| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        switch (scene)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            case 0:  | 
    
    
    
        | 6 | 
                if (obj_pl.y <= 600)  | 
    
    
    
        | 7 | 
                { | 
    
    
    
        | 8 | 
                    scr_cutscene_start();  | 
    
    
    
        | 9 | 
                    instance_create(obj_pl.x, obj_pl.y, obj_player_npc);  | 
    
    
    
        | 10 | 
                    cutscene_npc_walk(1168, 490, 520, 3, "y", "up");  | 
    
    
    
        | 11 | 
                    var axis = "y";  | 
    
    
    
        | 12 | 
                    if (abs(obj_martlet_follower.y - obj_pl.y) < 10)  | 
    
    
    
        | 13 | 
                        axis = "x";  | 
    
    
    
        | 14 | 
                    cutscene_follower_into_actor();  | 
    
    
    
        | 15 | 
                    cutscene_npc_walk(1164, 460, 520, 3, axis, "up");  | 
    
    
    
        | 16 | 
                    scene = 1;  | 
    
    
    
        | 17 | 
                }  | 
    
    
    
        | 18 | 
                break;  | 
    
    
    
        | 19 | 
            case 1:  | 
    
    
    
        | 20 | 
                cutscene_camera_move(490, 400, 2);  | 
    
    
    
        | 21 | 
                break;  | 
    
    
    
        | 22 | 
            case 2:  | 
    
    
    
        | 23 | 
                cutscene_wait(2);  | 
    
    
    
        | 24 | 
                break;  | 
    
    
    
        | 25 | 
            case 3:  | 
    
    
    
        | 26 | 
                cutscene_dialogue();  | 
    
    
    
        | 27 | 
                with (msg)  | 
    
    
    
        | 28 | 
                { | 
    
    
    
        | 29 | 
                    talker[0] = 1164;  | 
    
    
    
        | 30 | 
                    message[0] = "* Wow... ";  | 
    
    
    
        | 31 | 
                    message[1] = "* I wish Chujin invited#  me over back in the day.";  | 
    
    
    
        | 32 | 
                    message[2] = "* This house is#  incredible... ";  | 
    
    
    
        | 33 | 
                    message[3] = "* Uh-Yeah! Let's get#  inside and see what the#  fuss is about.";  | 
    
    
    
        | 34 | 
                    prt[0] = 333;  | 
    
    
    
        | 35 | 
                    prt[1] = 321;  | 
    
    
    
        | 36 | 
                    prt[2] = 320;  | 
    
    
    
        | 37 | 
                    prt[3] = 328;  | 
    
    
    
        | 38 | 
                    if (message_current == 3)  | 
    
    
    
        | 39 | 
                        obj_martlet_npc.npc_direction = "right";  | 
    
    
    
        | 40 | 
                }  | 
    
    
    
        | 41 | 
                break;  | 
    
    
    
        | 42 | 
            case 4:  | 
    
    
    
        | 43 | 
                cutscene_npc_walk(1164, obj_pl.x, obj_pl.y + 20, 3, "y", "up");  | 
    
    
    
        | 44 | 
                break;  | 
    
    
    
        | 45 | 
            case 5:  | 
    
    
    
        | 46 | 
                cutscene_actor_into_follower();  | 
    
    
    
        | 47 | 
                break;  | 
    
    
    
        | 48 | 
            case 6:  | 
    
    
    
        | 49 | 
                cutscene_camera_move(obj_pl.x, obj_pl.y, 3);  | 
    
    
    
        | 50 | 
                break;  | 
    
    
    
        | 51 | 
            case 7:  | 
    
    
    
        | 52 | 
                cutscene_camera_reset();  | 
    
    
    
        | 53 | 
                break;  | 
    
    
    
        | 54 | 
            case 8:  | 
    
    
    
        | 55 | 
                instance_destroy(obj_player_npc);  | 
    
    
    
        | 56 | 
                cutscene_end();  | 
    
    
    
        | 57 | 
                global.dunes_flag[41] = 2;  | 
    
    
    
        | 58 | 
                break;  | 
    
    
    
