1 |
text_effect = "twitchy"; |
2 |
transform = false; |
3 |
transforming = false; |
4 |
var turns_passed = global.turns_passed; |
5 |
if (turns_passed == 0) |
6 |
{ |
7 |
if (global.enemy_mode_previous == 4) |
8 |
{ |
9 |
transform = true; |
10 |
message[0] = "Of course. I see how#it is."; |
11 |
portrait_head[0] = 2643; |
12 |
portrait_hand[0] = 2058; |
13 |
message_end = 0; |
14 |
global.action_1_important = false; |
15 |
global.action_1_color = 16777215; |
16 |
} |
17 |
else |
18 |
{ |
19 |
message[0] = "So you can take a hit."; |
20 |
message[1] = "I'm sorry to hear#that."; |
21 |
message[2] = "That means I'll just#have to hit harder!"; |
22 |
portrait_head[0] = 3526; |
23 |
portrait_hand[0] = 2074; |
24 |
portrait_head[1] = 3526; |
25 |
portrait_hand[1] = 2074; |
26 |
portrait_head[2] = 3526; |
27 |
portrait_hand[2] = 2074; |
28 |
message_end = 2; |
29 |
} |
30 |
} |
31 |
else if (turns_passed == 1) |
32 |
{ |
33 |
message[0] = "You know, I'm almost#glad you attacked#me\twhen you did."; |
34 |
message[1] = "If you had waited,#I might have told you#where the others went."; |
35 |
message[2] = "But now you'll never#find them."; |
36 |
portrait_head[0] = 3526; |
37 |
portrait_hand[0] = 2074; |
38 |
portrait_head[1] = 3526; |
39 |
portrait_hand[1] = 2074; |
40 |
portrait_head[2] = 2087; |
41 |
portrait_hand[2] = 2074; |
42 |
message_end = 2; |
43 |
} |
44 |
else if (turns_passed == 2) |
45 |
{ |
46 |
message[0] = "This whole thing is a#tragedy."; |
47 |
message[1] = "And the saddest part#is that there was no#need for it."; |
48 |
message[2] = "They say monsters are#made of love, hope,#and compassion."; |
49 |
message[3] = "We would have agreed#to help you in a#heartbeat!"; |
50 |
portrait_head[0] = 3526; |
51 |
portrait_hand[0] = 2074; |
52 |
portrait_head[1] = 3475; |
53 |
portrait_hand[1] = 2074; |
54 |
portrait_head[2] = 3475; |
55 |
portrait_hand[2] = 2074; |
56 |
portrait_head[3] = 3475; |
57 |
portrait_hand[3] = 2074; |
58 |
message_end = 3; |
59 |
} |
60 |
else if (turns_passed == 3) |
61 |
{ |
62 |
message[0] = "But you wouldn't#understand that."; |
63 |
message[1] = "You're no monster."; |
64 |
message[2] = "I know what you are..."; |
65 |
message[3] = "...and it's something#I fear is much#worse."; |
66 |
message[4] = "It's that hat of#yours that gives#you away."; |
67 |
message[5] = "You're a human through#and through."; |
68 |
portrait_head[0] = 3526; |
69 |
portrait_hand[0] = 2074; |
70 |
portrait_head[1] = 3526; |
71 |
portrait_hand[1] = 2074; |
72 |
portrait_head[2] = 3526; |
73 |
portrait_hand[2] = 2074; |
74 |
portrait_head[3] = 3526; |
75 |
portrait_hand[3] = 2074; |
76 |
portrait_head[4] = 3526; |
77 |
portrait_hand[4] = 2074; |
78 |
portrait_head[5] = 2905; |
79 |
portrait_hand[5] = 2074; |
80 |
message_end = 5; |
81 |
} |
82 |
else if (turns_passed == 4) |
83 |
{ |
84 |
message[0] = "I want you to know,#I don't hate your#kind."; |
85 |
message[1] = "There's gotta be#nice humans out#there."; |
86 |
message[2] = "Or at least#somewhat reasonable#humans."; |
87 |
message[3] = "I hoped that was#you..."; |
88 |
portrait_head[0] = 3475; |
89 |
portrait_hand[0] = 2074; |
90 |
portrait_head[1] = 1673; |
91 |
portrait_hand[1] = 2074; |
92 |
portrait_head[2] = 1673; |
93 |
portrait_hand[2] = 2074; |
94 |
portrait_head[3] = 3526; |
95 |
portrait_hand[3] = 2074; |
96 |
message_end = 3; |
97 |
} |
98 |
else if (turns_passed == 5) |
99 |
{ |
100 |
message[0] = "You're still trying?"; |
101 |
message[1] = "Pretty... determined#there, aren't you."; |
102 |
message[2] = "Luckily, so am I."; |
103 |
portrait_head[0] = 3526; |
104 |
portrait_hand[0] = 2074; |
105 |
portrait_head[1] = 3526; |
106 |
portrait_hand[1] = 2074; |
107 |
portrait_head[2] = 2087; |
108 |
portrait_hand[2] = 2074; |
109 |
message_end = 2; |
110 |
} |
111 |
else if (turns_passed == 6) |
112 |
{ |
113 |
message[0] = "..."; |
114 |
portrait_head[0] = 3526; |
115 |
portrait_hand[0] = 2074; |
116 |
message_end = 0; |
117 |
} |
118 |
else if (turns_passed == 7) |
119 |
{ |
120 |
message[0] = "Why... won't you back#down?"; |
121 |
portrait_head[0] = 3526; |
122 |
portrait_hand[0] = 2074; |
123 |
message_end = 0; |
124 |
} |
125 |
else if (turns_passed == 8) |
126 |
{ |
127 |
text_effect = "circle"; |
128 |
message[0] = "*huff* *huff*"; |
129 |
portrait_head[0] = 1291; |
130 |
portrait_hand[0] = 2074; |
131 |
message_end = 0; |
132 |
} |
133 |
else if (turns_passed >= 9) |
134 |
{ |
135 |
message[0] = "..."; |
136 |
portrait_head[0] = 3526; |
137 |
portrait_hand[0] = 2074; |
138 |
message_end = 0; |
139 |
} |
140 |
message_current = 0; |
141 |
message_draw = ""; |
142 |
increase = global.text_speed; |
143 |
characters = 0; |
144 |
hold = 0; |
145 |
message_length = string_length(message[message_current]); |
146 |
script_execute(scr_generate_text_counters); |
147 |
circle_text_angle = global.circle_text_angle_default; |
148 |
circle_text_angle_direction = 1; |