1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
if (global.battle_enemy_name == "trihecta separated") |
4 |
{ |
5 |
if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_3 == true && global.fight_number == 3)) && global.battle_menu_number == 1) |
6 |
{ |
7 |
random_number = irandom_range(0, 2); |
8 |
if (random_number == 0) |
9 |
{ |
10 |
message[0] = "NO!!"; |
11 |
message_end = 0; |
12 |
} |
13 |
else if (random_number == 1) |
14 |
{ |
15 |
message[0] = "Please, no!"; |
16 |
message_end = 0; |
17 |
} |
18 |
else if (random_number == 2) |
19 |
{ |
20 |
message[0] = "That was my#sibling!"; |
21 |
message_end = 0; |
22 |
} |
23 |
} |
24 |
else |
25 |
{ |
26 |
execute_normal = true; |
27 |
} |
28 |
} |
29 |
else |
30 |
{ |
31 |
execute_normal = true; |
32 |
} |
33 |
if (execute_normal == true) |
34 |
{ |
35 |
if (global.last_action_selected_2 == "Action 1 Message 0") |
36 |
{ |
37 |
message[0] = "Cut it out, will#ya?"; |
38 |
message_end = 0; |
39 |
} |
40 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
41 |
{ |
42 |
message[0] = "You both are#cool, I guess."; |
43 |
message_end = 0; |
44 |
} |
45 |
else if (global.enemy_low_hp_2 == true) |
46 |
{ |
47 |
random_number = irandom_range(0, 4); |
48 |
if (random_number == 0) |
49 |
{ |
50 |
message[0] = "I need to run#away."; |
51 |
message_end = 0; |
52 |
} |
53 |
else if (random_number == 1) |
54 |
{ |
55 |
message[0] = "Why..."; |
56 |
message_end = 0; |
57 |
} |
58 |
else if (random_number == 2) |
59 |
{ |
60 |
message[0] = "This wasn't#supposed to#happen..."; |
61 |
message_end = 0; |
62 |
} |
63 |
else if (random_number == 3) |
64 |
{ |
65 |
message[0] = "Now I know why#we shouldn't#separate..."; |
66 |
message_end = 0; |
67 |
} |
68 |
else if (random_number == 4) |
69 |
{ |
70 |
message[0] = "Oww..."; |
71 |
message_end = 0; |
72 |
} |
73 |
} |
74 |
else |
75 |
{ |
76 |
execute_random = true; |
77 |
if (execute_random == true) |
78 |
{ |
79 |
random_number = irandom_range(0, 2); |
80 |
if (random_number == 0) |
81 |
{ |
82 |
message[0] = "I finally feel#like my own#monster. It's#liberating."; |
83 |
message_end = 0; |
84 |
} |
85 |
else if (random_number == 1) |
86 |
{ |
87 |
message[0] = "It's nice to not#be stepped on for#once."; |
88 |
message_end = 0; |
89 |
} |
90 |
else if (random_number == 2) |
91 |
{ |
92 |
message[0] = "I've never felt#so free."; |
93 |
message_end = 0; |
94 |
} |
95 |
} |
96 |
} |
97 |
} |
98 |
message_current = 0; |
99 |
message_draw = ""; |
100 |
increase = global.text_speed; |
101 |
characters = 0; |
102 |
hold = 0; |
103 |
message_length = string_length(message[message_current]); |
104 |
script_execute(scr_generate_text_counters); |