        | 59 | 
            case 9:  | 
    
    
    
        | 60 | 
                scr_cutscene_start();  | 
    
    
    
        | 61 | 
                instance_create(obj_pl.x, obj_pl.y, obj_player_npc);  | 
    
    
    
        | 62 | 
                obj_player_npc.image_alpha = 0;  | 
    
    
    
        | 63 | 
                obj_player_npc.npc_direction = "down";  | 
    
    
    
        | 64 | 
                instance_create(obj_pl.x, obj_pl.y, obj_martlet_npc);  | 
    
    
    
        | 65 | 
                obj_martlet_npc.image_alpha = 0;  | 
    
    
    
        | 66 | 
                obj_martlet_npc.npc_direction = "down";  | 
    
    
    
        | 67 | 
                obj_martlet_npc.can_walk = false;  | 
    
    
    
        | 68 | 
                cutscene_camera_freeze(obj_pl.x, obj_pl.y);  | 
    
    
    
        | 69 | 
                break;  | 
    
    
    
        | 70 | 
            case 10:  | 
    
    
    
        | 71 | 
                with (obj_martlet_npc)  | 
    
    
    
        | 72 | 
                { | 
    
    
    
        | 73 | 
                    if (image_alpha < 1)  | 
    
    
    
        | 74 | 
                        image_alpha += 0.1;  | 
    
    
    
        | 75 | 
                    else  | 
    
    
    
        | 76 | 
                        other.scene++;  | 
    
    
    
        | 77 | 
                }  | 
    
    
    
        | 78 | 
                break;  | 
    
    
    
        | 79 | 
            case 11:  | 
    
    
    
        | 80 | 
                cutscene_npc_walk(1164, 470, 445, 3, "y", "down");  | 
    
    
    
        | 81 | 
                break;  | 
    
    
    
        | 82 | 
            case 12:  | 
    
    
    
        | 83 | 
                with (obj_player_npc)  | 
    
    
    
        | 84 | 
                { | 
    
    
    
        | 85 | 
                    if (image_alpha < 1)  | 
    
    
    
        | 86 | 
                        image_alpha += 0.1;  | 
    
    
    
        | 87 | 
                    else  | 
    
    
    
        | 88 | 
                        other.scene++;  | 
    
    
    
        | 89 | 
                }  | 
    
    
    
        | 90 | 
                break;  | 
    
    
    
        | 91 | 
            case 13:  | 
    
    
    
        | 92 | 
                cutscene_npc_walk(1168, 500, 445, 3, "y", "down");  | 
    
    
    
        | 93 | 
                break;  | 
    
    
    
        | 94 | 
            case 14:  | 
    
    
    
        | 95 | 
                cutscene_camera_move(485, 480, 2);  | 
    
    
    
        | 96 | 
                break;  | 
    
    
    
        | 97 | 
            case 15:  | 
    
    
    
        | 98 | 
                cutscene_wait(1);  | 
    
    
    
        | 99 | 
                break;  | 
    
    
    
        | 100 | 
            case 16:  | 
    
    
    
        | 101 | 
                cutscene_dialogue();  | 
    
    
    
        | 102 | 
                with (msg)  | 
    
    
    
        | 103 | 
                { | 
    
    
    
        | 104 | 
                    talker[0] = 1162;  | 
    
    
    
        | 105 | 
                    talker[5] = 1162;  | 
    
    
    
        | 106 | 
                    talker[1] = 1164;  | 
    
    
    
        | 107 | 
                    talker[10] = 1164;  | 
    
    
    
        | 108 | 
                    talker[13] = 1164;  | 
    
    
    
        | 109 | 
                    talker[7] = 1158;  | 
    
    
    
        | 110 | 
                    talker[11] = 1158;  | 
    
    
    
        | 111 | 
                    talker[9] = 1167;  | 
    
    
    
        | 112 | 
                    message[0] = "* So, you figured it out?";  | 
    
    
    
        | 113 | 
                    message[1] = "* ...Yes.";  | 
    
    
    
        | 114 | 
                    message[2] = "* Ceroba was trying to#  carry out a plan Chujin#  left for her.";  | 
    
