1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
if (global.battle_enemy_name == "sweet corn duo") |
5 |
{ |
6 |
if (global.enemy_dead == true && global.fight_number == 1 && global.battle_menu_number == 1) |
7 |
{ |
8 |
message[0] = "What was#that#sound?"; |
9 |
message_end = 0; |
10 |
} |
11 |
else |
12 |
{ |
13 |
execute_normal = true; |
14 |
} |
15 |
} |
16 |
else |
17 |
{ |
18 |
execute_normal = true; |
19 |
} |
20 |
if (execute_normal == true) |
21 |
{ |
22 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
23 |
{ |
24 |
message[0] = "W-whatever#makes you#happy."; |
25 |
message_end = 0; |
26 |
} |
27 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
28 |
{ |
29 |
if (global.action_1_selected_count_2 >= 3) |
30 |
{ |
31 |
message[0] = "Now#you're#just#invading#my space."; |
32 |
message_end = 0; |
33 |
} |
34 |
else if (global.action_1_selected_count_2 >= 2) |
35 |
{ |
36 |
message[0] = "Whatever#makes you#happy! I#suppose..."; |
37 |
message_end = 0; |
38 |
} |
39 |
else if (global.action_1_selected_count_2 >= 1) |
40 |
{ |
41 |
message[0] = "Whatever#makes you#happy!"; |
42 |
message_end = 0; |
43 |
} |
44 |
} |
45 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
46 |
{ |
47 |
message[0] = "I can't#feel your#love."; |
48 |
message_end = 0; |
49 |
} |
50 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
51 |
{ |
52 |
random_number = irandom_range(0, 1); |
53 |
if (random_number == 0) |
54 |
{ |
55 |
message[0] = "I love#hugs! <3"; |
56 |
message_end = 0; |
57 |
} |
58 |
else if (random_number == 1) |
59 |
{ |
60 |
message[0] = "I'm#feelin'#the love~"; |
61 |
message_end = 0; |
62 |
} |
63 |
} |
64 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
65 |
{ |
66 |
message[0] = "I don't#want#anything#but a#smile."; |
67 |
message_end = 0; |
68 |
} |
69 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
70 |
{ |
71 |
if (global.item_gift == "Candy Corn") |
72 |
{ |
73 |
message[0] = "REALLY?!?"; |
74 |
message_end = 0; |
75 |
} |
76 |
else if (global.item_gift == "Corn Dog") |
77 |
{ |
78 |
text_effect = "circle"; |
79 |
message[0] = "*bark*#*bark*"; |
80 |
message_end = 0; |
81 |
} |
82 |
else if (global.item_gift == "Nothing") |
83 |
{ |
84 |
message[0] = "It's the#thought#that#counts!"; |
85 |
message_end = 0; |
86 |
} |
87 |
} |
88 |
else if (global.enemy_low_hp_2 == true) |
89 |
{ |
90 |
random_number = irandom_range(0, 1); |
91 |
if (random_number == 0) |
92 |
{ |
93 |
message[0] = "Why#aren't#you#happy?"; |
94 |
message_end = 0; |
95 |
} |
96 |
else if (random_number == 1) |
97 |
{ |
98 |
message[0] = "I feel...#hurt."; |
99 |
message_end = 0; |
100 |
} |
101 |
} |
102 |
else |
103 |
{ |
104 |
if (global.battle_enemy_name == "sweet corn duo") |
105 |
{ |
106 |
if ((global.enemy_dead + global.enemy_spared) < 1) |
107 |
{ |
108 |
random_number = irandom_range(0, 2); |
109 |
if (random_number == 0) |
110 |
{ |
111 |
message[0] = "I love#you so#much <3"; |
112 |
message_end = 0; |
113 |
} |
114 |
else if (random_number == 1) |
115 |
{ |
116 |
message[0] = "You're so#sweet <3"; |
117 |
message_end = 0; |
118 |
} |
119 |
else if (random_number == 2) |
120 |
{ |
121 |
message[0] = "A hug is#the best#medicine!"; |
122 |
message_end = 0; |
123 |
} |
124 |
} |
125 |
else |
126 |
{ |
127 |
execute_random = true; |
128 |
} |
129 |
} |
130 |
else |
131 |
{ |
132 |
execute_random = true; |
133 |
} |
134 |
if (execute_random == true) |
135 |
{ |
136 |
random_number = irandom_range(0, 3); |
137 |
if (random_number == 0) |
138 |
{ |
139 |
message[0] = "You're#doing#great,#Sweetie!"; |
140 |
message_end = 0; |
141 |
} |
142 |
else if (random_number == 1) |
143 |
{ |
144 |
text_effect = "circle"; |
145 |
message[0] = "*squeak*#*squeak*"; |
146 |
message_end = 0; |
147 |
} |
148 |
else if (random_number == 2) |
149 |
{ |
150 |
message[0] = "You can#do this!"; |
151 |
message_end = 0; |
152 |
} |
153 |
else if (random_number == 3) |
154 |
{ |
155 |
message[0] = "Remember,#I always#love you!#<3"; |
156 |
message_end = 0; |
157 |
} |
158 |
} |
159 |
} |
160 |
} |
161 |
message_current = 0; |
162 |
message_draw = ""; |
163 |
increase = global.text_speed; |
164 |
characters = 0; |
165 |
hold = 0; |
166 |
message_length = string_length(message[message_current]); |
167 |
script_execute(scr_generate_text_counters); |
168 |
circle_text_angle = global.circle_text_angle_default; |
169 |
circle_text_angle_direction = 1; |