1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
if (global.battle_enemy_name == "flier penilla duo") |
4 |
{ |
5 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
6 |
{ |
7 |
message[0] = "I wanted him#gone but not#that way!"; |
8 |
message_end = 0; |
9 |
} |
10 |
else |
11 |
{ |
12 |
execute_normal = true; |
13 |
} |
14 |
} |
15 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
16 |
{ |
17 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
18 |
{ |
19 |
message[0] = "But she was so#sweet!"; |
20 |
message_end = 0; |
21 |
} |
22 |
else |
23 |
{ |
24 |
execute_normal = true; |
25 |
} |
26 |
} |
27 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
28 |
{ |
29 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
30 |
{ |
31 |
message[0] = "He didn't#deserve to die!"; |
32 |
message_end = 0; |
33 |
} |
34 |
else |
35 |
{ |
36 |
execute_normal = true; |
37 |
} |
38 |
} |
39 |
else |
40 |
{ |
41 |
execute_normal = true; |
42 |
} |
43 |
if (execute_normal == true) |
44 |
{ |
45 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
46 |
{ |
47 |
message[0] = "You got some#nerve."; |
48 |
message_end = 0; |
49 |
} |
50 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
51 |
{ |
52 |
random_number = irandom_range(0, 1); |
53 |
if (random_number == 0) |
54 |
{ |
55 |
message[0] = "You're just#saying that#because you feel#obligated."; |
56 |
message_end = 0; |
57 |
} |
58 |
else if (random_number == 1) |
59 |
{ |
60 |
message[0] = "I don't really#think it's ready#for people yet."; |
61 |
message_end = 0; |
62 |
} |
63 |
} |
64 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
65 |
{ |
66 |
message[0] = "Maybe art isn't#the right path#for me."; |
67 |
message_end = 0; |
68 |
} |
69 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
70 |
{ |
71 |
random_number = irandom_range(0, 1); |
72 |
if (random_number == 0) |
73 |
{ |
74 |
message[0] = "I suppose I#could use a#break."; |
75 |
message_end = 0; |
76 |
} |
77 |
else if (random_number == 1) |
78 |
{ |
79 |
message[0] = "I have been at#this for a#while..."; |
80 |
message_end = 0; |
81 |
} |
82 |
} |
83 |
else if (global.enemy_low_hp_2 == true) |
84 |
{ |
85 |
random_number = irandom_range(0, 1); |
86 |
if (random_number == 0) |
87 |
{ |
88 |
message[0] = "I'll just...#tape it back#together."; |
89 |
message_end = 0; |
90 |
} |
91 |
else if (random_number == 1) |
92 |
{ |
93 |
message[0] = "A sharpener#would come in#handy right#about now..."; |
94 |
message_end = 0; |
95 |
} |
96 |
} |
97 |
else |
98 |
{ |
99 |
if (global.battle_enemy_name == "flier penilla duo") |
100 |
{ |
101 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
102 |
{ |
103 |
message[0] = "My motivation is#really dying#here."; |
104 |
message_end = 0; |
105 |
} |
106 |
else |
107 |
{ |
108 |
execute_random = true; |
109 |
} |
110 |
} |
111 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
112 |
{ |
113 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
114 |
{ |
115 |
random_number = irandom_range(0, 1); |
116 |
if (random_number == 0) |
117 |
{ |
118 |
message[0] = "Aww! How#adorable!"; |
119 |
message_end = 0; |
120 |
} |
121 |
else if (random_number == 1) |
122 |
{ |
123 |
message[0] = "Finally, someone#to get along with!"; |
124 |
message_end = 0; |
125 |
} |
126 |
} |
127 |
else |
128 |
{ |
129 |
execute_random = true; |
130 |
} |
131 |
} |
132 |
else if (global.battle_enemy_name == "crispy scroll penilla duo") |
133 |
{ |
134 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
135 |
{ |
136 |
random_number = irandom_range(0, 1); |
137 |
if (random_number == 0) |
138 |
{ |
139 |
message[0] = "Sorry, I don't#draw requests."; |
140 |
message_end = 0; |
141 |
} |
142 |
else if (random_number == 1) |
143 |
{ |
144 |
message[0] = "Can we talk#about something#else?"; |
145 |
message_end = 0; |
146 |
} |
147 |
} |
148 |
else |
149 |
{ |
150 |
execute_random = true; |
151 |
} |
152 |
} |
153 |
else |
154 |
{ |
155 |
execute_random = true; |
156 |
} |
157 |
if (execute_random == true) |
158 |
{ |
159 |
random_number = irandom_range(0, 3); |
160 |
if (random_number == 0) |
161 |
{ |
162 |
message[0] = "Gotta keep my#skills sharp!"; |
163 |
message_end = 0; |
164 |
} |
165 |
else if (random_number == 1) |
166 |
{ |
167 |
message[0] = "The artist's#life is one of#solitude."; |
168 |
message_end = 0; |
169 |
} |
170 |
else if (random_number == 2) |
171 |
{ |
172 |
message[0] = "So all my hand#work leads to#this?"; |
173 |
message_end = 0; |
174 |
} |
175 |
else if (random_number == 3) |
176 |
{ |
177 |
message[0] = "2B or not 2B?"; |
178 |
message_end = 0; |
179 |
} |
180 |
} |
181 |
} |
182 |
} |
183 |
message_current = 0; |
184 |
message_draw = ""; |
185 |
increase = global.text_speed; |
186 |
characters = 0; |
187 |
hold = 0; |
188 |
message_length = string_length(message[message_current]); |
189 |
script_execute(scr_generate_text_counters); |