| 1 |
execute_normal = true; |
| 2 |
execute_random = false; |
| 3 |
text_effect = "twitchy"; |
| 4 |
text_effect_2 = "twitchy"; |
| 5 |
color_count = 0; |
| 6 |
random_message = 0; |
| 7 |
if (execute_normal == true) |
| 8 |
{ |
| 9 |
if (global.enemy_low_hp == true) |
| 10 |
{ |
| 11 |
if (global.last_action_selected == "Action 1 Message 0") |
| 12 |
message[0] = "Th.i>s is- my#f-f-favorite shoOw/"; |
| 13 |
else if (global.last_action_selected == "Action 3 Message 0" || global.last_action_selected == "Action 3 Message 1") |
| 14 |
message[0] = "/NeEd s[ome#Maint/enan-ce . ,,"; |
| 15 |
else |
| 16 |
message[0] = "T/Time to;?#Go on coMmercial#break. ... ."; |
| 17 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
| 18 |
message_end = 0; |
| 19 |
} |
| 20 |
else if (global.last_action_selected == "Action 1 Message 0") |
| 21 |
{ |
| 22 |
random_message = irandom_range(0, 1); |
| 23 |
switch (random_message) |
| 24 |
{ |
| 25 |
case 0: |
| 26 |
message[0] = "What are you#staring at?"; |
| 27 |
break; |
| 28 |
case 1: |
| 29 |
message[0] = "There's nothing#on yet!"; |
| 30 |
break; |
| 31 |
} |
| 32 |
message_end = 0; |
| 33 |
} |
| 34 |
else if (global.last_action_selected == "Action 1 Message 1") |
| 35 |
{ |
| 36 |
random_message = irandom_range(0, 1); |
| 37 |
switch (random_message) |
| 38 |
{ |
| 39 |
case 0: |
| 40 |
message[0] = "Oh! Check#this out!"; |
| 41 |
break; |
| 42 |
case 1: |
| 43 |
message[0] = "Here comes the#best part!"; |
| 44 |
break; |
| 45 |
} |
| 46 |
message_end = 0; |
| 47 |
} |
| 48 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
| 49 |
{ |
| 50 |
random_message = irandom_range(0, 1); |
| 51 |
switch (random_message) |
| 52 |
{ |
| 53 |
case 0: |
| 54 |
message[0] = "Am... Am I#boring you?"; |
| 55 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
| 56 |
break; |
| 57 |
case 1: |
| 58 |
message[0] = "Hey, buddy!#I'm still here!"; |
| 59 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
| 60 |
break; |
| 61 |
} |
| 62 |
message_end = 0; |
| 63 |
} |
| 64 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
| 65 |
{ |
| 66 |
random_message = irandom_range(0, 1); |
| 67 |
switch (random_message) |
| 68 |
{ |
| 69 |
case 0: |
| 70 |
message[0] = "Just what#I needed!"; |
| 71 |
break; |
| 72 |
case 1: |
| 73 |
message[0] = "Whoa, hey!#I'm picking#something up!"; |
| 74 |
break; |
| 75 |
} |
| 76 |
obj_tellyvis_body_a.tellyvis_face_next = 2544; |
| 77 |
message_end = 0; |
| 78 |
} |
| 79 |
else if (global.last_action_selected_3 == "Action 3 Message 1") |
| 80 |
{ |
| 81 |
random_message = irandom_range(0, 1); |
| 82 |
switch (random_message) |
| 83 |
{ |
| 84 |
case 0: |
| 85 |
message[0] = "They're good#where they are!"; |
| 86 |
break; |
| 87 |
case 1: |
| 88 |
message[0] = "Hey, don't ruin#my electrical#flow!"; |
| 89 |
break; |
| 90 |
} |
| 91 |
message_end = 0; |
| 92 |
} |
| 93 |
else |
| 94 |
{ |
| 95 |
execute_random = true; |
| 96 |
} |
| 97 |
if (execute_random == true) |
| 98 |
{ |
| 99 |
random_number = irandom_range(0, 3); |
| 100 |
if (random_number == 0) |
| 101 |
{ |
| 102 |
message[0] = "Don't touch that#dial! Seriously,#I'll hurt you."; |
| 103 |
message_end = 0; |
| 104 |
} |
| 105 |
else if (random_number == 1) |
| 106 |
{ |
| 107 |
message[0] = "I live life in#glorious standard#definition!#Nothing better!"; |
| 108 |
obj_tellyvis_body_a.tellyvis_face_next = 2544; |
| 109 |
message_end = 0; |
| 110 |
} |
| 111 |
else if (random_number == 2) |
| 112 |
{ |
| 113 |
message[0] = "Never take#advice from#Vis. He's#a mouthful!"; |
| 114 |
message_end = 0; |
| 115 |
} |
| 116 |
else if (random_number == 3) |
| 117 |
{ |
| 118 |
message[0] = "Network TV? Yeah,#I do the work,#and they net#the profits!"; |
| 119 |
message_end = 0; |
| 120 |
} |
| 121 |
} |
| 122 |
} |
| 123 |
message_current = 0; |
| 124 |
message_draw = ""; |
| 125 |
increase = global.text_speed; |
| 126 |
characters = 0; |
| 127 |
hold = 0; |
| 128 |
message_length = string_length(message[message_current]); |
| 129 |
script_execute(scr_generate_text_counters); |
| 130 |
circle_text_angle = global.circle_text_angle_default; |
| 131 |
circle_text_angle_direction = 1; |