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gml_Object_obj_raft_cutscene_Draw_0

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if (HOTLAND_TRANSITION)
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    draw_sprite(spr_transition_waterfall, 0, transition_x, __view_get(e__VW.YView, 0));
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if (LAVA_TRANSITION)
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    draw_sprite(spr_transition_hotland, 0, transition_x, __view_get(e__VW.YView, 0));
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if (CAVE_TRANSITION)
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    draw_sprite(spr_transition_cave, 0, transition_x, __view_get(e__VW.YView, 0));
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}