| 1 |
text_effect = "twitchy"; |
| 2 |
message[0] = "..."; |
| 3 |
message[1] = "Okay..."; |
| 4 |
message[2] = "You win..."; |
| 5 |
message[3] = "I'm done attacking,#so please..."; |
| 6 |
message[4] = "Lower your weapon."; |
| 7 |
message[5] = "..."; |
| 8 |
message[6] = "...Thank you..."; |
| 9 |
message[7] = "*huff* *huff*"; |
| 10 |
message[8] = "My handbook says#this thing..."; |
| 11 |
message[9] = "\"There's no shame#in a tactical#retreat.\""; |
| 12 |
message[10] = "I've never... been#sure what that applied#to but..."; |
| 13 |
message[11] = "I think... huff#...that time is# now."; |
| 14 |
if (obj_martlet_g_body.fight_mode == true) |
| 15 |
{ |
| 16 |
portrait_head[0] = 3475; |
| 17 |
portrait_head[1] = 3475; |
| 18 |
portrait_head[2] = 1610; |
| 19 |
portrait_head[3] = 1543; |
| 20 |
portrait_head[4] = 1291; |
| 21 |
portrait_head[5] = 1291; |
| 22 |
portrait_head[6] = 1291; |
| 23 |
portrait_head[7] = 1673; |
| 24 |
portrait_head[8] = 3475; |
| 25 |
portrait_head[9] = 3475; |
| 26 |
portrait_head[10] = 1291; |
| 27 |
portrait_head[11] = 2116; |
| 28 |
portrait_head[12] = 1291; |
| 29 |
portrait_head[13] = 1291; |
| 30 |
portrait_head[14] = 1673; |
| 31 |
portrait_head[15] = 3475; |
| 32 |
portrait_head[16] = 1291; |
| 33 |
portrait_hand[0] = 2074; |
| 34 |
portrait_hand[1] = 2074; |
| 35 |
portrait_hand[2] = 2074; |
| 36 |
portrait_hand[3] = 2074; |
| 37 |
portrait_hand[4] = 2074; |
| 38 |
portrait_hand[5] = 2074; |
| 39 |
portrait_hand[6] = 2074; |
| 40 |
portrait_hand[7] = 2074; |
| 41 |
portrait_hand[8] = 2074; |
| 42 |
portrait_hand[9] = 2074; |
| 43 |
portrait_hand[10] = 2074; |
| 44 |
portrait_hand[11] = 2074; |
| 45 |
portrait_hand[12] = 2074; |
| 46 |
portrait_hand[13] = 2074; |
| 47 |
portrait_hand[14] = 2074; |
| 48 |
portrait_hand[15] = 2074; |
| 49 |
portrait_hand[16] = 2074; |
| 50 |
} |
| 51 |
else |
| 52 |
{ |
| 53 |
portrait_head[0] = 3475; |
| 54 |
portrait_head[1] = 3475; |
| 55 |
portrait_head[2] = 1610; |
| 56 |
portrait_head[3] = 1543; |
| 57 |
portrait_head[4] = 1291; |
| 58 |
portrait_head[5] = 322; |
| 59 |
portrait_head[6] = 1291; |
| 60 |
portrait_head[7] = 1673; |
| 61 |
portrait_head[8] = 3475; |
| 62 |
portrait_head[9] = 3475; |
| 63 |
portrait_head[10] = 1291; |
| 64 |
portrait_head[11] = 2116; |
| 65 |
portrait_head[12] = 1291; |
| 66 |
portrait_head[13] = 1291; |
| 67 |
portrait_head[14] = 1673; |
| 68 |
portrait_head[15] = 3475; |
| 69 |
portrait_head[16] = 1291; |
| 70 |
portrait_hand[0] = 2058; |
| 71 |
portrait_hand[1] = 2058; |
| 72 |
portrait_hand[2] = 2058; |
| 73 |
portrait_hand[3] = 2058; |
| 74 |
portrait_hand[4] = 2058; |
| 75 |
portrait_hand[5] = 2058; |
| 76 |
portrait_hand[6] = 2058; |
| 77 |
portrait_hand[7] = 2058; |
| 78 |
portrait_hand[8] = 2058; |
| 79 |
portrait_hand[9] = 2058; |
| 80 |
portrait_hand[10] = 2058; |
| 81 |
portrait_hand[11] = 2058; |
| 82 |
portrait_hand[12] = 2058; |
| 83 |
portrait_hand[13] = 2058; |
| 84 |
portrait_hand[14] = 2058; |
| 85 |
portrait_hand[15] = 2058; |
| 86 |
portrait_hand[16] = 2058; |
| 87 |
} |
| 88 |
message_end = 11; |
| 89 |
message_current = 0; |
| 90 |
message_draw = ""; |
| 91 |
increase = global.text_speed; |
| 92 |
characters = 0; |
| 93 |
hold = 0; |
| 94 |
message_length = string_length(message[message_current]); |
| 95 |
script_execute(scr_generate_text_counters); |
| 96 |
circle_text_angle = global.circle_text_angle_default; |
| 97 |
circle_text_angle_direction = 1; |
| 98 |
global.enemy_mode = 8; |