1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
fade_out_gui = false; |
8 |
if (global.enemy_attack == "Martlet Phase 2 Blocks") |
9 |
{ |
10 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 3362; |
11 |
obj_martlet_final_bg.draw_shader = true; |
12 |
message[0] = "*Huff*"; |
13 |
message[1] = "I'm..."; |
14 |
message[2] = "*Huff*"; |
15 |
message[3] = "I'm doing#j-just fine!"; |
16 |
message[4] = "You, however..."; |
17 |
message[5] = "You seem to be#s-struggling, heh."; |
18 |
message[6] = "Sorry, but I#won't let up!"; |
19 |
message_end = 6; |
20 |
} |
21 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 2") |
22 |
{ |
23 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 3248; |
24 |
message[0] = "W-What's going#on?"; |
25 |
message[1] = "The s-serum,#it..."; |
26 |
message[2] = "N-No! I can#handle it!"; |
27 |
message[3] = "I have to keep#going!!"; |
28 |
message[4] = "I'M GOING TO WIN#THIS BATTLE!!!"; |
29 |
message_end = 4; |
30 |
} |
31 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 3") |
32 |
{ |
33 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 865; |
34 |
message[0] = "Why is it wearing#off!?"; |
35 |
message[1] = "WHY IS IT WEARING#OFF!?!?"; |
36 |
message[2] = "I DON'T WANT#TO DIE!"; |
37 |
message[3] = "I NEED MORE TIME!!!"; |
38 |
message_end = 3; |
39 |
} |
40 |
if (global.enemy_attack == "Martlet Phase 2 Blocks 4") |
41 |
{ |
42 |
obj_martlet_final_2_base.martlet_target_melt_sprite = 781; |
43 |
message[0] = "Y O U . . ."; |
44 |
message[1] = "Y O U C A N ' T#W I N ."; |
45 |
message[2] = "Y O U C A N ' T#. . ."; |
46 |
message_end = 2; |
47 |
} |
48 |
message_current = 0; |
49 |
message_draw = ""; |
50 |
draw_enabled = true; |
51 |
increase = global.text_speed; |
52 |
characters = 0; |
53 |
hold = 0; |
54 |
message_length = string_length(message[message_current]); |
55 |
script_execute(scr_generate_text_counters); |
56 |
circle_text_angle = global.circle_text_angle_default; |
57 |
circle_text_angle_direction = 1; |