| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
var enemy_mode = global.enemy_mode; |
| 7 |
if (enemy_mode == 0) |
| 8 |
{ |
| 9 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 10 |
{ |
| 11 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
| 12 |
{ |
| 13 |
message[0] = "H-he wasn't#that annoying..."; |
| 14 |
message_end = 0; |
| 15 |
} |
| 16 |
else |
| 17 |
{ |
| 18 |
execute_normal = true; |
| 19 |
} |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
execute_normal = true; |
| 24 |
} |
| 25 |
if (execute_normal == true) |
| 26 |
{ |
| 27 |
if (global.last_action_selected == "Action 1 Low HP") |
| 28 |
{ |
| 29 |
text_effect = "circle"; |
| 30 |
message[0] = "I-Igloo."; |
| 31 |
message_end = 0; |
| 32 |
} |
| 33 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 34 |
{ |
| 35 |
random_number = irandom_range(0, 1); |
| 36 |
if (random_number == 0) |
| 37 |
{ |
| 38 |
message[0] = "It's just an#igloo! Wait,#did you say#that already?"; |
| 39 |
message_end = 0; |
| 40 |
} |
| 41 |
else if (random_number == 1) |
| 42 |
{ |
| 43 |
message[0] = "Yep, nothing to#see here!"; |
| 44 |
message_end = 0; |
| 45 |
} |
| 46 |
} |
| 47 |
else if (global.last_action_selected == "Action 2 Low HP") |
| 48 |
{ |
| 49 |
text_effect_2 = "circle"; |
| 50 |
message[0] = "What even is#that? I mean- "; |
| 51 |
message_2[0] = " IGLOO ! !"; |
| 52 |
message_end = 0; |
| 53 |
color_count = 1; |
| 54 |
} |
| 55 |
else if (global.last_action_selected == "Action 2 Message 0" || global.last_action_selected == "Action 2 Out") |
| 56 |
{ |
| 57 |
message[0] = "Um, hi... Can I#join?"; |
| 58 |
message_end = 0; |
| 59 |
} |
| 60 |
else if (global.last_action_selected == "Action 3 Low HP") |
| 61 |
{ |
| 62 |
text_effect_2 = "circle"; |
| 63 |
message[0] = "You don't mean#tha- "; |
| 64 |
message_2[0] = " IGLOO IGLOO ! !"; |
| 65 |
message_end = 0; |
| 66 |
color_count = 1; |
| 67 |
} |
| 68 |
else if (global.last_action_selected == "Action 3 Message 0") |
| 69 |
{ |
| 70 |
random_number = irandom_range(0, 1); |
| 71 |
if (random_number == 0) |
| 72 |
{ |
| 73 |
text_effect = "circle"; |
| 74 |
message[0] = "Appreciative#igloo noise!"; |
| 75 |
message_end = 0; |
| 76 |
} |
| 77 |
else if (random_number == 1) |
| 78 |
{ |
| 79 |
text_effect_2 = "circle"; |
| 80 |
message[0] = "Thanks- I mean# "; |
| 81 |
message_2[0] = " #igloO !"; |
| 82 |
message_end = 0; |
| 83 |
color_count = 1; |
| 84 |
} |
| 85 |
} |
| 86 |
else if (global.enemy_low_hp == true) |
| 87 |
{ |
| 88 |
random_number = irandom_range(0, 1); |
| 89 |
if (random_number == 0) |
| 90 |
{ |
| 91 |
text_effect = "circle"; |
| 92 |
message[0] = "IGLOO IGLOO ! !"; |
| 93 |
message_end = 0; |
| 94 |
} |
| 95 |
else if (random_number == 1) |
| 96 |
{ |
| 97 |
text_effect_2 = "circle"; |
| 98 |
message[0] = "Ow... I mean- "; |
| 99 |
message_2[0] = " #IGLOO NOISES ! !"; |
| 100 |
message_end = 0; |
