Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_flier_a_Create_0

(view raw script w/o annotations or w/e)
1
execute_normal = false;
2
execute_random = false;
3
if (global.battle_enemy_name == "flier trio")
4
{
5
    if (((global.enemy_dead_2 == true && global.fight_number == 2) || (global.enemy_dead_3 == true && global.fight_number == 3)) && global.battle_menu_number == 1)
6
    {
7
        message[0] = "That was my bro!";
8
        message[1] = "He had goals in#life!";
9
        message_end = 1;
10
    }
11
    else
12
    {
13
        execute_normal = true;
14
    }
15
}
16
else if (global.battle_enemy_name == "flier penilla duo")
17
{
18
    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
19
    {
20
        message[0] = "She was my friend#(I think).";
21
        message_end = 0;
22
    }
23
    else
24
    {
25
        execute_normal = true;
26
    }
27
}
28
else
29
{
30
    execute_normal = true;
31
}
32
if (execute_normal == true)
33
{
34
    if (global.last_action_selected == "Action 1 Low HP")
35
    {
36
        message[0] = "Don't come near#me!";
37
        message_end = 0;
38
    }
39
    else if (global.last_action_selected == "Action 1 Message 0")
40
    {
41
        random_number = irandom_range(0, 1);
42
        if (random_number == 0)
43
        {
44
            message[0] = "I... This isn't#really me...";
45
            message_end = 0;
46
        }
47
        else if (random_number == 1)
48
        {
49
            message[0] = "You're right.#Something needs#to change.";
50
            message_end = 0;
51
        }
52
    }
53
    else if (global.last_action_selected == "Action 2 Low HP")
54
    {
55
        message[0] = "I don't accept.";
56
        message_end = 0;
57
    }
58
    else if (global.last_action_selected == "Action 2 Message 0")
59
    {
60
        random_number = irandom_range(0, 1);
61
        if (random_number == 0)
62
        {
63
            message[0] = "That's right! I#knew you noticed!";
64
            message_end = 0;
65
        }
66
        else if (random_number == 1)
67
        {
68
            message[0] = "Yeah, I totally#agree.";
69
            message_end = 0;
70
        }
71
    }
72
    else if (global.last_action_selected == "Action 3 Low HP")
73
    {
74
        message[0] = "Right back at#you.";
75
        message_end = 0;
76
    }
77
    else if (global.last_action_selected == "Action 3 Message 0")
78
    {
79
        random_number = irandom_range(0, 1);
80
        if (random_number == 0)
81
        {
82
            message[0] = "You just have no#sense of modern#fashion trends!";
83
            message_end = 0;
84
        }
85
        else if (random_number == 1)
86
        {
87
            message[0] = "That hurts me on#a personal level.";
88
            message_end = 0;
89
        }
90
    }
91
    else if (global.enemy_low_hp == true)
92
    {
93
        random_number = irandom_range(0, 1);
94
        if (random_number == 0)
95
        {
96
            message[0] = "Just gotta keep#it... cool.";
97
            message_end = 0;
98
        }
99
        else if (random_number == 1)
100
        {
101
            message[0] = "So this is how it#ends?";
102
            message_end = 0;
103
        }
104
    }
105
    else
106
    {
107
        if (global.battle_enemy_name == "flier trio")
108
        {
109
            if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_2) < 2)
110
            {
111
                random_number = irandom_range(0, 2);
112
                if (random_number == 0)
113
                {
114
                    message[0] = "Who wants to have#a cookout?";
115
                    message_end = 0;
116
                }
117
                else if (random_number == 1)
118
                {
119
                    message[0] = "Hey guys, check#out my new ride#B)";
120
                    message_end = 0;
121
                }
122
                else if (random_number == 2)
123
                {
124
                    message[0] = "Finally! Monsters#that get me!";
125
                    message_end = 0;
126
                }
127
            }
128
            else
129
            {
130
                execute_random = true;
131
            }
132
        }
133
        else if (global.battle_enemy_name == "flier penilla duo")
134
        {
135
            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
136
            {
137
                message[0] = "Is art what the kids#are into these days?";
138
                message_end = 0;
139
            }
140
            else
141
            {
142
                execute_random = true;
143
            }
144
        }
145
        else
146
        {
147
            execute_random = true;
148
        }
149
        if (execute_random == true)
150
        {
151
            random_number = irandom_range(0, 2);
152
            if (random_number == 0)
153
            {
154
                message[0] = "I'm looking to#buy a boat! Know#anyone selling?";
155
                message_end = 0;
156
            }
157
            else if (random_number == 1)
158
            {
159
                message[0] = "I've been working#out! No big deal#; )";
160
                message_end = 0;
161
            }
162
            else if (random_number == 2)
163
            {
164
                message[0] = "I found this#great new band#the other day!";
165
                message_end = 0;
166
            }
167
        }
168
    }
169
}
170
message_current = 0;
171
message_draw = "";
172
increase = global.text_speed;
173
characters = 0;
174
hold = 0;
175
message_length = string_length(message[message_current]);
176
script_execute(scr_generate_text_counters);