    
    
        | 115 | 
                    message[3] = "* Something involving#  Clover's SOUL and a Boss#  Monster SOUL...";  | 
    
    
    
        | 116 | 
                    message[4] = "* ...Which happens to#  reside in Kanako.";  | 
    
    
    
        | 117 | 
                    message[5] = "* What the...#  So she lied to us?";  | 
    
    
    
        | 118 | 
                    message[6] = "* About the mission to#  retrieve Kanako?";  | 
    
    
    
        | 119 | 
                    message[7] = "* She wasn't lying about#  finding Kanako. ";  | 
    
    
    
        | 120 | 
                    message[8] = "* ...That's the alarming#  part.";  | 
    
    
    
        | 121 | 
                    message[9] = "* So Kanako is alive and#  well? Thank goodness...";  | 
    
    
    
        | 122 | 
                    message[10] = "* Alive? Am I missing#  something?";  | 
    
    
    
        | 123 | 
                    prt[0] = 451;  | 
    
    
    
        | 124 | 
                    prt[1] = 329;  | 
    
    
    
        | 125 | 
                    prt[2] = 317;  | 
    
    
    
        | 126 | 
                    prt[3] = 317;  | 
    
    
    
        | 127 | 
                    prt[4] = 329;  | 
    
    
    
        | 128 | 
                    prt[5] = 453;  | 
    
    
    
        | 129 | 
                    prt[6] = 453;  | 
    
    
    
        | 130 | 
                    prt[7] = 437;  | 
    
    
    
        | 131 | 
                    prt[8] = 439;  | 
    
    
    
        | 132 | 
                    prt[9] = 449;  | 
    
    
    
        | 133 | 
                    prt[10] = 311;  | 
    
    
    
        | 134 | 
                    prt[11] = 435;  | 
    
    
    
        | 135 | 
                    prt[12] = 435;  | 
    
    
    
        | 136 | 
                    prt[13] = 333;  | 
    
    
    
        | 137 | 
                    prt[14] = 329;  | 
    
    
    
        | 138 | 
                    switch (message_current)  | 
    
    
    
        | 139 | 
                    { | 
    
    
    
        | 140 | 
                        case 7:  | 
    
    
    
        | 141 | 
                            obj_ace_npc.npc_direction = "left";  | 
    
    
    
        | 142 | 
                            break;  | 
    
    
    
        | 143 | 
                        case 9:  | 
    
    
    
        | 144 | 
                            obj_ace_npc.npc_direction = "up";  | 
    
    
    
        | 145 | 
                            obj_moray_npc.npc_direction = "left";  | 
    
    
    
        | 146 | 
                            break;  | 
    
    
    
        | 147 | 
                        case 10:  | 
    
    
    
        | 148 | 
                            obj_moray_npc.npc_direction = "up";  | 
    
    
    
        | 149 | 
                    }  | 
    
    
    
        | 150 | 
                }  | 
    
    
    
        | 151 | 
                break;  | 
    
    
    
        | 152 | 
            case 17:  | 
    
    
    
        | 153 | 
                cutscene_wait(1);  | 
    
    
    
        | 154 | 
                break;  | 
    
    
    
        | 155 | 
            case 18:  | 
    
    
    
        | 156 | 
                cutscene_dialogue();  | 
    
    
    
        | 157 | 
                with (msg)  | 
    
    
    
        | 158 | 
                { | 
    
    
    
        | 159 | 
                    talker[2] = 1164;  | 
    
    
    
        | 160 | 
                    talker[0] = 1158;  | 
    
    
    
        | 161 | 
                    message[0] = "* It's a long story...#  She fell down some time#  ago.";  | 
    
    
    
        | 162 | 
                    message[1] = "* Ceroba sent her to the#  Lab in hopes to remedy#  the situation.";  | 
    
