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gml_Object_obj_quote_battle_flower_girls_Create_0

(view raw script w/o annotations or w/e)
1
execute_normal = false;
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execute_random = false;
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text_effect = "circle";
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text_effect_2 = "circle";
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color_count = 0;
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switch (global.dunes_flag[31])
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{
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    case 1:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Eh... what?";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "I...";
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                message[1] = "(Visual embarrassment)";
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                message_end = 1;
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "...";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "Alright, h-here goes#nothing.";
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                message_end = 0;
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Yeah...";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "I know... sorry...";
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                message_end = 0;
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3);
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            if (random_number == 0)
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            {
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                message[0] = "D-Don't mind me.";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "...";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "I can do this...";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "S-Sorry human.";
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                message_end = 0;
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1);
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            if (random_number == 0)
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            {
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                message[0] = "Oh...";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "I deserve this...";
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                message_end = 0;
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            }
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        }
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        break;
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    case 2:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Here...";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "Here you go!";
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                message_end = 0;
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Gosh, hun.#What are you on#about?";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "Do you really mean#that hun? ";
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                message[1] = "Gosh, you've made me#the happiest florist#around town!";
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                message_end = 1;
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "About what I#expected...";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "Oh, come now,#deary.";
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                message[1] = "I bet my flowers#would look very#pretty on your hat!";
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                message_end = 1;
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3);
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            if (random_number == 0)
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            {
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                message[0] = "I spend every#day to its#fullest!";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Would you like#any flowers my#dear? ";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "Sharing with others#is a great way#to show friendship!";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "Aren't flowers just#magnificent?";
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                message_end = 0;
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1);
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            if (random_number == 0)
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            {
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                message[0] = "It's never too late#to accept a sign#of friendship, you#know.";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "I...I'm okay. ";
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                message_end = 0;
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            }
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        }
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        break;
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    case 3:
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        if (global.last_action_selected == "Action 1 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Better than yours.";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "Pah! Don't I know#it!";
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                message_end = 0;
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            }
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        }
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        else if (global.last_action_selected == "Action 2 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Ooo, edgy.";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "I don't know,#CAN YOU?";
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                message_end = 0;
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            }
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        }
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        else if (global.last_action_selected == "Action 3 Message 0")
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        {
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            if (global.enemy_low_hp)
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            {
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                message[0] = "Come on, where'd#you learn to#insult?";
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                message_end = 0;
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            }
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            else
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            {
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                message[0] = "SORRY ABOUT THAT!!!#Haha.";
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                message_end = 0;
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            }
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        }
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        else if (global.enemy_low_hp == false)
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        {
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            random_number = irandom_range(0, 3);
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            if (random_number == 0)
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            {
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                message[0] = "Flowers make a#monster stronger! ";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "If you want a flower#from me, you gotta#prove yourself!";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "Flowers are great!#Orange, blue, yellow...#gotta love 'em!";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "My flowers are top#of the line!";
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                message_end = 0;
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            }
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        }
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        else
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        {
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            random_number = irandom_range(0, 1);
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            if (random_number == 0)
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            {
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                message[0] = "You're kind of#a jerk, you know#  that?";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Just gotta hold#on.";
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                message_end = 0;
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            }
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        }
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        break;
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;