1 |
text_effect = "twitchy"; |
2 |
message[0] = "..."; |
3 |
message[1] = "Okay..."; |
4 |
message[2] = "You win..."; |
5 |
message[3] = "I'm done attacking,#so please..."; |
6 |
message[4] = "Lower your weapon."; |
7 |
message[5] = "..."; |
8 |
message[6] = "...Thank you..."; |
9 |
message[7] = "*huff* *huff*"; |
10 |
message[8] = "My handbook says#this thing..."; |
11 |
message[9] = "\"There's no shame#in a tactical#retreat.\""; |
12 |
message[10] = "I've never... been#sure what that applied#to but..."; |
13 |
message[11] = "I think... huff#...that time is# now."; |
14 |
if (obj_martlet_g_body.fight_mode == true) |
15 |
{ |
16 |
portrait_head[0] = 3475; |
17 |
portrait_head[1] = 3475; |
18 |
portrait_head[2] = 1610; |
19 |
portrait_head[3] = 1543; |
20 |
portrait_head[4] = 1291; |
21 |
portrait_head[5] = 1291; |
22 |
portrait_head[6] = 1291; |
23 |
portrait_head[7] = 1673; |
24 |
portrait_head[8] = 3475; |
25 |
portrait_head[9] = 3475; |
26 |
portrait_head[10] = 1291; |
27 |
portrait_head[11] = 2116; |
28 |
portrait_head[12] = 1291; |
29 |
portrait_head[13] = 1291; |
30 |
portrait_head[14] = 1673; |
31 |
portrait_head[15] = 3475; |
32 |
portrait_head[16] = 1291; |
33 |
portrait_hand[0] = 2074; |
34 |
portrait_hand[1] = 2074; |
35 |
portrait_hand[2] = 2074; |
36 |
portrait_hand[3] = 2074; |
37 |
portrait_hand[4] = 2074; |
38 |
portrait_hand[5] = 2074; |
39 |
portrait_hand[6] = 2074; |
40 |
portrait_hand[7] = 2074; |
41 |
portrait_hand[8] = 2074; |
42 |
portrait_hand[9] = 2074; |
43 |
portrait_hand[10] = 2074; |
44 |
portrait_hand[11] = 2074; |
45 |
portrait_hand[12] = 2074; |
46 |
portrait_hand[13] = 2074; |
47 |
portrait_hand[14] = 2074; |
48 |
portrait_hand[15] = 2074; |
49 |
portrait_hand[16] = 2074; |
50 |
} |
51 |
else |
52 |
{ |
53 |
portrait_head[0] = 3475; |
54 |
portrait_head[1] = 3475; |
55 |
portrait_head[2] = 1610; |
56 |
portrait_head[3] = 1543; |
57 |
portrait_head[4] = 1291; |
58 |
portrait_head[5] = 322; |
59 |
portrait_head[6] = 1291; |
60 |
portrait_head[7] = 1673; |
61 |
portrait_head[8] = 3475; |
62 |
portrait_head[9] = 3475; |
63 |
portrait_head[10] = 1291; |
64 |
portrait_head[11] = 2116; |
65 |
portrait_head[12] = 1291; |
66 |
portrait_head[13] = 1291; |
67 |
portrait_head[14] = 1673; |
68 |
portrait_head[15] = 3475; |
69 |
portrait_head[16] = 1291; |
70 |
portrait_hand[0] = 2058; |
71 |
portrait_hand[1] = 2058; |
72 |
portrait_hand[2] = 2058; |
73 |
portrait_hand[3] = 2058; |
74 |
portrait_hand[4] = 2058; |
75 |
portrait_hand[5] = 2058; |
76 |
portrait_hand[6] = 2058; |
77 |
portrait_hand[7] = 2058; |
78 |
portrait_hand[8] = 2058; |
79 |
portrait_hand[9] = 2058; |
80 |
portrait_hand[10] = 2058; |
81 |
portrait_hand[11] = 2058; |
82 |
portrait_hand[12] = 2058; |
83 |
portrait_hand[13] = 2058; |
84 |
portrait_hand[14] = 2058; |
85 |
portrait_hand[15] = 2058; |
86 |
portrait_hand[16] = 2058; |
87 |
} |
88 |
message_end = 11; |
89 |
message_current = 0; |
90 |
message_draw = ""; |
91 |
increase = global.text_speed; |
92 |
characters = 0; |
93 |
hold = 0; |
94 |
message_length = string_length(message[message_current]); |
95 |
script_execute(scr_generate_text_counters); |
96 |
circle_text_angle = global.circle_text_angle_default; |
97 |
circle_text_angle_direction = 1; |
98 |
global.enemy_mode = 8; |