    
    
        | 163 | 
                    message[2] = "* I had no idea...";  | 
    
    
    
        | 164 | 
                    message[3] = "* ...";  | 
    
    
    
        | 165 | 
                    prt[0] = 435;  | 
    
    
    
        | 166 | 
                    prt[1] = 435;  | 
    
    
    
        | 167 | 
                    prt[2] = 333;  | 
    
    
    
        | 168 | 
                    prt[3] = 329;  | 
    
    
    
        | 169 | 
                    switch (message_current)  | 
    
    
    
        | 170 | 
                    { | 
    
    
    
        | 171 | 
                        case 3:  | 
    
    
    
        | 172 | 
                            obj_martlet_npc.npc_direction = "left";  | 
    
    
    
        | 173 | 
                            break;  | 
    
    
    
        | 174 | 
                    }  | 
    
    
    
        | 175 | 
                }  | 
    
    
    
        | 176 | 
                break;  | 
    
    
    
        | 177 | 
            case 19:  | 
    
    
    
        | 178 | 
                cutscene_wait(1);  | 
    
    
    
        | 179 | 
                break;  | 
    
    
    
        | 180 | 
            case 20:  | 
    
    
    
        | 181 | 
                cutscene_npc_direction(1164, "down");  | 
    
    
    
        | 182 | 
                break;  | 
    
    
    
        | 183 | 
            case 21:  | 
    
    
    
        | 184 | 
                cutscene_dialogue();  | 
    
    
    
        | 185 | 
                with (msg)  | 
    
    
    
        | 186 | 
                { | 
    
    
    
        | 187 | 
                    color = true;  | 
    
    
    
        | 188 | 
                    ch_msg = 15;  | 
    
    
    
        | 189 | 
                    col_modif[0] = 65535;  | 
    
    
    
        | 190 | 
                    ch[1] = "The Lab,\nmost likely";  | 
    
    
    
        | 191 | 
                    message[0] = "* Okay. Where was the#  last place you saw#  Ceroba go, Ed?";  | 
    
    
    
        | 192 | 
                    message[1] = "* You ain't takin' Clover#  straight to her, are ya?";  | 
    
    
    
        | 193 | 
                    message[2] = "* That's exactly what she#  wants, right?";  | 
    
    
    
        | 194 | 
                    message[3] = "* Yeah, Clover needs to#  stay safe with us! ";  | 
    
    
    
        | 195 | 
                    message[4] = "* She can't accomplish#  her goal if Clover's#  nowhere to be found!";  | 
    
    
    
        | 196 | 
                    message[5] = "* We aren't going to let#  her accomplish her goal.#  And anyway...";  | 
    
    
    
        | 197 | 
                    message[6] = "* The Wild East is a#  tourist destination -#  a public place.";  | 
    
    
    
        | 198 | 
                    message[7] = "* My colleagues probably#  know a human is in the#  Underground by now.";  | 
    
    
    
        | 199 | 
                    message[8] = "* If Clover stayed here#  they would eventually#  tear the town up!";  | 
    
    
    
        | 200 | 
                    message[9] = "* Better to be on the#  move, yeah?";  | 
    
    
    
        | 201 | 
                    message[10] = "* I-";  | 
    
    
    
        | 202 | 
                    message[11] = "* Look, I need to fly#  ahead to scout out the#  situation.";  | 
    
    
    
        | 203 | 
                    message[12] = "* So, again, where did#  the two go?";  | 
    
    
    
        | 204 | 
                    message[13] = "* I don't think";  | 
    
    
    
        | 205 | 
                    message[14] = "* Clover, you were there.";  | 
    
    
    
        | 206 | 
                    message[15] = "* Where did they go?";  | 
    
    
    
        | 207 | 
                    message[16] = "* That lines up...#  Hotland it is.";  | 
    
    
    
        | 208 | 
                    message[17] = "* Hey, I gave Star my#  word!";  | 
    
    
    
        | 209 | 
                    message[18] = "* Let them do it, Ed. ";  | 
    
    
    
        | 210 | 
                    message[19] = "* Clover is the only one#  who can put this to#  rest.";  | 
    
    
    
        | 211 | 
                    message[20] = "* ...";  | 
    
    
    
        | 212 | 
                    message[21] = "* ...Alright.";  | 
    
    
    
        | 213 | 
                    message[22] = "* They took the westmost#  elevator in the#  Steamworks.";  | 
    
