| 1 |
text_effect = "twitchy"; |
| 2 |
message[0] = "Nice attack, Edward!"; |
| 3 |
message[1] = "You're doing a#good job as well,#Clover!"; |
| 4 |
message[2] = "Ready for this?"; |
| 5 |
message_end = 2; |
| 6 |
message_current = 0; |
| 7 |
message_draw = ""; |
| 8 |
increase = global.text_speed; |
| 9 |
characters = 0; |
| 10 |
hold = 0; |
| 11 |
message_length = string_length(message[message_current]); |
| 12 |
script_execute(scr_generate_text_counters); |
| 13 |
circle_text_angle = global.circle_text_angle_default; |
| 14 |
circle_text_angle_direction = 1; |
| 15 |
talk_script = scr_talking_moray; |