| 101 |
color_count = 1; |
| 102 |
} |
| 103 |
} |
| 104 |
else |
| 105 |
{ |
| 106 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 107 |
{ |
| 108 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
| 109 |
{ |
| 110 |
random_number = irandom_range(0, 1); |
| 111 |
if (random_number == 0) |
| 112 |
{ |
| 113 |
text_effect = "circle"; |
| 114 |
message[0] = "I-Igloo?"; |
| 115 |
message_end = 0; |
| 116 |
} |
| 117 |
else if (random_number == 1) |
| 118 |
{ |
| 119 |
text_effect = "circle"; |
| 120 |
message[0] = "Repelling#igloo sounds!"; |
| 121 |
message_end = 0; |
| 122 |
} |
| 123 |
} |
| 124 |
else |
| 125 |
{ |
| 126 |
execute_random = true; |
| 127 |
} |
| 128 |
} |
| 129 |
else |
| 130 |
{ |
| 131 |
execute_random = true; |
| 132 |
} |
| 133 |
if (execute_random == true) |
| 134 |
{ |
| 135 |
random_number = irandom_range(0, 1); |
| 136 |
if (random_number == 0) |
| 137 |
{ |
| 138 |
text_effect = "circle"; |
| 139 |
message[0] = "Igloo igloo."; |
| 140 |
message_end = 0; |
| 141 |
} |
| 142 |
else if (random_number == 1) |
| 143 |
{ |
| 144 |
text_effect = "circle"; |
| 145 |
message[0] = "Igloo noises."; |
| 146 |
message_end = 0; |
| 147 |
} |
| 148 |
} |
| 149 |
} |
| 150 |
} |
| 151 |
} |
| 152 |
if (enemy_mode == 1) |
| 153 |
{ |
| 154 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 155 |
{ |
| 156 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
| 157 |
{ |
| 158 |
message[0] = "H-he wasn't#that annoying..."; |
| 159 |
message_end = 0; |
| 160 |
} |
| 161 |
else |
| 162 |
{ |
| 163 |
execute_normal = true; |
| 164 |
} |
| 165 |
} |
| 166 |
else |
| 167 |
{ |
| 168 |
execute_normal = true; |
| 169 |
} |
| 170 |
if (execute_normal == true) |
| 171 |
{ |
| 172 |
if (global.last_action_selected == "Action 1 Low HP") |
| 173 |
{ |
| 174 |
message[0] = "You better watch#out. My pinchers#are fierce."; |
| 175 |
message_end = 0; |
| 176 |
} |
| 177 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 178 |
{ |
| 179 |
random_number = irandom_range(0, 1); |
| 180 |
if (random_number == 0) |
| 181 |
{ |
| 182 |
message[0] = "There's nothing#to stare at...#is there?"; |
| 183 |
message_end = 0; |
| 184 |
} |
| 185 |
else if (random_number == 1) |
| 186 |
{ |
| 187 |
message[0] = "That's a little#rude ya know..."; |
| 188 |
message_end = 0; |
| 189 |
} |
| 190 |
} |
| 191 |
else if (global.last_action_selected == "Action 2 Low HP") |
| 192 |
{ |
| 193 |
message[0] = "Wannabe."; |
| 194 |
message_end = 0; |
| 195 |
} |
| 196 |
else if (global.last_action_selected == "Action 2 Message 0") |
| 197 |
{ |
| 198 |
random_number = irandom_range(0, 1); |
| 199 |
if (random_number == 0) |
| 200 |
{ |
| 201 |
message[0] = "Next time I'll#lead!"; |
| 202 |
message_end = 0; |
| 203 |
} |
| 204 |
else if (random_number == 1) |
| 205 |
{ |
| 206 |
message[0] = "Can you come#dance with me#more often?"; |
| 207 |
message_end = 0; |
