1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "circle"; |
4 |
text_effect_2 = "circle"; |
5 |
color_count = 0; |
6 |
switch (global.dunes_flag[31]) |
7 |
{ |
8 |
case 1: |
9 |
if (global.last_action_selected == "Action 1 Message 0") |
10 |
{ |
11 |
if (global.enemy_low_hp) |
12 |
{ |
13 |
message[0] = "Eh... what?"; |
14 |
message_end = 0; |
15 |
} |
16 |
else |
17 |
{ |
18 |
message[0] = "I..."; |
19 |
message[1] = "(Visual embarrassment)"; |
20 |
message_end = 1; |
21 |
} |
22 |
} |
23 |
else if (global.last_action_selected == "Action 2 Message 0") |
24 |
{ |
25 |
if (global.enemy_low_hp) |
26 |
{ |
27 |
message[0] = "..."; |
28 |
message_end = 0; |
29 |
} |
30 |
else |
31 |
{ |
32 |
message[0] = "Alright, h-here goes#nothing."; |
33 |
message_end = 0; |
34 |
} |
35 |
} |
36 |
else if (global.last_action_selected == "Action 3 Message 0") |
37 |
{ |
38 |
if (global.enemy_low_hp) |
39 |
{ |
40 |
message[0] = "Yeah..."; |
41 |
message_end = 0; |
42 |
} |
43 |
else |
44 |
{ |
45 |
message[0] = "I know... sorry..."; |
46 |
message_end = 0; |
47 |
} |
48 |
} |
49 |
else if (global.enemy_low_hp == false) |
50 |
{ |
51 |
random_number = irandom_range(0, 3); |
52 |
if (random_number == 0) |
53 |
{ |
54 |
message[0] = "D-Don't mind me."; |
55 |
message_end = 0; |
56 |
} |
57 |
else if (random_number == 1) |
58 |
{ |
59 |
message[0] = "..."; |
60 |
message_end = 0; |
61 |
} |
62 |
else if (random_number == 2) |
63 |
{ |
64 |
message[0] = "I can do this..."; |
65 |
message_end = 0; |
66 |
} |
67 |
else if (random_number == 3) |
68 |
{ |
69 |
message[0] = "S-Sorry human."; |
70 |
message_end = 0; |
71 |
} |
72 |
} |
73 |
else |
74 |
{ |
75 |
random_number = irandom_range(0, 1); |
76 |
if (random_number == 0) |
77 |
{ |
78 |
message[0] = "Oh..."; |
79 |
message_end = 0; |
80 |
} |
81 |
else if (random_number == 1) |
82 |
{ |
83 |
message[0] = "I deserve this..."; |
84 |
message_end = 0; |
85 |
} |
86 |
} |
87 |
break; |
88 |
case 2: |
89 |
if (global.last_action_selected == "Action 1 Message 0") |
90 |
{ |
91 |
if (global.enemy_low_hp) |
92 |
{ |
93 |
message[0] = "Here..."; |
94 |
message_end = 0; |
95 |
} |
96 |
else |
97 |
{ |
98 |
message[0] = "Here you go!"; |
99 |
message_end = 0; |
100 |
} |
101 |
} |
102 |
else if (global.last_action_selected == "Action 2 Message 0") |
103 |
{ |
104 |
if (global.enemy_low_hp) |
105 |
{ |
106 |
message[0] = "Gosh, hun.#What are you on#about?"; |
107 |
message_end = 0; |
108 |
} |
109 |
else |
110 |
{ |
111 |
message[0] = "Do you really mean#that hun? "; |
112 |
message[1] = "Gosh, you've made me#the happiest florist#around town!"; |
113 |
message_end = 1; |
114 |
} |
115 |
} |
116 |
else if (global.last_action_selected == "Action 3 Message 0") |
117 |
{ |
118 |
if (global.enemy_low_hp) |
119 |
{ |
120 |
message[0] = "About what I#expected..."; |
121 |
message_end = 0; |
122 |
} |
123 |
else |
124 |
{ |
125 |
message[0] = "Oh, come now,#deary."; |
126 |
message[1] = "I bet my flowers#would look very#pretty on your hat!"; |
127 |
message_end = 1; |
128 |
} |
129 |
} |
130 |
else if (global.enemy_low_hp == false) |
131 |
{ |
132 |
random_number = irandom_range(0, 3); |
133 |
if (random_number == 0) |
134 |
{ |
135 |
message[0] = "I spend every#day to its#fullest!"; |
136 |
