1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
color_count = 0; |
4 |
if (global.enemy_low_hp == true) |
5 |
{ |
6 |
message[0] = "NO NO! NOISE#HURTS! NOISE#HURTS!"; |
7 |
message_end = 0; |
8 |
audio_sound_gain(mus_decibat_yellow, 1, 1500); |
9 |
} |
10 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 5) |
11 |
{ |
12 |
message[0] = "Getting too loud#here! HUSHH#HUSHH!"; |
13 |
message_end = 0; |
14 |
} |
15 |
else if (global.action_2_selected_count == 5) |
16 |
{ |
17 |
message[0] = "Sweet silence..."; |
18 |
message_end = 0; |
19 |
} |
20 |
else if (global.action_2_selected_count == 4) |
21 |
{ |
22 |
message[0] = "You hhear that?#No? Good..."; |
23 |
message_end = 0; |
24 |
} |
25 |
else if (global.action_2_selected_count == 3) |
26 |
{ |
27 |
message[0] = "More quiet#please..."; |
28 |
message_end = 0; |
29 |
} |
30 |
else if (global.enemy_attack == "Decibat Wave Blue") |
31 |
{ |
32 |
message[0] = " #Don't make a#sound.#Hush hushh!"; |
33 |
message_2[0] = "Don't move.# # # "; |
34 |
message_end = 0; |
35 |
color_count = 1; |
36 |
} |
37 |
else if (global.enemy_attack == "Decibat Wave Orange") |
38 |
{ |
39 |
message[0] = " in silence.#Hushh hushh!"; |
40 |
message_2[0] = "Move # "; |
41 |
message_end = 0; |
42 |
color_count = 1; |
43 |
} |
44 |
else |
45 |
{ |
46 |
random_number = irandom_range(0, 2); |
47 |
if (random_number == 0) |
48 |
{ |
49 |
message[0] = "Don't shhy away.#Hushh hushh!"; |
50 |
message_end = 0; |
51 |
} |
52 |
else if (random_number == 1) |
53 |
{ |
54 |
message[0] = "Whhispers only#please. Hushh#hushh!"; |
55 |
message_end = 0; |
56 |
} |
57 |
else if (random_number == 2) |
58 |
{ |
59 |
message[0] = "Hushh puppy!"; |
60 |
message_end = 0; |
61 |
} |
62 |
} |
63 |
message_current = 0; |
64 |
message_draw = ""; |
65 |
message_draw_2 = ""; |
66 |
increase = global.text_speed; |
67 |
characters = 0; |
68 |
hold = 0; |
69 |
message_length = string_length(message[message_current]); |
70 |
script_execute(scr_generate_text_counters); |
71 |
if (global.enemy_low_hp == true) |
72 |
obj_decibat_head.image_index = 11; |
73 |
else if ((global.action_1_selected_count + global.action_3_selected_count) >= 5) |
74 |
obj_decibat_head.image_index = 10; |
75 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 4) |
76 |
obj_decibat_head.image_index = 9; |
77 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 3) |
78 |
obj_decibat_head.image_index = 8; |
79 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 2) |
80 |
obj_decibat_head.image_index = 7; |
81 |
else if ((global.action_1_selected_count + global.action_3_selected_count) == 1) |
82 |
obj_decibat_head.image_index = 6; |
83 |
else if (global.action_2_selected_count >= 4) |
84 |
obj_decibat_head.image_index = 4; |
85 |
else if (global.action_2_selected_count == 3) |
86 |
obj_decibat_head.image_index = 3; |
87 |
else if (global.action_2_selected_count == 2) |
88 |
obj_decibat_head.image_index = 2; |
89 |
else if (global.action_2_selected_count == 1) |
90 |
obj_decibat_head.image_index = 1; |