1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
var enemy_mode = global.enemy_mode; |
7 |
if (enemy_mode == 0) |
8 |
{ |
9 |
if (global.battle_enemy_name == "frostermit know cone duo") |
10 |
{ |
11 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
12 |
{ |
13 |
message[0] = "H-he wasn't#that annoying..."; |
14 |
message_end = 0; |
15 |
} |
16 |
else |
17 |
{ |
18 |
execute_normal = true; |
19 |
} |
20 |
} |
21 |
else |
22 |
{ |
23 |
execute_normal = true; |
24 |
} |
25 |
if (execute_normal == true) |
26 |
{ |
27 |
if (global.last_action_selected == "Action 1 Low HP") |
28 |
{ |
29 |
text_effect = "circle"; |
30 |
message[0] = "I-Igloo."; |
31 |
message_end = 0; |
32 |
} |
33 |
else if (global.last_action_selected == "Action 1 Message 0") |
34 |
{ |
35 |
random_number = irandom_range(0, 1); |
36 |
if (random_number == 0) |
37 |
{ |
38 |
message[0] = "It's just an#igloo! Wait,#did you say#that already?"; |
39 |
message_end = 0; |
40 |
} |
41 |
else if (random_number == 1) |
42 |
{ |
43 |
message[0] = "Yep, nothing to#see here!"; |
44 |
message_end = 0; |
45 |
} |
46 |
} |
47 |
else if (global.last_action_selected == "Action 2 Low HP") |
48 |
{ |
49 |
text_effect_2 = "circle"; |
50 |
message[0] = "What even is#that? I mean- "; |
51 |
message_2[0] = " IGLOO ! !"; |
52 |
message_end = 0; |
53 |
color_count = 1; |
54 |
} |
55 |
else if (global.last_action_selected == "Action 2 Message 0" || global.last_action_selected == "Action 2 Out") |
56 |
{ |
57 |
message[0] = "Um, hi... Can I#join?"; |
58 |
message_end = 0; |
59 |
} |
60 |
else if (global.last_action_selected == "Action 3 Low HP") |
61 |
{ |
62 |
text_effect_2 = "circle"; |
63 |
message[0] = "You don't mean#tha- "; |
64 |
message_2[0] = " IGLOO IGLOO ! !"; |
65 |
message_end = 0; |
66 |
color_count = 1; |
67 |
} |
68 |
else if (global.last_action_selected == "Action 3 Message 0") |
69 |
{ |
70 |
random_number = irandom_range(0, 1); |
71 |
if (random_number == 0) |
72 |
{ |
73 |
text_effect = "circle"; |
74 |
message[0] = "Appreciative#igloo noise!"; |
75 |
message_end = 0; |
76 |
} |
77 |
else if (random_number == 1) |
78 |
{ |
79 |
text_effect_2 = "circle"; |
80 |
message[0] = "Thanks- I mean# "; |
81 |
message_2[0] = " #igloO !"; |
82 |
message_end = 0; |
83 |
color_count = 1; |
84 |
} |
85 |
} |
86 |
else if (global.enemy_low_hp == true) |
87 |
{ |
88 |
random_number = irandom_range(0, 1); |
89 |
if (random_number == 0) |
90 |
{ |
91 |
text_effect = "circle"; |
92 |
message[0] = "IGLOO IGLOO ! !"; |
93 |
message_end = 0; |
94 |
} |
95 |
else if (random_number == 1) |
96 |
{ |
97 |
text_effect_2 = "circle"; |
98 |
message[0] = "Ow... I mean- "; |
99 |
message_2[0] = " #IGLOO NOISES ! !"; |
100 |
message_end = 0; |
101 |
color_count = 1; |
102 |
} |
103 |
} |
104 |
else |
105 |
{ |
106 |
if (global.battle_enemy_name == "frostermit know cone duo") |
107 |
{ |
108 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
109 |
{ |
110 |
random_number = irandom_range(0, 1); |
111 |
if (random_number == 0) |
112 |
{ |
113 |
text_effect = "circle"; |
114 |
message[0] = "I-Igloo?"; |
115 |
message_end = 0; |
116 |
} |
117 |
else if (random_number == 1) |
118 |
{ |
119 |
text_effect = "circle"; |
120 |
message[0] = "Repelling#igloo sounds!"; |
121 |
message_end = 0; |
122 |
} |
123 |
} |
124 |
else |
125 |
{ |
126 |
execute_random = true; |
127 |
} |
128 |
} |
129 |
else |
130 |
{ |
131 |
execute_random = true; |
132 |
} |
133 |
if (execute_random == true) |
134 |
{ |
135 |
random_number = irandom_range(0, 1); |
136 |
if (random_number == 0) |
137 |
{ |
138 |
text_effect = "circle"; |
139 |
message[0] = "Igloo igloo."; |
140 |
message_end = 0; |
141 |
} |
142 |
else if (random_number == 1) |
143 |
{ |
144 |
text_effect = "circle"; |
145 |
message[0] = "Igloo noises."; |
146 |
message_end = 0; |
147 |
} |
148 |
} |
149 |
} |
150 |
} |
151 |
} |
152 |
if (enemy_mode == 1) |
153 |
{ |
154 |
if (global.battle_enemy_name == "frostermit know cone duo") |
155 |
{ |
156 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
157 |
{ |
158 |
