Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_sweet_corn_a_Create_0

(view raw script w/o annotations or w/e)
1
execute_normal = false;
2
execute_random = false;
3
text_effect = "twitchy";
4
if (global.battle_enemy_name == "sweet corn duo")
5
{
6
    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
7
    {
8
        message[0] = "What was#that#sound?";
9
        message_end = 0;
10
    }
11
    else
12
    {
13
        execute_normal = true;
14
    }
15
}
16
else if (global.battle_enemy_name == "sweet corn penilla duo")
17
{
18
    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
19
    {
20
        text_effect = "circle";
21
        message[0] = "*oblivious#squeak*";
22
        message_end = 0;
23
    }
24
    else
25
    {
26
        execute_normal = true;
27
    }
28
}
29
else
30
{
31
    execute_normal = true;
32
}
33
if (execute_normal == true)
34
{
35
    if (global.last_action_selected == "Action 1 Low HP")
36
    {
37
        message[0] = "W-whatever#makes you#happy.";
38
        message_end = 0;
39
    }
40
    else if (global.last_action_selected == "Action 1 Message 0")
41
    {
42
        if (global.action_1_selected_count >= 3)
43
        {
44
            message[0] = "Now#you're#just#invading#my space.";
45
            message_end = 0;
46
        }
47
        else if (global.action_1_selected_count >= 2)
48
        {
49
            message[0] = "Whatever#makes you#happy! I#suppose...";
50
            message_end = 0;
51
        }
52
        else if (global.action_1_selected_count >= 1)
53
        {
54
            message[0] = "Whatever#makes you#happy!";
55
            message_end = 0;
56
        }
57
    }
58
    else if (global.last_action_selected == "Action 2 Low HP")
59
    {
60
        message[0] = "I can't#feel your#love.";
61
        message_end = 0;
62
    }
63
    else if (global.last_action_selected == "Action 2 Message 0")
64
    {
65
        random_number = irandom_range(0, 1);
66
        if (random_number == 0)
67
        {
68
            message[0] = "I love#hugs! <3";
69
            message_end = 0;
70
        }
71
        else if (random_number == 1)
72
        {
73
            message[0] = "I'm#feelin'#the love~";
74
            message_end = 0;
75
        }
76
    }
77
    else if (global.last_action_selected == "Action 3 Low HP")
78
    {
79
        message[0] = "I don't#want#anything#but a#smile.";
80
        message_end = 0;
81
    }
82
    else if (global.last_action_selected == "Action 3 Message 0")
83
    {
84
        if (global.item_gift == "Candy Corn")
85
        {
86
            message[0] = "REALLY?!?";
87
            message_end = 0;
88
        }
89
        else if (global.item_gift == "Corn Dog")
90
        {
91
            text_effect = "circle";
92
            message[0] = "*bark*#*bark*";
93
            message_end = 0;
94
        }
95
        else if (global.item_gift == "Nothing")
96
        {
97
            message[0] = "It's the#thought#that#counts!";
98
            message_end = 0;
99
        }
100
    }
101
    else if (global.enemy_low_hp == true)
102
    {
103
        random_number = irandom_range(0, 1);
104
        if (random_number == 0)
105
        {
106
            message[0] = "Why#aren't#you#happy?";
107
            message_end = 0;
108
        }
109
        else if (random_number == 1)
110
        {
111
            message[0] = "I feel...#hurt.";
112
            message_end = 0;
113
        }
114
    }
115
    else
116
    {
117
        if (global.battle_enemy_name == "sweet corn duo")
118
        {
119
            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
120
            {
121
                random_number = irandom_range(0, 2);
122
                if (random_number == 0)
123
                {
124
                    message[0] = "I love#you so#much <3";
125
                    message_end = 0;
126
                }
127
                else if (random_number == 1)
128
                {
129
                    message[0] = "You're so#sweet <3";
130
                    message_end = 0;
131
                }
132
                else if (random_number == 2)
133
                {
134
                    message[0] = "A hug is#the best#medicine!";
135
                    message_end = 0;
136
                }
137
            }
138
            else
139
            {
140
                execute_random = true;
141
            }
142
        }
143
        else if (global.battle_enemy_name == "sweet corn penilla duo")
144
        {
145
            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
146
            {
147
                random_number = irandom_range(0, 1);
148
                if (random_number == 0)
149
                {
150
                    message[0] = "Friend?";
151
                    message_end = 0;
152
                }
153
                else if (random_number == 1)
154
                {
155
                    text_effect = "circle";
156
                    message[0] = "*hums#along#with the#music*";
157
                    message_end = 0;
158
                }
159
            }
160
            else
161
            {
162
                execute_random = true;
163
            }
164
        }
165
        else
166
        {
167
            execute_random = true;
168
        }
169
        if (execute_random == true)
170
        {
171
            random_number = irandom_range(0, 3);
172
            if (random_number == 0)
173
            {
174
                message[0] = "You're#doing#great,#Sweetie!";
175
                message_end = 0;
176
            }
177
            else if (random_number == 1)
178
            {
179
                text_effect = "circle";
180
                message[0] = "*squeak*#*squeak*";
181
                message_end = 0;
182
            }
183
            else if (random_number == 2)
184
            {
185
                message[0] = "You can#do this!";
186
                message_end = 0;
187
            }
188
            else if (random_number == 3)
189
            {
190
                message[0] = "Remember,#I always#love you!#<3";
191
                message_end = 0;
192
            }
193
        }
194
    }
195
}
196
message_current = 0;
197
message_draw = "";
198
increase = global.text_speed;
199
characters = 0;
200
hold = 0;
201
message_length = string_length(message[message_current]);
202
script_execute(scr_generate_text_counters);
203
circle_text_angle = global.circle_text_angle_default;
204
circle_text_angle_direction = 1;