| 1 |
execute_normal = false; |
| 2 |
execute_random = false; |
| 3 |
if (global.battle_enemy_name == "trihecta separated") |
| 4 |
{ |
| 5 |
if (((global.enemy_dead_2 == true && global.fight_number == 2) || (global.enemy_dead_3 == true && global.fight_number == 3)) && global.battle_menu_number == 1) |
| 6 |
{ |
| 7 |
random_number = irandom_range(0, 2); |
| 8 |
if (random_number == 0) |
| 9 |
{ |
| 10 |
message[0] = "NO!!"; |
| 11 |
message_end = 0; |
| 12 |
} |
| 13 |
else if (random_number == 1) |
| 14 |
{ |
| 15 |
message[0] = "Please, no!"; |
| 16 |
message_end = 0; |
| 17 |
} |
| 18 |
else if (random_number == 2) |
| 19 |
{ |
| 20 |
message[0] = "That was my#sibling!"; |
| 21 |
message_end = 0; |
| 22 |
} |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
execute_normal = true; |
| 27 |
} |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
execute_normal = true; |
| 32 |
} |
| 33 |
if (execute_normal == true) |
| 34 |
{ |
| 35 |
if (global.last_action_selected == "Action 1 Message 0") |
| 36 |
{ |
| 37 |
message[0] = "What's so funny?"; |
| 38 |
message_end = 0; |
| 39 |
} |
| 40 |
else if (global.last_action_selected == "Action 3 Message 0") |
| 41 |
{ |
| 42 |
message[0] = "We have our#disagreements,#but you are my#pals."; |
| 43 |
message_end = 0; |
| 44 |
} |
| 45 |
else if (global.enemy_low_hp == true) |
| 46 |
{ |
| 47 |
random_number = irandom_range(0, 4); |
| 48 |
if (random_number == 0) |
| 49 |
{ |
| 50 |
message[0] = "I need to run#away."; |
| 51 |
message_end = 0; |
| 52 |
} |
| 53 |
else if (random_number == 1) |
| 54 |
{ |
| 55 |
message[0] = "Why..."; |
| 56 |
message_end = 0; |
| 57 |
} |
| 58 |
else if (random_number == 2) |
| 59 |
{ |
| 60 |
message[0] = "This wasn't#supposed to#happen..."; |
| 61 |
message_end = 0; |
| 62 |
} |
| 63 |
else if (random_number == 3) |
| 64 |
{ |
| 65 |
message[0] = "Now I know why#we shouldn't#separate..."; |
| 66 |
message_end = 0; |
| 67 |
} |
| 68 |
else if (random_number == 4) |
| 69 |
{ |
| 70 |
message[0] = "Oww..."; |
| 71 |
message_end = 0; |
| 72 |
} |
| 73 |
} |
| 74 |
else |
| 75 |
{ |
| 76 |
execute_random = true; |
| 77 |
if (execute_random == true) |
| 78 |
{ |
| 79 |
random_number = irandom_range(0, 2); |
| 80 |
if (random_number == 0) |
| 81 |
{ |
| 82 |
message[0] = "Everyone okay?"; |
| 83 |
message_end = 0; |
| 84 |
} |
| 85 |
else if (random_number == 1) |
| 86 |
{ |
| 87 |
message[0] = "I told you this#would happen!"; |
| 88 |
message_end = 0; |
| 89 |
} |
| 90 |
else if (random_number == 2) |
| 91 |
{ |
| 92 |
message[0] = "Any injuries?#Trauma?#Maladies?"; |
| 93 |
message_end = 0; |
| 94 |
} |
| 95 |
} |
| 96 |
} |
| 97 |
} |
| 98 |
message_current = 0; |
| 99 |
message_draw = ""; |
| 100 |
increase = global.text_speed; |
| 101 |
characters = 0; |
| 102 |
hold = 0; |
| 103 |
message_length = string_length(message[message_current]); |
| 104 |
script_execute(scr_generate_text_counters); |