1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
if (global.battle_enemy_name == "sweet corn duo") |
5 |
{ |
6 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
7 |
{ |
8 |
message[0] = "What was#that#sound?"; |
9 |
message_end = 0; |
10 |
} |
11 |
else |
12 |
{ |
13 |
execute_normal = true; |
14 |
} |
15 |
} |
16 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
17 |
{ |
18 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
19 |
{ |
20 |
text_effect = "circle"; |
21 |
message[0] = "*oblivious#squeak*"; |
22 |
message_end = 0; |
23 |
} |
24 |
else |
25 |
{ |
26 |
execute_normal = true; |
27 |
} |
28 |
} |
29 |
else |
30 |
{ |
31 |
execute_normal = true; |
32 |
} |
33 |
if (execute_normal == true) |
34 |
{ |
35 |
if (global.last_action_selected == "Action 1 Low HP") |
36 |
{ |
37 |
message[0] = "W-whatever#makes you#happy."; |
38 |
message_end = 0; |
39 |
} |
40 |
else if (global.last_action_selected == "Action 1 Message 0") |
41 |
{ |
42 |
if (global.action_1_selected_count >= 3) |
43 |
{ |
44 |
message[0] = "Now#you're#just#invading#my space."; |
45 |
message_end = 0; |
46 |
} |
47 |
else if (global.action_1_selected_count >= 2) |
48 |
{ |
49 |
message[0] = "Whatever#makes you#happy! I#suppose..."; |
50 |
message_end = 0; |
51 |
} |
52 |
else if (global.action_1_selected_count >= 1) |
53 |
{ |
54 |
message[0] = "Whatever#makes you#happy!"; |
55 |
message_end = 0; |
56 |
} |
57 |
} |
58 |
else if (global.last_action_selected == "Action 2 Low HP") |
59 |
{ |
60 |
message[0] = "I can't#feel your#love."; |
61 |
message_end = 0; |
62 |
} |
63 |
else if (global.last_action_selected == "Action 2 Message 0") |
64 |
{ |
65 |
random_number = irandom_range(0, 1); |
66 |
if (random_number == 0) |
67 |
{ |
68 |
message[0] = "I love#hugs! <3"; |
69 |
message_end = 0; |
70 |
} |
71 |
else if (random_number == 1) |
72 |
{ |
73 |
message[0] = "I'm#feelin'#the love~"; |
74 |
message_end = 0; |
75 |
} |
76 |
} |
77 |
else if (global.last_action_selected == "Action 3 Low HP") |
78 |
{ |
79 |
message[0] = "I don't#want#anything#but a#smile."; |
80 |
message_end = 0; |
81 |
} |
82 |
else if (global.last_action_selected == "Action 3 Message 0") |
83 |
{ |
84 |
if (global.item_gift == "Candy Corn") |
85 |
{ |
86 |
message[0] = "REALLY?!?"; |
87 |
message_end = 0; |
88 |
} |
89 |
else if (global.item_gift == "Corn Dog") |
90 |
{ |
91 |
text_effect = "circle"; |
92 |
message[0] = "*bark*#*bark*"; |
93 |
message_end = 0; |
94 |
} |
95 |
else if (global.item_gift == "Nothing") |
96 |
{ |
97 |
message[0] = "It's the#thought#that#counts!"; |
98 |
message_end = 0; |
99 |
} |
100 |
} |
101 |
else if (global.enemy_low_hp == true) |
102 |
{ |
103 |
random_number = irandom_range(0, 1); |
104 |
if (random_number == 0) |
105 |
{ |
106 |
message[0] = "Why#aren't#you#happy?"; |
107 |
message_end = 0; |
108 |
} |
109 |
else if (random_number == 1) |
110 |
{ |
111 |
message[0] = "I feel...#hurt."; |
112 |
message_end = 0; |
113 |
} |
114 |
} |
115 |
else |
116 |
{ |
117 |
if (global.battle_enemy_name == "sweet corn duo") |
118 |
{ |
119 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
120 |
{ |
121 |
random_number = irandom_range(0, 2); |
122 |
if (random_number == 0) |
123 |
{ |
124 |
message[0] = "I love#you so#much <3"; |
125 |
message_end = 0; |
126 |
} |
127 |
else if (random_number == 1) |
128 |
{ |
129 |
message[0] = "You're so#sweet <3"; |
130 |
message_end = 0; |
131 |
} |
132 |
else if (random_number == 2) |
133 |
{ |
134 |
message[0] = "A hug is#the best#medicine!"; |
135 |
message_end = 0; |
136 |
} |
137 |
} |
138 |
else |
139 |
{ |
140 |
execute_random = true; |
141 |
} |
142 |
} |
143 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
144 |
{ |
145 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
146 |
{ |
147 |
random_number = irandom_range(0, 1); |
148 |
if (random_number == 0) |
149 |
{ |
150 |
message[0] = "Friend?"; |
151 |
message_end = 0; |
152 |
} |
153 |
else if (random_number == 1) |
154 |
{ |
155 |
text_effect = "circle"; |
156 |
message[0] = "*hums#along#with the#music*"; |
157 |
message_end = 0; |
158 |
} |
159 |
} |
160 |
else |
161 |
{ |
162 |
execute_random = true; |
163 |
} |
164 |
} |
165 |
else |
166 |
{ |
167 |
execute_random = true; |
168 |
} |
169 |
if (execute_random == true) |
170 |
{ |
171 |
random_number = irandom_range(0, 3); |
172 |
if (random_number == 0) |
173 |
{ |
174 |
message[0] = "You're#doing#great,#Sweetie!"; |
175 |
message_end = 0; |
176 |
} |
177 |
else if (random_number == 1) |
178 |
{ |
179 |
text_effect = "circle"; |
180 |
message[0] = "*squeak*#*squeak*"; |
181 |
message_end = 0; |
182 |
} |
183 |
else if (random_number == 2) |
184 |
{ |
185 |
message[0] = "You can#do this!"; |
186 |
message_end = 0; |
187 |
} |
188 |
else if (random_number == 3) |
189 |
{ |
190 |
message[0] = "Remember,#I always#love you!#<3"; |
191 |
message_end = 0; |
192 |
} |
193 |
} |
194 |
} |
195 |
} |
196 |
message_current = 0; |
197 |
message_draw = ""; |
198 |
increase = global.text_speed; |
199 |
characters = 0; |
200 |
hold = 0; |
201 |
message_length = string_length(message[message_current]); |
202 |
script_execute(scr_generate_text_counters); |
203 |
circle_text_angle = global.circle_text_angle_default; |
204 |
circle_text_angle_direction = 1; |