    
    
        | 214 | 
                    message[23] = "* You can use a laundry#  chute to get there#  quicker.";  | 
    
    
    
        | 215 | 
                    message_col[23][0] = "                laundry#  chute                        ";  | 
    
    
    
        | 216 | 
                    message[24] = "* That elevator's#  destination sits near#  the CORE...";  | 
    
    
    
        | 217 | 
                    message[25] = "* Ask around if someone#  spotted which direction#  they went from there.";  | 
    
    
    
        | 218 | 
                    message[26] = "* Wait, we need to go#  too, right?";  | 
    
    
    
        | 219 | 
                    message[27] = "* You need all the help#  you can get!";  | 
    
    
    
        | 220 | 
                    message[28] = "* Appreciate the offer#  but please don't. This#  might get dangerous.";  | 
    
    
    
        | 221 | 
                    message[29] = "* Stay here and keep the#  townsfolk happy like you#  always have.";  | 
    
    
    
        | 222 | 
                    message[30] = "* ...Okay. But please be#  safe!";  | 
    
    
    
        | 223 | 
                    message[31] = "* I'll try. Thanks for#  all of your help.";  | 
    
    
    
        | 224 | 
                    message[32] = "* ...Even if you locked#  me in a jail cell for#  hours on end.";  | 
    
    
    
        | 225 | 
                    message[33] = "* Hey, what are friends#  for?";  | 
    
    
    
        | 226 | 
                    message[34] = "* I can think of a few#  things... I mean-yeah,#  no problem!";  | 
    
    
    
        | 227 | 
                    message[35] = "* Clover, meet me on the#  rooftop of UG Apartments#  asap.";  | 
    
    
    
        | 228 | 
                    message_col[35][0] = "                                      UG Apartments        ";  | 
    
    
    
        | 229 | 
                    message[36] = "* We'll figure this out,#  I promise!";  | 
    
    
    
        | 230 | 
                    talker[0] = 1164;  | 
    
    
    
        | 231 | 
                    talker[5] = 1164;  | 
    
    
    
        | 232 | 
                    talker[11] = 1164;  | 
    
    
    
        | 233 | 
                    talker[14] = 1164;  | 
    
    
    
        | 234 | 
                    talker[28] = 1164;  | 
    
    
    
        | 235 | 
                    talker[31] = 1164;  | 
    
    
    
        | 236 | 
                    talker[35] = 1164;  | 
    
    
    
        | 237 | 
                    talker[1] = 1162;  | 
    
    
    
        | 238 | 
                    talker[10] = 1162;  | 
    
    
    
        | 239 | 
                    talker[13] = 1162;  | 
    
    
    
        | 240 | 
                    talker[17] = 1162;  | 
    
    
    
        | 241 | 
                    talker[20] = 1162;  | 
    
    
    
        | 242 | 
                    talker[3] = 1165;  | 
    
    
    
        | 243 | 
                    talker[34] = 1165;  | 
    
    
    
        | 244 | 
                    talker[18] = 1158;  | 
    
    
    
        | 245 | 
                    talker[24] = 1158;  | 
    
    
    
        | 246 | 
                    talker[26] = 1167;  | 
    
    
    
        | 247 | 
                    talker[30] = 1167;  | 
    
    
    
        | 248 | 
                    talker[33] = 1167;  | 
    
    
    
        | 249 | 
                    prt[0] = 308;  | 
    
    
    
        | 250 | 
                    prt[1] = 453;  | 
    
    
    
        | 251 | 
                    prt[2] = 451;  | 
    
    
    
        | 252 | 
                    prt[3] = 455;  | 
    
    
    
        | 253 | 
                    prt[4] = 462;  | 
    
    
    
        | 254 | 
                    prt[5] = 308;  | 
    
    
    
        | 255 | 
                    prt[6] = 338;  | 
    
    
    
        | 256 | 
                    prt[7] = 321;  | 
    
    
    
        | 257 | 
                    prt[8] = 308;  | 
    
    
    
