1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
if (global.battle_enemy_name == "insomnitot duo") |
7 |
{ |
8 |
var heart_position = script_execute(scr_return_heart_battle_menu_position); |
9 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
10 |
{ |
11 |
message[0] = "Huh? What? I#think I nodded#off..."; |
12 |
message_end = 0; |
13 |
} |
14 |
else if (global.last_action_selected == "Action 1 Message 1" && heart_position == "2122") |
15 |
{ |
16 |
message[0] = "So much for all night."; |
17 |
message_end = 0; |
18 |
} |
19 |
else |
20 |
{ |
21 |
execute_normal = true; |
22 |
} |
23 |
} |
24 |
else if (global.battle_enemy_name == "know cone insomnitot duo") |
25 |
{ |
26 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
27 |
{ |
28 |
message[0] = "Huh. The noise#stopped."; |
29 |
message_end = 0; |
30 |
} |
31 |
else |
32 |
{ |
33 |
execute_normal = true; |
34 |
} |
35 |
} |
36 |
else |
37 |
{ |
38 |
execute_normal = true; |
39 |
} |
40 |
if (execute_normal == true) |
41 |
{ |
42 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
43 |
{ |
44 |
message[0] = "You need vocal#lessons."; |
45 |
message_end = 0; |
46 |
} |
47 |
else if (global.last_action_selected_2 == "Action 1 Sparing") |
48 |
{ |
49 |
message[0] = "Pretty song...#zzzz..."; |
50 |
message_end = 0; |
51 |
} |
52 |
else if (global.last_action_selected_2 == "Action 1 Message 1") |
53 |
{ |
54 |
random_number = irandom_range(0, 1); |
55 |
if (random_number == 0) |
56 |
{ |
57 |
text_effect_2 = "circle"; |
58 |
message[0] = "You're a #good sing...er..."; |
59 |
message_2[0] = " *YAWN*# "; |
60 |
message_end = 0; |
61 |
color_count = 1; |
62 |
} |
63 |
else if (random_number == 1) |
64 |
{ |
65 |
message[0] = "I like that#song..."; |
66 |
message_end = 0; |
67 |
} |
68 |
} |
69 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
70 |
{ |
71 |
random_number = irandom_range(0, 1); |
72 |
if (random_number == 0) |
73 |
{ |
74 |
message[0] = "Know anything#more upbeat?"; |
75 |
message_end = 0; |
76 |
} |
77 |
else if (random_number == 1) |
78 |
{ |
79 |
message[0] = "I see what#you're doing.#It's not gonna#work!"; |
80 |
message_end = 0; |
81 |
} |
82 |
} |
83 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
84 |
{ |
85 |
message[0] = "You're not the#boss of me."; |
86 |
message_end = 0; |
87 |
} |
88 |
else if (global.last_action_selected_2 == "Action 2 Sparing" || global.last_action_selected_2 == "Action 2 Message 0") |
89 |
{ |
90 |
random_number = irandom_range(0, 1); |
91 |
if (random_number == 0) |
92 |
{ |
93 |
message[0] = "Yeah, yeah,#don't talk to#strangers."; |
94 |
message_end = 0; |
95 |
} |
96 |
else if (random_number == 1) |
97 |
{ |
98 |
message[0] = "You sound like#my parents!"; |
99 |
message_end = 0; |
100 |
} |
101 |
} |
102 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
103 |
{ |
104 |
message[0] = "Nice try."; |
105 |
message_end = 0; |
106 |
} |
107 |
else if (global.last_action_selected_2 == "Action 3 Sparing" || global.last_action_selected_2 == "Action 3 Message 0") |
108 |
{ |
109 |
random_number = irandom_range(0, 1); |
110 |
if (random_number == 0) |
111 |
{ |
112 |
message[0] = "I'm...#getting...#sleepy?"; |
113 |
message_end = 0; |
114 |
} |
115 |
else if (random_number == 1) |
116 |
{ |
117 |
text_effect = "circle"; |
118 |
message[0] = "*YAWN*"; |
119 |
message_end = 0; |
120 |
} |
121 |
} |
122 |
else if (global.enemy_low_hp_2 == true) |
123 |
{ |
124 |
random_number = irandom_range(0, 1); |
