| 1 |
text_effect = "twitchy"; |
| 2 |
transform = false; |
| 3 |
transforming = false; |
| 4 |
var turns_passed = global.turns_passed; |
| 5 |
if (turns_passed == 0) |
| 6 |
{ |
| 7 |
if (global.enemy_mode_previous == 4) |
| 8 |
{ |
| 9 |
transform = true; |
| 10 |
message[0] = "Of course. I see how#it is."; |
| 11 |
portrait_head[0] = 2643; |
| 12 |
portrait_hand[0] = 2058; |
| 13 |
message_end = 0; |
| 14 |
global.action_1_important = false; |
| 15 |
global.action_1_color = 16777215; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
message[0] = "So you can take a hit."; |
| 20 |
message[1] = "I'm sorry to hear#that."; |
| 21 |
message[2] = "That means I'll just#have to hit harder!"; |
| 22 |
portrait_head[0] = 3526; |
| 23 |
portrait_hand[0] = 2074; |
| 24 |
portrait_head[1] = 3526; |
| 25 |
portrait_hand[1] = 2074; |
| 26 |
portrait_head[2] = 3526; |
| 27 |
portrait_hand[2] = 2074; |
| 28 |
message_end = 2; |
| 29 |
} |
| 30 |
} |
| 31 |
else if (turns_passed == 1) |
| 32 |
{ |
| 33 |
message[0] = "You know, I'm almost#glad you attacked#me\twhen you did."; |
| 34 |
message[1] = "If you had waited,#I might have told you#where the others went."; |
| 35 |
message[2] = "But now you'll never#find them."; |
| 36 |
portrait_head[0] = 3526; |
| 37 |
portrait_hand[0] = 2074; |
| 38 |
portrait_head[1] = 3526; |
| 39 |
portrait_hand[1] = 2074; |
| 40 |
portrait_head[2] = 2087; |
| 41 |
portrait_hand[2] = 2074; |
| 42 |
message_end = 2; |
| 43 |
} |
| 44 |
else if (turns_passed == 2) |
| 45 |
{ |
| 46 |
message[0] = "This whole thing is a#tragedy."; |
| 47 |
message[1] = "And the saddest part#is that there was no#need for it."; |
| 48 |
message[2] = "They say monsters are#made of love, hope,#and compassion."; |
| 49 |
message[3] = "We would have agreed#to help you in a#heartbeat!"; |
| 50 |
portrait_head[0] = 3526; |
| 51 |
portrait_hand[0] = 2074; |
| 52 |
portrait_head[1] = 3475; |
| 53 |
portrait_hand[1] = 2074; |
| 54 |
portrait_head[2] = 3475; |
| 55 |
portrait_hand[2] = 2074; |
| 56 |
portrait_head[3] = 3475; |
| 57 |
portrait_hand[3] = 2074; |
| 58 |
message_end = 3; |
| 59 |
} |
| 60 |
else if (turns_passed == 3) |
| 61 |
{ |
| 62 |
message[0] = "But you wouldn't#understand that."; |
| 63 |
message[1] = "You're no monster."; |
| 64 |
message[2] = "I know what you are..."; |
| 65 |
message[3] = "...and it's something#I fear is much#worse."; |
| 66 |
message[4] = "It's that hat of#yours that gives#you away."; |
| 67 |
message[5] = "You're a human through#and through."; |
| 68 |
portrait_head[0] = 3526; |
| 69 |
portrait_hand[0] = 2074; |
| 70 |
portrait_head[1] = 3526; |
| 71 |
portrait_hand[1] = 2074; |
| 72 |
portrait_head[2] = 3526; |
| 73 |
portrait_hand[2] = 2074; |
| 74 |
portrait_head[3] = 3526; |
| 75 |
portrait_hand[3] = 2074; |
| 76 |
portrait_head[4] = 3526; |
| 77 |
portrait_hand[4] = 2074; |
| 78 |
portrait_head[5] = 2905; |
| 79 |
portrait_hand[5] = 2074; |
| 80 |
message_end = 5; |
| 81 |
} |
| 82 |
else if (turns_passed == 4) |
| 83 |
{ |
| 84 |
message[0] = "I want you to know,#I don't hate your#kind."; |
| 85 |
message[1] = "There's gotta be#nice humans out#there."; |
| 86 |
message[2] = "Or at least#somewhat reasonable#humans."; |
| 87 |
message[3] = "I hoped that was#you..."; |
| 88 |
portrait_head[0] = 3475; |
| 89 |
portrait_hand[0] = 2074; |
| 90 |
portrait_head[1] = 1673; |
| 91 |
portrait_hand[1] = 2074; |
| 92 |
portrait_head[2] = 1673; |
| 93 |
portrait_hand[2] = 2074; |
| 94 |
portrait_head[3] = 3526; |
| 95 |
portrait_hand[3] = 2074; |
| 96 |
message_end = 3; |
| 97 |
} |
| 98 |
else if (turns_passed == 5) |
| 99 |
{ |
| 100 |
message[0] = "You're still trying?"; |
| 101 |
message[1] = "Pretty... determined#there, aren't you."; |
| 102 |
message[2] = "Luckily, so am I."; |
| 103 |
portrait_head[0] = 3526; |
| 104 |
portrait_hand[0] = 2074; |
| 105 |
portrait_head[1] = 3526; |
| 106 |
portrait_hand[1] = 2074; |
| 107 |
portrait_head[2] = 2087; |
| 108 |
portrait_hand[2] = 2074; |
| 109 |
message_end = 2; |
| 110 |
} |
| 111 |
else if (turns_passed == 6) |
| 112 |
{ |
| 113 |
message[0] = "..."; |
| 114 |
portrait_head[0] = 3526; |
| 115 |
portrait_hand[0] = 2074; |
| 116 |
message_end = 0; |
| 117 |
} |
| 118 |
else if (turns_passed == 7) |
| 119 |
{ |
| 120 |
message[0] = "Why... won't you back#down?"; |
| 121 |
portrait_head[0] = 3526; |
| 122 |
portrait_hand[0] = 2074; |
| 123 |
message_end = 0; |
| 124 |
} |
| 125 |
else if (turns_passed == 8) |
| 126 |
{ |
| 127 |
text_effect = "circle"; |
| 128 |
message[0] = "*huff* *huff*"; |
| 129 |
portrait_head[0] = 1291; |
| 130 |
portrait_hand[0] = 2074; |
| 131 |
message_end = 0; |
| 132 |
} |
| 133 |
else if (turns_passed >= 9) |
| 134 |
{ |
| 135 |
message[0] = "..."; |
| 136 |
portrait_head[0] = 3526; |
| 137 |
portrait_hand[0] = 2074; |
| 138 |
message_end = 0; |
| 139 |
} |
| 140 |
message_current = 0; |
| 141 |
message_draw = ""; |
| 142 |
increase = global.text_speed; |
| 143 |
characters = 0; |
| 144 |
hold = 0; |
| 145 |
message_length = string_length(message[message_current]); |
| 146 |
script_execute(scr_generate_text_counters); |
| 147 |
circle_text_angle = global.circle_text_angle_default; |
| 148 |
circle_text_angle_direction = 1; |