| 208 |
} |
| 209 |
} |
| 210 |
else if (global.last_action_selected == "Action 2 Out") |
| 211 |
{ |
| 212 |
message[0] = "Um, hi... Can I#join?"; |
| 213 |
message_end = 0; |
| 214 |
} |
| 215 |
else if (global.last_action_selected == "Action 3 Low HP") |
| 216 |
{ |
| 217 |
message[0] = "..."; |
| 218 |
message_end = 0; |
| 219 |
} |
| 220 |
else if (global.last_action_selected == "Action 3 Message 0") |
| 221 |
{ |
| 222 |
message[0] = "Really?!#Ninja-like?!"; |
| 223 |
message_end = 0; |
| 224 |
} |
| 225 |
else if (global.enemy_low_hp == true) |
| 226 |
{ |
| 227 |
random_number = irandom_range(0, 1); |
| 228 |
if (random_number == 0) |
| 229 |
{ |
| 230 |
message[0] = "Looks like I'm#in a bit of a#pinch..."; |
| 231 |
message_end = 0; |
| 232 |
} |
| 233 |
else if (random_number == 1) |
| 234 |
{ |
| 235 |
message[0] = "My home..."; |
| 236 |
message_end = 0; |
| 237 |
} |
| 238 |
} |
| 239 |
else |
| 240 |
{ |
| 241 |
if (global.battle_enemy_name == "frostermit know cone duo") |
| 242 |
{ |
| 243 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
| 244 |
{ |
| 245 |
random_number = irandom_range(0, 1); |
| 246 |
if (random_number == 0) |
| 247 |
{ |
| 248 |
text_effect = "circle"; |
| 249 |
message[0] = "*shudder shudder*"; |
| 250 |
message_end = 0; |
| 251 |
} |
| 252 |
else if (random_number == 1) |
| 253 |
{ |
| 254 |
message[0] = "I was not#prepared for this."; |
| 255 |
message_end = 0; |
| 256 |
} |
| 257 |
} |
| 258 |
else |
| 259 |
{ |
| 260 |
execute_random = true; |
| 261 |
} |
| 262 |
} |
| 263 |
else |
| 264 |
{ |
| 265 |
execute_random = true; |
| 266 |
} |
| 267 |
if (execute_random == true) |
| 268 |
{ |
| 269 |
random_number = irandom_range(0, 4); |
| 270 |
if (random_number == 0) |
| 271 |
{ |
| 272 |
text_effect = "circle"; |
| 273 |
message[0] = "*tap tap*"; |
| 274 |
message_end = 0; |
| 275 |
} |
| 276 |
else if (random_number == 1) |
| 277 |
{ |
| 278 |
text_effect = "circle"; |
| 279 |
message[0] = "*pinch pinch*"; |
| 280 |
message_end = 0; |
| 281 |
} |
| 282 |
else if (random_number == 2) |
| 283 |
{ |
| 284 |
text_effect = "circle"; |
| 285 |
message[0] = "*snap snap*"; |
| 286 |
message_end = 0; |
| 287 |
} |
| 288 |
else if (random_number == 3) |
| 289 |
{ |
| 290 |
message[0] = "You like to#groove?"; |
| 291 |
message_end = 0; |
| 292 |
} |
| 293 |
else if (random_number == 4) |
| 294 |
{ |
| 295 |
message[0] = "I know some#sick scuttles."; |
| 296 |
message_end = 0; |
| 297 |
} |
| 298 |
} |
| 299 |
} |
| 300 |
} |
| 301 |
} |
| 302 |
message_current = 0; |
| 303 |
message_draw = ""; |
| 304 |
increase = global.text_speed; |
| 305 |
characters = 0; |
| 306 |
hold = 0; |
| 307 |
message_length = string_length(message[message_current]); |
| 308 |
script_execute(scr_generate_text_counters); |
| 309 |
circle_text_angle = global.circle_text_angle_default; |
| 310 |
circle_text_angle_direction = 1; |