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gml_Object_obj_quote_battle_martlet_genocide_fight_Create_0

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text_effect = "twitchy";
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transform = false;
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transforming = false;
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var turns_passed = global.turns_passed;
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if (turns_passed == 0)
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{
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    if (global.enemy_mode_previous == 4)
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    {
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        transform = true;
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        message[0] = "Of course. I see how#it is.";
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        portrait_head[0] = 2643;
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        portrait_hand[0] = 2058;
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        message_end = 0;
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        global.action_1_important = false;
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        global.action_1_color = 16777215;
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    }
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    else
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    {
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        message[0] = "So you can take a hit.";
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        message[1] = "I'm sorry to hear#that.";
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        message[2] = "That means I'll just#have to hit harder!";
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        portrait_head[0] = 3526;
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        portrait_hand[0] = 2074;
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        portrait_head[1] = 3526;
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        portrait_hand[1] = 2074;
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        portrait_head[2] = 3526;
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        portrait_hand[2] = 2074;
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        message_end = 2;
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    }
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}
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else if (turns_passed == 1)
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{
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    message[0] = "You know, I'm almost#glad you attacked#me\twhen you did.";
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    message[1] = "If you had waited,#I might have told you#where the others went.";
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    message[2] = "But now you'll never#find them.";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    portrait_head[1] = 3526;
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    portrait_hand[1] = 2074;
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    portrait_head[2] = 2087;
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    portrait_hand[2] = 2074;
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    message_end = 2;
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}
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else if (turns_passed == 2)
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{
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    message[0] = "This whole thing is a#tragedy.";
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    message[1] = "And the saddest part#is that there was no#need for it.";
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    message[2] = "They say monsters are#made of love, hope,#and compassion.";
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    message[3] = "We would have agreed#to help you in a#heartbeat!";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    portrait_head[1] = 3475;
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    portrait_hand[1] = 2074;
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    portrait_head[2] = 3475;
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    portrait_hand[2] = 2074;
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    portrait_head[3] = 3475;
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    portrait_hand[3] = 2074;
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    message_end = 3;
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}
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else if (turns_passed == 3)
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{
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    message[0] = "But you wouldn't#understand that.";
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    message[1] = "You're no monster.";
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    message[2] = "I know what you are...";
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    message[3] = "...and it's something#I fear is much#worse.";
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    message[4] = "It's that hat of#yours that gives#you away.";
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    message[5] = "You're a human through#and through.";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    portrait_head[1] = 3526;
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    portrait_hand[1] = 2074;
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    portrait_head[2] = 3526;
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    portrait_hand[2] = 2074;
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    portrait_head[3] = 3526;
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    portrait_hand[3] = 2074;
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    portrait_head[4] = 3526;
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    portrait_hand[4] = 2074;
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    portrait_head[5] = 2905;
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    portrait_hand[5] = 2074;
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    message_end = 5;
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}
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else if (turns_passed == 4)
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{
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    message[0] = "I want you to know,#I don't hate your#kind.";
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    message[1] = "There's gotta be#nice humans out#there.";
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    message[2] = "Or at least#somewhat reasonable#humans.";
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    message[3] = "I hoped that was#you...";
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    portrait_head[0] = 3475;
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    portrait_hand[0] = 2074;
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    portrait_head[1] = 1673;
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    portrait_hand[1] = 2074;
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    portrait_head[2] = 1673;
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    portrait_hand[2] = 2074;
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    portrait_head[3] = 3526;
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    portrait_hand[3] = 2074;
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    message_end = 3;
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}
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else if (turns_passed == 5)
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{
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    message[0] = "You're still trying?";
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    message[1] = "Pretty... determined#there, aren't you.";
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    message[2] = "Luckily, so am I.";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    portrait_head[1] = 3526;
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    portrait_hand[1] = 2074;
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    portrait_head[2] = 2087;
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    portrait_hand[2] = 2074;
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    message_end = 2;
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}
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else if (turns_passed == 6)
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{
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    message[0] = "...";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    message_end = 0;
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}
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else if (turns_passed == 7)
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{
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    message[0] = "Why... won't you back#down?";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    message_end = 0;
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}
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else if (turns_passed == 8)
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{
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    text_effect = "circle";
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    message[0] = "*huff* *huff*";
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    portrait_head[0] = 1291;
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    portrait_hand[0] = 2074;
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    message_end = 0;
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}
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else if (turns_passed >= 9)
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{
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    message[0] = "...";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2074;
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    message_end = 0;
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;