1 |
var battle_enemy_name = global.battle_enemy_name; |
2 |
var game_mode = global.game_mode; |
3 |
script_execute(scr_controls_text); |
4 |
if (key_revert_pressed) |
5 |
{ |
6 |
characters = message_length; |
7 |
message_draw = string_copy(message[message_current], 0, characters); |
8 |
} |
9 |
if (characters < message_length) |
10 |
{ |
11 |
if (counter == 0) |
12 |
{ |
13 |
script_execute(scr_text_increase); |
14 |
script_execute(talking_script); |
15 |
} |
16 |
else |
17 |
{ |
18 |
can_talk = false; |
19 |
} |
20 |
} |
21 |
else |
22 |
{ |
23 |
can_talk = false; |
24 |
if (key_select_pressed) |
25 |
{ |
26 |
if (message_current < message_end) |
27 |
{ |
28 |
message_current += 1; |
29 |
message_length = string_length(message[message_current]); |
30 |
characters = 0; |
31 |
message_draw = ""; |
32 |
} |
33 |
else |
34 |
{ |
35 |
if (game_mode == "yellow") |
36 |
{ |
37 |
if (battle_enemy_name == "dalv") |
38 |
{ |
39 |
if (dialogue_extend == true) |
40 |
{ |
41 |
alarm[0] = 30; |
42 |
} |
43 |
else |
44 |
{ |
45 |
global.enemy_dead = true; |
46 |
audio_play_sound(snd_monster_damage_death, 20, false); |
47 |
} |
48 |
} |
49 |
else if (battle_enemy_name == "martlet genocide") |
50 |
{ |
51 |
instance_create(0, 0, obj_battle_fade_out_screen); |
52 |
} |
53 |
if (battle_enemy_name == "el bailador") |
54 |
{ |
55 |
global.enemy_dead = true; |
56 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
57 |
audio_play_sound(snd_monster_damage_death, 20, false); |
58 |
} |
59 |
else if (battle_enemy_name == "axis") |
60 |
{ |
61 |
global.enemy_dead = true; |
62 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
63 |
audio_play_sound(snd_monster_damage_death, 20, false); |
64 |
} |
65 |
} |
66 |
with (obj_quote_bubble_battle) |
67 |
instance_destroy(); |
68 |
if (dialogue_extend == false) |
69 |
instance_destroy(); |
70 |
} |
71 |
} |
72 |
} |
73 |
script_execute(scr_text_counter); |