| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
if (global.battle_enemy_name == "sweet corn duo") |
| 5 |
{ |
| 6 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
| 7 |
{ |
| 8 |
message[0] = "What was#that#sound?"; |
| 9 |
message_end = 0; |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
execute_normal = true; |
| 14 |
} |
| 15 |
} |
| 16 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
| 17 |
{ |
| 18 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
| 19 |
{ |
| 20 |
text_effect = "circle"; |
| 21 |
message[0] = "*oblivious#squeak*"; |
| 22 |
message_end = 0; |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
execute_normal = true; |
| 27 |
} |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
execute_normal = true; |
| 32 |
} |
| 33 |
if (execute_normal == true) |
| 34 |
{ |
| 35 |
if (global.last_action_selected == "Action 1 Low HP") |
| 36 |
{ |
| 37 |
message[0] = "W-whatever#makes you#happy."; |
| 38 |
message_end = 0; |
| 39 |
} |
| 40 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 41 |
{ |
| 42 |
if (global.action_1_selected_count >= 3) |
| 43 |
{ |
| 44 |
message[0] = "Now#you're#just#invading#my space."; |
| 45 |
message_end = 0; |
| 46 |
} |
| 47 |
else if (global.action_1_selected_count >= 2) |
| 48 |
{ |
| 49 |
message[0] = "Whatever#makes you#happy! I#suppose..."; |
| 50 |
message_end = 0; |
| 51 |
} |
| 52 |
else if (global.action_1_selected_count >= 1) |
| 53 |
{ |
| 54 |
message[0] = "Whatever#makes you#happy!"; |
| 55 |
message_end = 0; |
| 56 |
} |
| 57 |
} |
| 58 |
else if (global.last_action_selected == "Action 2 Low HP") |
| 59 |
{ |
| 60 |
message[0] = "I can't#feel your#love."; |
| 61 |
message_end = 0; |
| 62 |
} |
| 63 |
else if (global.last_action_selected == "Action 2 Message 0") |
| 64 |
{ |
| 65 |
random_number = irandom_range(0, 1); |
| 66 |
if (random_number == 0) |
| 67 |
{ |
| 68 |
message[0] = "I love#hugs! <3"; |
| 69 |
message_end = 0; |
| 70 |
} |
| 71 |
else if (random_number == 1) |
| 72 |
{ |
| 73 |
message[0] = "I'm#feelin'#the love~"; |
| 74 |
message_end = 0; |
| 75 |
} |
| 76 |
} |
| 77 |
else if (global.last_action_selected == "Action 3 Low HP") |
| 78 |
{ |
| 79 |
message[0] = "I don't#want#anything#but a#smile."; |
| 80 |
message_end = 0; |
| 81 |
} |
| 82 |
else if (global.last_action_selected == "Action 3 Message 0") |
| 83 |
{ |
| 84 |
if (global.item_gift == "Candy Corn") |
| 85 |
{ |
| 86 |
message[0] = "REALLY?!?"; |
| 87 |
message_end = 0; |
| 88 |
} |
| 89 |
else if (global.item_gift == "Corn Dog") |
| 90 |
{ |
| 91 |
text_effect = "circle"; |
| 92 |
message[0] = "*bark*#*bark*"; |
| 93 |
message_end = 0; |
| 94 |
} |
| 95 |
else if (global.item_gift == "Nothing") |
| 96 |
{ |
| 97 |
message[0] = "It's the#thought#that#counts!"; |
| 98 |
message_end = 0; |
| 99 |
} |
| 100 |
} |
| 101 |
else if (global.enemy_low_hp == true) |
| 102 |
{ |
| 103 |
random_number = irandom_range(0, 1); |
| 104 |
if (random_number == 0) |
| 105 |
{ |
| 106 |
message[0] = "Why#aren't#you#happy?"; |
| 107 |
message_end = 0; |
| 108 |
} |
| 109 |
else if (random_number == 1) |
| 110 |
{ |
| 111 |
message[0] = "I feel...#hurt."; |
| 112 |
message_end = 0; |
| 113 |
} |
| 114 |
} |
| 115 |
else |
| 116 |
{ |
| 117 |
if (global.battle_enemy_name == "sweet corn duo") |
| 118 |
{ |
| 119 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
| 120 |
{ |
| 121 |
random_number = irandom_range(0, 2); |
| 122 |
if (random_number == 0) |
| 123 |
{ |
| 124 |
message[0] = "I love#you so#much <3"; |
| 125 |
message_end = 0; |
| 126 |
} |
| 127 |
else if (random_number == 1) |
| 128 |
{ |
| 129 |
message[0] = "You're so#sweet <3"; |
| 130 |
message_end = 0; |
| 131 |
} |
| 132 |
else if (random_number == 2) |
| 133 |
{ |
| 134 |
message[0] = "A hug is#the best#medicine!"; |
| 135 |
message_end = 0; |
| 136 |
} |
| 137 |
} |
| 138 |
else |
| 139 |
{ |
| 140 |
execute_random = true; |
| 141 |
} |
| 142 |
} |
| 143 |
else if (global.battle_enemy_name == "sweet corn penilla duo") |
| 144 |
{ |
| 145 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
| 146 |
{ |
| 147 |
random_number = irandom_range(0, 1); |
| 148 |
if (random_number == 0) |
| 149 |
{ |
| 150 |
message[0] = "Friend?"; |
| 151 |
message_end = 0; |
| 152 |
} |
| 153 |
else if (random_number == 1) |
| 154 |
{ |
| 155 |
text_effect = "circle"; |
| 156 |
message[0] = "*hums#along#with the#music*"; |
| 157 |
message_end = 0; |
| 158 |
} |
| 159 |
} |
| 160 |
else |
| 161 |
{ |
| 162 |
execute_random = true; |
| 163 |
} |
| 164 |
} |
| 165 |
else |
| 166 |
{ |
| 167 |
execute_random = true; |
| 168 |
} |
| 169 |
if (execute_random == true) |
| 170 |
{ |
| 171 |
random_number = irandom_range(0, 3); |
| 172 |
if (random_number == 0) |
| 173 |
{ |
| 174 |
message[0] = "You're#doing#great,#Sweetie!"; |
| 175 |
message_end = 0; |
| 176 |
} |
| 177 |
else if (random_number == 1) |
| 178 |
{ |
| 179 |
text_effect = "circle"; |
| 180 |
message[0] = "*squeak*#*squeak*"; |
| 181 |
message_end = 0; |
| 182 |
} |
| 183 |
else if (random_number == 2) |
| 184 |
{ |
| 185 |
message[0] = "You can#do this!"; |
| 186 |
message_end = 0; |
| 187 |
} |
| 188 |
else if (random_number == 3) |
| 189 |
{ |
| 190 |
message[0] = "Remember,#I always#love you!#<3"; |
| 191 |
message_end = 0; |
| 192 |
} |
| 193 |
} |
| 194 |
} |
| 195 |
} |
| 196 |
message_current = 0; |
| 197 |
message_draw = ""; |
| 198 |
increase = global.text_speed; |
| 199 |
characters = 0; |
| 200 |
hold = 0; |
| 201 |
message_length = string_length(message[message_current]); |
| 202 |
script_execute(scr_generate_text_counters); |
| 203 |
circle_text_angle = global.circle_text_angle_default; |
| 204 |
circle_text_angle_direction = 1; |