| 33 |
message_2[0] = "Don't move.# # # "; |
| 34 |
message_end = 0; |
| 35 |
color_count = 1; |
| 36 |
} |
| 37 |
else if (global.enemy_attack == "Decibat Wave Orange") |
| 38 |
{ |
| 39 |
message[0] = " in silence.#Hushh hushh!"; |
| 40 |
message_2[0] = "Move # "; |
| 41 |
message_end = 0; |
| 42 |
color_count = 1; |
| 43 |
} |
| 44 |
else |
| 45 |
{ |
| 46 |
random_number = irandom_range(0, 2); |
| 47 |
if (random_number == 0) |
| 48 |
{ |
| 49 |
message[0] = "Don't shhy away.#Hushh hushh!"; |
| 50 |
message_end = 0; |
| 51 |
} |
| 52 |
else if (random_number == 1) |
| 53 |
{ |
| 54 |
message[0] = "Whhispers only#please. Hushh#hushh!"; |
| 55 |
message_end = 0; |
| 56 |
} |
| 57 |
else if (random_number == 2) |
| 58 |
{ |
| 59 |
message[0] = "Hushh puppy!"; |
| 60 |
message_end = 0; |
| 61 |
} |
| 62 |
} |
| 63 |
message_current = 0; |
| 64 |
message_draw = ""; |
| 65 |
message_draw_2 = ""; |
| 66 |
increase = global.text_speed; |
| 67 |
characters = 0; |
| 68 |
hold = 0; |
| 69 |
message_length = string_length(message[message_current]); |
| 70 |
script_execute(scr_generate_text_counters); |
| 71 |
if (global.enemy_low_hp == true) |
| 72 |
obj_decibat_head.image_index = 11; |
| 73 |
else if ((global.action_1_selected_count + global.action_3_selected_count) >= 5) |
| 74 |
obj_decibat_head.image_index = 10; |
| 75 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 4) |
| 76 |
obj_decibat_head.image_index = 9; |
| 77 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 3) |
| 78 |
obj_decibat_head.image_index = 8; |
| 79 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 2) |
| 80 |
obj_decibat_head.image_index = 7; |
| 81 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 1) |
| 82 |
obj_decibat_head.image_index = 6; |
| 83 |
else if (global.action_2_selected_count >= 4) |
| 84 |
obj_decibat_head.image_index = 4; |
| 85 |
else if (global.action_2_selected_count == 3) |
| 86 |
obj_decibat_head.image_index = 3; |
| 87 |
else if (global.action_2_selected_count == 2) |
| 88 |
obj_decibat_head.image_index = 2; |
| 89 |
else if (global.action_2_selected_count == 1) |
| 90 |
obj_decibat_head.image_index = 1; |