1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
spawner = -4; |
7 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
8 |
{ |
9 |
message[0] = "TA-TA-TAKE#A CHILL PILL#BUDDY !"; |
10 |
message_end = 0; |
11 |
} |
12 |
else |
13 |
{ |
14 |
execute_normal = true; |
15 |
} |
16 |
if (execute_normal == true) |
17 |
{ |
18 |
if (global.enemy_low_hp == true) |
19 |
{ |
20 |
random_message = irandom_range(0, 1); |
21 |
switch (random_message) |
22 |
{ |
23 |
case 0: |
24 |
message[0] = "D-DOn'T HATE#ON MY m/MusIC#TASTES_"; |
25 |
break; |
26 |
case 1: |
27 |
message[0] = "BiT OF A#H-H-HARSH nOISE#COMPLAINT/ /"; |
28 |
break; |
29 |
} |
30 |
message_end = 0; |
31 |
} |
32 |
else if (global.last_action_selected == "Action 1 Message 0") |
33 |
{ |
34 |
random_message = irandom_range(0, 1); |
35 |
if (global.action_3_selected_count <= 1) |
36 |
{ |
37 |
switch (random_message) |
38 |
{ |
39 |
case 0: |
40 |
message[0] = "KEEP UP !#KEEP UP !"; |
41 |
break; |
42 |
case 1: |
43 |
message[0] = "IF YOU CAN'T#V-VIBE TO IT,#GIVE IT U-U-UP !"; |
44 |
break; |
45 |
} |
46 |
} |
47 |
else |
48 |
{ |
49 |
switch (random_message) |
50 |
{ |
51 |
case 0: |
52 |
message[0] = "Okay, yeah !#I see you !"; |
53 |
break; |
54 |
case 1: |
55 |
message[0] = "Oh, now THIS#is groovy !"; |
56 |
break; |
57 |
} |
58 |
} |
59 |
message_end = 0; |
60 |
} |
61 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
62 |
{ |
63 |
random_message = irandom_range(0, 1); |
64 |
if (global.action_3_selected_count <= 1) |
65 |
{ |
66 |
switch (random_message) |
67 |
{ |
68 |
case 0: |
69 |
message[0] = "WHAT'S THAT ?#MORE VOLUME ?"; |
70 |
break; |
71 |
case 1: |
72 |
message[0] = "D-D-DISRESPECTFUL !"; |
73 |
break; |
74 |
} |
75 |
} |
76 |
else |
77 |
{ |
78 |
switch (random_message) |
79 |
{ |
80 |
case 0: |
81 |
message[0] = "Come o-on,#relax a#l-l-little ."; |
82 |
break; |
83 |
case 1: |
84 |
message[0] = "N-No need to#be bashful,#buddy ."; |
85 |
break; |
86 |
} |
87 |
} |
88 |
message_end = 0; |
89 |
} |
90 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
91 |
{ |
92 |
random_message = irandom_range(0, 1); |
93 |
if (global.action_3_selected_count <= 1) |
94 |
{ |
95 |
switch (random_message) |
96 |
{ |
97 |
case 0: |
98 |
message[0] = "HEY W-W-what#is... this ?"; |
99 |
break; |
100 |
case 1: |
101 |
message[0] = "WAIT !#I... Oh ?"; |
102 |
break; |
103 |
} |
104 |
} |
105 |
else |
106 |
{ |
107 |
random_message = irandom_range(0, 1); |
108 |
switch (random_message) |
109 |
{ |
110 |
case 0: |
111 |
message[0] = "Don't k-kill#the mood :)"; |
112 |
break; |
113 |
case 1: |
114 |
message[0] = "I like#th-this one :)"; |
115 |
break; |
116 |
} |
117 |
} |
118 |
message_end = 0; |
119 |
} |
120 |
else |
121 |
{ |
122 |
if (global.battle_enemy_name == "jandroid goosic duo") |
123 |
{ |
124 |
if ((global.enemy_dead + global.enemy_spared + global.enemy_sparing) < 1) |
125 |
{ |
126 |
if (global.action_3_selected_count_2 >= 1) |
127 |
{ |
128 |
random_message = irandom_range(0, 1); |
129 |
switch (random_message) |
130 |
{ |
131 |
case 0: |
132 |
message[0] = "This is#n-nice :)"; |
133 |
message_end = 0; |
134 |
break; |
135 |
case 1: |
136 |
message[0] = "Mhm,#yeah :)"; |
137 |
message_end = 0; |
138 |
break; |
139 |
} |
140 |
} |
141 |
else |
142 |
{ |
143 |
random_message = irandom_range(0, 1); |
144 |
if (random_message == 0) |
145 |
{ |
146 |
message[0] = "THREE'S A CROWD !#IT'S CONCERT#TIME !"; |
147 |
message_end = 0; |
148 |
} |
149 |
else if (random_message == 1) |
150 |
{ |
151 |
message[0] = "I SEE YOUR MOVES !#GET IT GET IT !"; |
152 |
message_end = 0; |
153 |
} |
154 |
} |
155 |
} |
156 |
else |
157 |
{ |
158 |
execute_random = true; |
159 |
} |
160 |
} |
161 |
else |
162 |
{ |
163 |
execute_random = true; |
164 |
} |
165 |
if (execute_random == true) |
166 |
{ |
167 |
if (global.action_3_selected_count_2 >= 1) |
168 |
{ |
169 |
random_message = irandom_range(0, 1); |
170 |
switch (random_message) |
171 |
{ |
172 |
case 0: |
173 |
message[0] = "This is#n-nice :)"; |
174 |
message_end = 0; |
175 |
break; |
176 |
case 1: |
177 |
message[0] = "Mhm,#yeah :)"; |
178 |
message_end = 0; |
179 |
break; |
180 |
} |
181 |
} |
182 |
else |
183 |
{ |
184 |
random_message = irandom_range(0, 4); |
185 |
if (random_message == 0) |
186 |
{ |
187 |
message[0] = "bzt- YOU'RE#LISTENING TO#D-E-A-T-H#RADIO-O-o !"; |
188 |
message_end = 0; |
189 |
} |
190 |
else if (random_message == 1) |
191 |
{ |
192 |
message[0] = "TH-TH-THIS ONE#GOES OUT TO ALL#THE HUMANS#OUT THERE !"; |
193 |
message_end = 0; |
194 |
} |
195 |
else if (random_message == 2) |
196 |
{ |
197 |
message[0] = "LOUDER !#LOUDER !#LOUDER !"; |
198 |
message_end = 0; |
199 |
} |
200 |
else if (random_message == 3) |
201 |
{ |
202 |
message[0] = "I'M G-GIVING AWAY#ONE FREE TICKET#TO THE A-A-AFTERLIFE !"; |
203 |
message_end = 0; |
204 |
} |
205 |
else if (random_message == 4) |
206 |
{ |
207 |
message[0] = "bzt- AND NOW A WORD#FROM OUR SPONSOR:#BULLET-PATTERNS ! "; |
208 |
message_end = 0; |
209 |
} |
210 |
} |
211 |
} |
212 |
} |
213 |
} |
214 |
message_current = 0; |
215 |
message_draw = ""; |
216 |
increase = global.text_speed; |
217 |
characters = 0; |
218 |
hold = 0; |
219 |
message_length = string_length(message[message_current]); |
220 |
script_execute(scr_generate_text_counters); |
221 |
circle_text_angle = global.circle_text_angle_default; |
222 |
circle_text_angle_direction = 1; |