125 |
if (random_number == 0) |
126 |
{ |
127 |
message[0] = "Ow... now I have#a headache."; |
128 |
message_end = 0; |
129 |
} |
130 |
else if (random_number == 1) |
131 |
{ |
132 |
message[0] = "No need to be so#crass."; |
133 |
message_end = 0; |
134 |
} |
135 |
} |
136 |
else if (global.enemy_sparing_2 == true) |
137 |
{ |
138 |
random_number = irandom_range(0, 2); |
139 |
if (random_number == 0) |
140 |
{ |
141 |
message[0] = "Zzzz...zzz"; |
142 |
message_end = 0; |
143 |
} |
144 |
else if (random_number == 1) |
145 |
{ |
146 |
text_effect = "circle"; |
147 |
message[0] = "*Snore*"; |
148 |
message_end = 0; |
149 |
} |
150 |
else if (random_number == 2) |
151 |
{ |
152 |
message[0] = "Zzzzz... noodles... zzz"; |
153 |
message_end = 0; |
154 |
} |
155 |
} |
156 |
else |
157 |
{ |
158 |
if (global.battle_enemy_name == "insomnitot duo") |
159 |
{ |
160 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
161 |
{ |
162 |
random_number = irandom_range(0, 3); |
163 |
if (random_number == 0) |
164 |
{ |
165 |
message[0] = "When you have#friends, you#don't need sleep!"; |
166 |
message_end = 0; |
167 |
} |
168 |
else if (random_number == 1) |
169 |
{ |
170 |
message[0] = "We're gonna stay#up all night#chatting!"; |
171 |
message_end = 0; |
172 |
} |
173 |
else if (random_number == 2) |
174 |
{ |
175 |
message[0] = "We're starting a#night owl club."; |
176 |
message_end = 0; |
177 |
} |
178 |
else if (random_number == 3) |
179 |
{ |
180 |
message[0] = "Together we fight#the oppressive#construct of#bedtimes!"; |
181 |
message_end = 0; |
182 |
} |
183 |
} |
184 |
else |
185 |
{ |
186 |
execute_random = true; |
187 |
} |
188 |
} |
189 |
if (global.battle_enemy_name == "know cone insomnitot duo") |
190 |
{ |
191 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
192 |
{ |
193 |
random_number = irandom_range(0, 1); |
194 |
if (random_number == 0) |
195 |
{ |
196 |
message[0] = "I can't sleep#even if I wanted#to."; |
197 |
message_end = 0; |
198 |
} |
199 |
else if (random_number == 1) |
200 |
{ |
201 |
text_effect = "circle"; |
202 |
message[0] = "*YAWN*"; |
203 |
message_end = 0; |
204 |
} |
205 |
} |
206 |
else |
207 |
{ |
208 |
execute_random = true; |
209 |
} |
210 |
} |
211 |
else |
212 |
{ |
213 |
execute_random = true; |
214 |
} |
215 |
if (execute_random == true) |
216 |
{ |
217 |
random_number = irandom_range(0, 4); |
218 |
if (random_number == 0) |
219 |
{ |
220 |
message[0] = "I outgrew my#bedtime, so no#rules for me."; |
221 |
message_end = 0; |
222 |
} |
223 |
else if (random_number == 1) |
224 |
{ |
225 |
message[0] = "Sleep is for#the weak!"; |
226 |
message_end = 0; |
227 |
} |
228 |
else if (random_number == 2) |
229 |
{ |
230 |
message[0] = "Cool things#happen 24 hours#a day!"; |
231 |
message_end = 0; |
232 |
} |
233 |
else if (random_number == 3) |
234 |
{ |
235 |
message[0] = "I'm not tired,#you are!"; |
236 |
message_end = 0; |
237 |
} |
238 |
else if (random_number == 4) |
239 |
{ |
240 |
message[0] = "Don't know what#time it is and#I don't care."; |
241 |
message_end = 0; |
242 |
} |
243 |
} |
244 |
} |
245 |
} |
246 |
message_current = 0; |
247 |
message_draw = ""; |
248 |
increase = global.text_speed; |
249 |
characters = 0; |
250 |
hold = 0; |
251 |
message_length = string_length(message[message_current]); |
252 |
script_execute(scr_generate_text_counters); |
253 |
circle_text_angle = global.circle_text_angle_default; |
254 |
circle_text_angle_direction = 1; |