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gml_Object_obj_radio_Other_5

(view raw script w/o annotations or w/e)
1
switch (room)
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{
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    case rm_dunes_18:
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        if (instance_exists(obj_transition))
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        {
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            scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(dynamic_song, 600);
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            audio_sound_gain(current_song, 1, 400);
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        }
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        break;
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}