| 1 |
var battle_enemy_name = global.battle_enemy_name; |
| 2 |
var game_mode = global.game_mode; |
| 3 |
script_execute(scr_controls_text); |
| 4 |
if (key_revert_pressed) |
| 5 |
{ |
| 6 |
characters = message_length; |
| 7 |
message_draw = string_copy(message[message_current], 0, characters); |
| 8 |
} |
| 9 |
if (characters < message_length) |
| 10 |
{ |
| 11 |
if (counter == 0) |
| 12 |
{ |
| 13 |
script_execute(scr_text_increase); |
| 14 |
script_execute(talking_script); |
| 15 |
} |
| 16 |
else |
| 17 |
{ |
| 18 |
can_talk = false; |
| 19 |
} |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
can_talk = false; |
| 24 |
if (key_select_pressed) |
| 25 |
{ |
| 26 |
if (message_current < message_end) |
| 27 |
{ |
| 28 |
message_current += 1; |
| 29 |
message_length = string_length(message[message_current]); |
| 30 |
characters = 0; |
| 31 |
message_draw = ""; |
| 32 |
} |
| 33 |
else |
| 34 |
{ |
| 35 |
if (game_mode == "yellow") |
| 36 |
{ |
| 37 |
if (battle_enemy_name == "dalv") |
| 38 |
{ |
| 39 |
if (dialogue_extend == true) |
| 40 |
{ |
| 41 |
alarm[0] = 30; |
| 42 |
} |
| 43 |
else |
| 44 |
{ |
| 45 |
global.enemy_dead = true; |
| 46 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 47 |
} |
| 48 |
} |
| 49 |
else if (battle_enemy_name == "martlet genocide") |
| 50 |
{ |
| 51 |
instance_create(0, 0, obj_battle_fade_out_screen); |
| 52 |
} |
| 53 |
if (battle_enemy_name == "el bailador") |
| 54 |
{ |
| 55 |
global.enemy_dead = true; |
| 56 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
| 57 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 58 |
} |
| 59 |
else if (battle_enemy_name == "axis") |
| 60 |
{ |
| 61 |
global.enemy_dead = true; |
| 62 |
instance_create(0, 0, obj_dialogue_battle_win_genocide); |
| 63 |
audio_play_sound(snd_monster_damage_death, 20, false); |
| 64 |
} |
| 65 |
} |
| 66 |
with (obj_quote_bubble_battle) |
| 67 |
instance_destroy(); |
| 68 |
if (dialogue_extend == false) |
| 69 |
instance_destroy(); |
| 70 |
} |
| 71 |
} |
| 72 |
} |
| 73 |
script_execute(scr_text_counter); |