1 | draw_set_alpha(yellow_overlay_alpha); |
2 | with (obj_player_npc) |
3 | { |
4 | shader_set(sh_yellow); |
5 | draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, other.yellow_overlay_alpha); |
6 | shader_reset(); |
7 | } |
8 | draw_set_alpha(1); |