1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
var turns_passed = global.turns_passed; |
8 |
enemy_talker = 0; |
9 |
switch (turns_passed) |
10 |
{ |
11 |
case 10: |
12 |
message[0] = "ADEQUATE JOB."; |
13 |
message[1] = "THANK YOU#FOR YOUR HELP. "; |
14 |
message[2] = "no problem,#guardener."; |
15 |
message[3] = "yeah, give#us a call#anytime."; |
16 |
message[4] = "even just#to hang out#or smth."; |
17 |
message[5] = "..."; |
18 |
message[6] = "or not,#it's nbd."; |
19 |
enemy_talker = [0, 0, 1, 2, 2, 0, 2]; |
20 |
message_end = 6; |
21 |
break; |
22 |
} |
23 |
message_current = 0; |
24 |
message_draw = ""; |
25 |
draw_enabled = true; |
26 |
increase = global.text_speed; |
27 |
characters = 0; |
28 |
hold = 0; |
29 |
message_length = string_length(message[message_current]); |
30 |
script_execute(scr_generate_text_counters); |
31 |
circle_text_angle = global.circle_text_angle_default; |
32 |
circle_text_angle_direction = 1; |