| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
skippable = true; |
| 6 |
message_adv = false; |
| 7 |
var turns_passed = global.turns_passed; |
| 8 |
enemy_talker = 0; |
| 9 |
switch (turns_passed) |
| 10 |
{ |
| 11 |
case 10: |
| 12 |
message[0] = "ADEQUATE JOB."; |
| 13 |
message[1] = "THANK YOU#FOR YOUR HELP. "; |
| 14 |
message[2] = "no problem,#guardener."; |
| 15 |
message[3] = "yeah, give#us a call#anytime."; |
| 16 |
message[4] = "even just#to hang out#or smth."; |
| 17 |
message[5] = "..."; |
| 18 |
message[6] = "or not,#it's nbd."; |
| 19 |
enemy_talker = [0, 0, 1, 2, 2, 0, 2]; |
| 20 |
message_end = 6; |
| 21 |
break; |
| 22 |
} |
| 23 |
message_current = 0; |
| 24 |
message_draw = ""; |
| 25 |
draw_enabled = true; |
| 26 |
increase = global.text_speed; |
| 27 |
characters = 0; |
| 28 |
hold = 0; |
| 29 |
message_length = string_length(message[message_current]); |
| 30 |
script_execute(scr_generate_text_counters); |
| 31 |
circle_text_angle = global.circle_text_angle_default; |
| 32 |
circle_text_angle_direction = 1; |