message[0] = "H-he wasn't#that annoying..."; |
159 |
message_end = 0; |
160 |
} |
161 |
else |
162 |
{ |
163 |
execute_normal = true; |
164 |
} |
165 |
} |
166 |
else |
167 |
{ |
168 |
execute_normal = true; |
169 |
} |
170 |
if (execute_normal == true) |
171 |
{ |
172 |
if (global.last_action_selected == "Action 1 Low HP") |
173 |
{ |
174 |
message[0] = "You better watch#out. My pinchers#are fierce."; |
175 |
message_end = 0; |
176 |
} |
177 |
else if (global.last_action_selected == "Action 1 Message 0") |
178 |
{ |
179 |
random_number = irandom_range(0, 1); |
180 |
if (random_number == 0) |
181 |
{ |
182 |
message[0] = "There's nothing#to stare at...#is there?"; |
183 |
message_end = 0; |
184 |
} |
185 |
else if (random_number == 1) |
186 |
{ |
187 |
message[0] = "That's a little#rude ya know..."; |
188 |
message_end = 0; |
189 |
} |
190 |
} |
191 |
else if (global.last_action_selected == "Action 2 Low HP") |
192 |
{ |
193 |
message[0] = "Wannabe."; |
194 |
message_end = 0; |
195 |
} |
196 |
else if (global.last_action_selected == "Action 2 Message 0") |
197 |
{ |
198 |
random_number = irandom_range(0, 1); |
199 |
if (random_number == 0) |
200 |
{ |
201 |
message[0] = "Next time I'll#lead!"; |
202 |
message_end = 0; |
203 |
} |
204 |
else if (random_number == 1) |
205 |
{ |
206 |
message[0] = "Can you come#dance with me#more often?"; |
207 |
message_end = 0; |
208 |
} |
209 |
} |
210 |
else if (global.last_action_selected == "Action 2 Out") |
211 |
{ |
212 |
message[0] = "Um, hi... Can I#join?"; |
213 |
message_end = 0; |
214 |
} |
215 |
else if (global.last_action_selected == "Action 3 Low HP") |
216 |
{ |
217 |
message[0] = "..."; |
218 |
message_end = 0; |
219 |
} |
220 |
else if (global.last_action_selected == "Action 3 Message 0") |
221 |
{ |
222 |
message[0] = "Really?!#Ninja-like?!"; |
223 |
message_end = 0; |
224 |
} |
225 |
else if (global.enemy_low_hp == true) |
226 |
{ |
227 |
random_number = irandom_range(0, 1); |
228 |
if (random_number == 0) |
229 |
{ |
230 |
message[0] = "Looks like I'm#in a bit of a#pinch..."; |
231 |
message_end = 0; |
232 |
} |
233 |
else if (random_number == 1) |
234 |
{ |
235 |
message[0] = "My home..."; |
236 |
message_end = 0; |
237 |
} |
238 |
} |
239 |
else |
240 |
{ |
241 |
if (global.battle_enemy_name == "frostermit know cone duo") |
242 |
{ |
243 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
244 |
{ |
245 |
random_number = irandom_range(0, 1); |
246 |
if (random_number == 0) |
247 |
{ |
248 |
text_effect = "circle"; |
249 |
message[0] = "*shudder shudder*"; |
250 |
message_end = 0; |
251 |
} |
252 |
else if (random_number == 1) |
253 |
{ |
254 |
message[0] = "I was not#prepared for this."; |
255 |
message_end = 0; |
256 |
} |
257 |
} |
258 |
else |
259 |
{ |
260 |
execute_random = true; |
261 |
} |
262 |
} |
263 |
else |
264 |
{ |
265 |
execute_random = true; |
266 |
} |
267 |
if (execute_random == true) |
268 |
{ |
269 |
random_number = irandom_range(0, 4); |
270 |
if (random_number == 0) |
271 |
{ |
272 |
text_effect = "circle"; |
273 |
message[0] = "*tap tap*"; |
274 |
message_end = 0; |
275 |
} |
276 |
else if (random_number == 1) |
277 |
{ |
278 |
text_effect = "circle"; |
279 |
message[0] = "*pinch pinch*"; |
280 |
message_end = 0; |
281 |
} |
282 |
else if (random_number == 2) |
283 |
{ |
284 |
text_effect = "circle"; |
285 |
message[0] = "*snap snap*"; |
286 |
message_end = 0; |
287 |
} |
288 |
else if (random_number == 3) |
289 |
{ |
290 |
message[0] = "You like to#groove?"; |
291 |
message_end = 0; |
292 |
} |
293 |
else if (random_number == 4) |
294 |
{ |
295 |
message[0] = "I know some#sick scuttles."; |
296 |
message_end = 0; |
297 |
} |
298 |
} |
299 |
} |
300 |
} |
301 |
} |
302 |
message_current = 0; |
303 |
message_draw = ""; |
304 |
increase = global.text_speed; |
305 |
characters = 0; |
306 |
hold = 0; |
307 |
message_length = string_length(message[message_current]); |
308 |
script_execute(scr_generate_text_counters); |
309 |
circle_text_angle = global.circle_text_angle_default; |
310 |
circle_text_angle_direction = 1; |