1 |
text_effect = "twitchy"; |
2 |
var miss_count = global.miss_count; |
3 |
if (miss_count == 0) |
4 |
{ |
5 |
message[0] = "Aww, you missed!#That's not fair!"; |
6 |
message[1] = "You could've had this#great attack and -#ZOOM!"; |
7 |
message[2] = "Just goes right by#without even leaving#a mark."; |
8 |
message[3] = "Tell ya what, I'll#give you a chance to#try again!"; |
9 |
message[4] = "Take your best shot!"; |
10 |
portrait_head[0] = 2116; |
11 |
portrait_hand[0] = 2058; |
12 |
portrait_head[1] = 2116; |
13 |
portrait_hand[1] = 2058; |
14 |
portrait_head[2] = 2116; |
15 |
portrait_hand[2] = 2058; |
16 |
portrait_head[3] = 126; |
17 |
portrait_hand[3] = 2058; |
18 |
portrait_head[4] = 2087; |
19 |
portrait_hand[4] = 2058; |
20 |
message_end = 4; |
21 |
} |
22 |
else if (miss_count == 1) |
23 |
{ |
24 |
message[0] = "But that was so close!"; |
25 |
message[1] = "One more try!"; |
26 |
message[2] = "Take your time with#aiming this one, I'm#in no rush!"; |
27 |
portrait_head[0] = 126; |
28 |
portrait_hand[0] = 2058; |
29 |
portrait_head[1] = 126; |
30 |
portrait_hand[1] = 2058; |
31 |
portrait_head[2] = 3673; |
32 |
portrait_hand[2] = 2058; |
33 |
message_end = 2; |
34 |
} |
35 |
else if (miss_count == 2) |
36 |
{ |
37 |
message[0] = "Uh... you don't mind#if I take my turn,#right?"; |
38 |
message[1] = "I mean, I want you to#get to hit me, I#really do!"; |
39 |
message[2] = "But I think this is#starting to break#protocol, and, well..."; |
40 |
message[3] = "I'm on thin ice as it#is with that, ya know?"; |
41 |
message[4] = "..."; |
42 |
message[5] = "Okay, one more shot!#But make it count!"; |
43 |
portrait_head[0] = 2116; |
44 |
portrait_hand[0] = 2058; |
45 |
portrait_head[1] = 3540; |
46 |
portrait_hand[1] = 2058; |
47 |
portrait_head[2] = 2116; |
48 |
portrait_hand[2] = 2058; |
49 |
portrait_head[3] = 3475; |
50 |
portrait_hand[3] = 2058; |
51 |
portrait_head[4] = 1673; |
52 |
portrait_hand[4] = 2058; |
53 |
portrait_head[5] = 2087; |
54 |
portrait_hand[5] = 2058; |
55 |
message_end = 5; |
56 |
} |
57 |
message_current = 0; |
58 |
message_draw = ""; |
59 |
increase = global.text_speed; |
60 |
characters = 0; |
61 |
hold = 0; |
62 |
message_length = string_length(message[message_current]); |
63 |
script_execute(scr_generate_text_counters); |
64 |
circle_text_angle = global.circle_text_angle_default; |
65 |
circle_text_angle_direction = 1; |