message_end = 0; |
137 |
} |
138 |
else if (random_number == 1) |
139 |
{ |
140 |
message[0] = "Would you like#any flowers my#dear? "; |
141 |
message_end = 0; |
142 |
} |
143 |
else if (random_number == 2) |
144 |
{ |
145 |
message[0] = "Sharing with others#is a great way#to show friendship!"; |
146 |
message_end = 0; |
147 |
} |
148 |
else if (random_number == 3) |
149 |
{ |
150 |
message[0] = "Aren't flowers just#magnificent?"; |
151 |
message_end = 0; |
152 |
} |
153 |
} |
154 |
else |
155 |
{ |
156 |
random_number = irandom_range(0, 1); |
157 |
if (random_number == 0) |
158 |
{ |
159 |
message[0] = "It's never too late#to accept a sign#of friendship, you#know."; |
160 |
message_end = 0; |
161 |
} |
162 |
else if (random_number == 1) |
163 |
{ |
164 |
message[0] = "I...I'm okay. "; |
165 |
message_end = 0; |
166 |
} |
167 |
} |
168 |
break; |
169 |
case 3: |
170 |
if (global.last_action_selected == "Action 1 Message 0") |
171 |
{ |
172 |
if (global.enemy_low_hp) |
173 |
{ |
174 |
message[0] = "Better than yours."; |
175 |
message_end = 0; |
176 |
} |
177 |
else |
178 |
{ |
179 |
message[0] = "Pah! Don't I know#it!"; |
180 |
message_end = 0; |
181 |
} |
182 |
} |
183 |
else if (global.last_action_selected == "Action 2 Message 0") |
184 |
{ |
185 |
if (global.enemy_low_hp) |
186 |
{ |
187 |
message[0] = "Ooo, edgy."; |
188 |
message_end = 0; |
189 |
} |
190 |
else |
191 |
{ |
192 |
message[0] = "I don't know,#CAN YOU?"; |
193 |
message_end = 0; |
194 |
} |
195 |
} |
196 |
else if (global.last_action_selected == "Action 3 Message 0") |
197 |
{ |
198 |
if (global.enemy_low_hp) |
199 |
{ |
200 |
message[0] = "Come on, where'd#you learn to#insult?"; |
201 |
message_end = 0; |
202 |
} |
203 |
else |
204 |
{ |
205 |
message[0] = "SORRY ABOUT THAT!!!#Haha."; |
206 |
message_end = 0; |
207 |
} |
208 |
} |
209 |
else if (global.enemy_low_hp == false) |
210 |
{ |
211 |
random_number = irandom_range(0, 3); |
212 |
if (random_number == 0) |
213 |
{ |
214 |
message[0] = "Flowers make a#monster stronger! "; |
215 |
message_end = 0; |
216 |
} |
217 |
else if (random_number == 1) |
218 |
{ |
219 |
message[0] = "If you want a flower#from me, you gotta#prove yourself!"; |
220 |
message_end = 0; |
221 |
} |
222 |
else if (random_number == 2) |
223 |
{ |
224 |
message[0] = "Flowers are great!#Orange, blue, yellow...#gotta love 'em!"; |
225 |
message_end = 0; |
226 |
} |
227 |
else if (random_number == 3) |
228 |
{ |
229 |
message[0] = "My flowers are top#of the line!"; |
230 |
message_end = 0; |
231 |
} |
232 |
} |
233 |
else |
234 |
{ |
235 |
random_number = irandom_range(0, 1); |
236 |
if (random_number == 0) |
237 |
{ |
238 |
message[0] = "You're kind of#a jerk, you know# that?"; |
239 |
message_end = 0; |
240 |
} |
241 |
else if (random_number == 1) |
242 |
{ |
243 |
message[0] = "Just gotta hold#on."; |
244 |
message_end = 0; |
245 |
} |
246 |
} |
247 |
break; |
248 |
} |
249 |
message_current = 0; |
250 |
message_draw = ""; |
251 |
increase = global.text_speed; |
252 |
characters = 0; |
253 |
hold = 0; |
254 |
message_length = string_length(message[message_current]); |
255 |
script_execute(scr_generate_text_counters); |
256 |
circle_text_angle = global.circle_text_angle_default; |
257 |
circle_text_angle_direction = 1; |