| 1 |
text_effect = "circle"; |
| 2 |
attack = false; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
skippable = true; |
| 6 |
message_adv = false; |
| 7 |
var turns_passed = global.turns_passed; |
| 8 |
enemy_talker = 0; |
| 9 |
voice_pitch = 0.5; |
| 10 |
switch (turns_passed) |
| 11 |
{ |
| 12 |
case 0: |
| 13 |
draw_enabled = false; |
| 14 |
message[0] = "C R O A K ."; |
| 15 |
message[1] = "M A C R O#R I B B I T ."; |
| 16 |
message_end = 1; |
| 17 |
skippable = false; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
message[0] = "M A C R O#C R O A K ."; |
| 21 |
message_end = 0; |
| 22 |
break; |
| 23 |
default: |
| 24 |
var new_message_number = irandom_range(1, 8); |
| 25 |
switch (new_message_number) |
| 26 |
{ |
| 27 |
case 1: |
| 28 |
message[0] = "R I B B I T ."; |
| 29 |
break; |
| 30 |
case 2: |
| 31 |
message[0] = "C R O A K ."; |
| 32 |
break; |
| 33 |
case 3: |
| 34 |
message[0] = "*GIANT FROG#NOISES*"; |
| 35 |
break; |
| 36 |
case 4: |
| 37 |
message[0] = "R I B B I T#R I B B I T"; |
| 38 |
break; |
| 39 |
case 5: |
| 40 |
message[0] = "B I G#C R O A K :D"; |
| 41 |
break; |
| 42 |
case 6: |
| 43 |
message[0] = "W O B B L E#W O B B L E"; |
| 44 |
break; |
| 45 |
case 7: |
| 46 |
message[0] = "M A C R O#K E R O"; |
| 47 |
break; |
| 48 |
case 8: |
| 49 |
message[0] = ". . .#(Macro ellipsis.)"; |
| 50 |
break; |
| 51 |
} |
| 52 |
message_end = 0; |
| 53 |
break; |
| 54 |
} |
| 55 |
message_current = 0; |
| 56 |
message_draw = ""; |
| 57 |
draw_enabled = true; |
| 58 |
increase = global.text_speed; |
| 59 |
characters = 0; |
| 60 |
hold = 0; |
| 61 |
message_length = string_length(message[message_current]); |
| 62 |
script_execute(scr_generate_text_counters); |
| 63 |
circle_text_angle = global.circle_text_angle_default; |
| 64 |
circle_text_angle_direction = 1; |