1 |
execute_normal = true; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
random_message = 0; |
7 |
if (execute_normal == true) |
8 |
{ |
9 |
if (global.enemy_low_hp == true) |
10 |
{ |
11 |
if (global.last_action_selected == "Action 1 Message 0") |
12 |
message[0] = "Th.i>s is- my#f-f-favorite shoOw/"; |
13 |
else if (global.last_action_selected == "Action 3 Message 0" || global.last_action_selected == "Action 3 Message 1") |
14 |
message[0] = "/NeEd s[ome#Maint/enan-ce . ,,"; |
15 |
else |
16 |
message[0] = "T/Time to;?#Go on coMmercial#break. ... ."; |
17 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
18 |
message_end = 0; |
19 |
} |
20 |
else if (global.last_action_selected == "Action 1 Message 0") |
21 |
{ |
22 |
random_message = irandom_range(0, 1); |
23 |
switch (random_message) |
24 |
{ |
25 |
case 0: |
26 |
message[0] = "What are you#staring at?"; |
27 |
break; |
28 |
case 1: |
29 |
message[0] = "There's nothing#on yet!"; |
30 |
break; |
31 |
} |
32 |
message_end = 0; |
33 |
} |
34 |
else if (global.last_action_selected == "Action 1 Message 1") |
35 |
{ |
36 |
random_message = irandom_range(0, 1); |
37 |
switch (random_message) |
38 |
{ |
39 |
case 0: |
40 |
message[0] = "Oh! Check#this out!"; |
41 |
break; |
42 |
case 1: |
43 |
message[0] = "Here comes the#best part!"; |
44 |
break; |
45 |
} |
46 |
message_end = 0; |
47 |
} |
48 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
49 |
{ |
50 |
random_message = irandom_range(0, 1); |
51 |
switch (random_message) |
52 |
{ |
53 |
case 0: |
54 |
message[0] = "Am... Am I#boring you?"; |
55 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
56 |
break; |
57 |
case 1: |
58 |
message[0] = "Hey, buddy!#I'm still here!"; |
59 |
obj_tellyvis_body_a.tellyvis_face_next = 3787; |
60 |
break; |
61 |
} |
62 |
message_end = 0; |
63 |
} |
64 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
65 |
{ |
66 |
random_message = irandom_range(0, 1); |
67 |
switch (random_message) |
68 |
{ |
69 |
case 0: |
70 |
message[0] = "Just what#I needed!"; |
71 |
break; |
72 |
case 1: |
73 |
message[0] = "Whoa, hey!#I'm picking#something up!"; |
74 |
break; |
75 |
} |
76 |
obj_tellyvis_body_a.tellyvis_face_next = 2544; |
77 |
message_end = 0; |
78 |
} |
79 |
else if (global.last_action_selected_3 == "Action 3 Message 1") |
80 |
{ |
81 |
random_message = irandom_range(0, 1); |
82 |
switch (random_message) |
83 |
{ |
84 |
case 0: |
85 |
message[0] = "They're good#where they are!"; |
86 |
break; |
87 |
case 1: |
88 |
message[0] = "Hey, don't ruin#my electrical#flow!"; |
89 |
break; |
90 |
} |
91 |
message_end = 0; |
92 |
} |
93 |
else |
94 |
{ |
95 |
execute_random = true; |
96 |
} |
97 |
if (execute_random == true) |
98 |
{ |
99 |
random_number = irandom_range(0, 3); |
100 |
if (random_number == 0) |
101 |
{ |
102 |
message[0] = "Don't touch that#dial! Seriously,#I'll hurt you."; |
103 |
message_end = 0; |
104 |
} |
105 |
else if (random_number == 1) |
106 |
{ |
107 |
message[0] = "I live life in#glorious standard#definition!#Nothing better!"; |
108 |
obj_tellyvis_body_a.tellyvis_face_next = 2544; |
109 |
message_end = 0; |
110 |
} |
111 |
else if (random_number == 2) |
112 |
{ |
113 |
message[0] = "Never take#advice from#Vis. He's#a mouthful!"; |
114 |
message_end = 0; |
115 |
} |
116 |
else if (random_number == 3) |
117 |
{ |
118 |
message[0] = "Network TV? Yeah,#I do the work,#and they net#the profits!"; |
119 |
message_end = 0; |
120 |
} |
121 |
} |
122 |
} |
123 |
message_current = 0; |
124 |
message_draw = ""; |
125 |
increase = global.text_speed; |
126 |
characters = 0; |
127 |
hold = 0; |
128 |
message_length = string_length(message[message_current]); |
129 |
script_execute(scr_generate_text_counters); |
130 |
circle_text_angle = global.circle_text_angle_default; |
131 |
circle_text_angle_direction = 1; |