1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
spawner = -4; |
7 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
8 |
{ |
9 |
message[0] = "To be honest?#Not surprised."; |
10 |
message_end = 0; |
11 |
} |
12 |
else |
13 |
{ |
14 |
execute_normal = true; |
15 |
} |
16 |
if (execute_normal == true) |
17 |
{ |
18 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
19 |
{ |
20 |
message[0] = "They were only#greetings!I#ssswear!"; |
21 |
message_end = 0; |
22 |
} |
23 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
24 |
{ |
25 |
message[0] = "It's true, I#do. Run along#now!"; |
26 |
message_end = 0; |
27 |
} |
28 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
29 |
{ |
30 |
message[0] = "Ding ding ding!#Got a genius#over here!"; |
31 |
message_end = 0; |
32 |
} |
33 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
34 |
{ |
35 |
random_number = irandom_range(0, 1); |
36 |
if (random_number == 0) |
37 |
{ |
38 |
message[0] = "Oh, this and#that. Odds and#ends. Ya know..."; |
39 |
message_end = 0; |
40 |
} |
41 |
else if (random_number == 1) |
42 |
{ |
43 |
message[0] = "I'm an#excccellent#travel companion!"; |
44 |
message_end = 0; |
45 |
} |
46 |
} |
47 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
48 |
{ |
49 |
random_number = irandom_range(0, 1); |
50 |
if (random_number == 0) |
51 |
{ |
52 |
message[0] = "Yesss, we're#gonna go far,#you and me!"; |
53 |
message_end = 0; |
54 |
} |
55 |
else if (random_number == 1) |
56 |
{ |
57 |
message[0] = "I knew you'd#see things my#way, human!"; |
58 |
message_end = 0; |
59 |
} |
60 |
} |
61 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
62 |
{ |
63 |
message[0] = "Come on mate,#don't leave me#out to dry!"; |
64 |
message_end = 0; |
65 |
} |
66 |
else if (global.last_action_selected_2 == "Action 3 Message 1") |
67 |
{ |
68 |
message[0] = "Fine! But you're#missing out#BIG!"; |
69 |
message[1] = "Enjoy the#snake-sized#hole in your#heart!"; |
70 |
message_end = 1; |
71 |
} |
72 |
else if (global.enemy_low_hp_2 == true) |
73 |
{ |
74 |
random_number = irandom_range(0, 1); |
75 |
if (random_number == 0) |
76 |
{ |
77 |
message[0] = "H-Help a friend#patch themselves#up, eh?"; |
78 |
message_end = 0; |
79 |
} |
80 |
else if (random_number == 1) |
81 |
{ |
82 |
message[0] = "Calm down, mate.#We can work#something out..."; |
83 |
message_end = 0; |
84 |
} |
85 |
} |
86 |
else |
87 |
{ |
88 |
if (global.battle_enemy_name == "cactony slither duo") |
89 |
{ |
90 |
if ((global.enemy_dead + global.enemy_spared + global.enemy_sparing) < 1) |
91 |
{ |
92 |
if (instance_exists(obj_quote_battle_cactony_a)) |
93 |
random_number = obj_quote_battle_cactony_a.random_number; |
94 |
else |
95 |
random_number = irandom_range(0, 2); |
96 |
if (random_number == 0) |
97 |
{ |
98 |
message[0] = "I know just#what you need!"; |
99 |
message_end = 0; |
100 |
} |
101 |
else if (random_number == 1) |
102 |
{ |
103 |
message[0] = "You, me,#perfect match#eh?"; |
104 |
message_end = 0; |
105 |
} |
106 |
else if (random_number == 2) |
107 |
{ |
108 |
message[0] = "I can cheer#you right up!#Easy!"; |
109 |
message_end = 0; |
110 |
} |
111 |
} |
112 |
else |
113 |
{ |
114 |
execute_random = true; |
115 |
} |
116 |
} |
117 |
else |
118 |
{ |
119 |
execute_random = true; |
120 |
} |
121 |
if (execute_random == true) |
122 |
{ |
123 |
random_number = irandom_range(0, 4); |
124 |
if (random_number == 0) |
125 |
{ |
126 |
message[0] = "Adventure?#That's my#maiden name!"; |
127 |
message_end = 0; |
128 |
} |
129 |
else if (random_number == 1) |
130 |
{ |
131 |
message[0] = "Why are you#avoiding my#greetings? Come#on!"; |
132 |
message_end = 0; |
133 |
} |
134 |
else if (random_number == 2) |
135 |
{ |
136 |
message[0] = "What's your story?#Scandals?#Sssecrets...?"; |
137 |
message_end = 0; |
138 |
} |
139 |
else if (random_number == 3) |
140 |
{ |
141 |
message[0] = "I can help ya#climb out of your#rut, I can!"; |
142 |
message_end = 0; |
143 |
} |
144 |
else if (random_number == 4) |
145 |
{ |
146 |
message[0] = "You can trussst#me! Swear on#me mum!"; |
147 |
message_end = 0; |
148 |
} |
149 |
} |
150 |
} |
151 |
} |
152 |
message_current = 0; |
153 |
message_draw = ""; |
154 |
increase = global.text_speed; |
155 |
characters = 0; |
156 |
hold = 0; |
157 |
message_length = string_length(message[message_current]); |
158 |
script_execute(scr_generate_text_counters); |
159 |
circle_text_angle = global.circle_text_angle_default; |
160 |
circle_text_angle_direction = 1; |