        | 258 | 
                    prt[9] = 313;  | 
    
    
    
        | 259 | 
                    prt[10] = 454;  | 
    
    
    
        | 260 | 
                    prt[11] = 321;  | 
    
    
    
        | 261 | 
                    prt[12] = 321;  | 
    
    
    
        | 262 | 
                    prt[13] = 454;  | 
    
    
    
        | 263 | 
                    prt[14] = 338;  | 
    
    
    
        | 264 | 
                    prt[15] = 321;  | 
    
    
    
        | 265 | 
                    prt[16] = 338;  | 
    
    
    
        | 266 | 
                    prt[17] = 453;  | 
    
    
    
        | 267 | 
                    prt[18] = 437;  | 
    
    
    
        | 268 | 
                    prt[19] = 439;  | 
    
    
    
        | 269 | 
                    prt[20] = 454;  | 
    
    
    
        | 270 | 
                    prt[21] = 453;  | 
    
    
    
        | 271 | 
                    prt[22] = 451;  | 
    
    
    
        | 272 | 
                    prt[23] = 451;  | 
    
    
    
        | 273 | 
                    prt[24] = 435;  | 
    
    
    
        | 274 | 
                    prt[25] = 435;  | 
    
    
    
        | 275 | 
                    prt[26] = 449;  | 
    
    
    
        | 276 | 
                    prt[27] = 445;  | 
    
    
    
        | 277 | 
                    prt[28] = 317;  | 
    
    
    
        | 278 | 
                    prt[29] = 320;  | 
    
    
    
        | 279 | 
                    prt[30] = 449;  | 
    
    
    
        | 280 | 
                    prt[31] = 320;  | 
    
    
    
        | 281 | 
                    prt[32] = 324;  | 
    
    
    
        | 282 | 
                    prt[33] = 445;  | 
    
    
    
        | 283 | 
                    prt[34] = 463;  | 
    
    
    
        | 284 | 
                    prt[35] = 321;  | 
    
    
    
        | 285 | 
                    prt[36] = 328;  | 
    
    
    
        | 286 | 
                    switch (message_current)  | 
    
    
    
        | 287 | 
                    { | 
    
    
    
        | 288 | 
                        case 13:  | 
    
    
    
        | 289 | 
                            message_timer = 10;  | 
    
    
    
        | 290 | 
                            skippable = false;  | 
    
    
    
        | 291 | 
                            break;  | 
    
    
    
        | 292 | 
                        case 14:  | 
    
    
    
        | 293 | 
                            message_timer = -1;  | 
    
    
    
        | 294 | 
                            skippable = true;  | 
    
    
    
        | 295 | 
                            obj_martlet_npc.npc_direction = "right";  | 
    
    
    
        | 296 | 
                            obj_player_npc.npc_direction = "left";  | 
    
    
    
        | 297 | 
                            break;  | 
    
    
    
        | 298 | 
                        case 17:  | 
    
    
    
        | 299 | 
                            obj_martlet_npc.npc_direction = "down";  | 
    
    
    
        | 300 | 
                            obj_player_npc.npc_direction = "down";  | 
    
    
    
        | 301 | 
                            break;  | 
    
    
    
        | 302 | 
                        case 18:  | 
    
    
    
        | 303 | 
                            obj_ace_npc.npc_direction = "left";  | 
    
    
    
        | 304 | 
                            obj_ed_npc.npc_direction = "right";  | 
    
    
    
        | 305 | 
                            break;  | 
    
    
    
        | 306 | 
                        case 21:  | 
    
    
    
        | 307 | 
                            obj_ace_npc.npc_direction = "up";  | 
    
    
    
        | 308 | 
                            obj_ed_npc.npc_direction = "up";  | 
    
    
    
        | 309 | 
                            break;  | 
    
    
    
        | 310 | 
                        case 26:  | 
    
    
    
        | 311 | 
                            obj_moray_npc.npc_direction = "left";  | 
    
    
    
        | 312 | 
                            break;  | 
    
    
    
        | 313 | 
                        case 27:  | 
    
    
    
        | 314 | 
                            obj_moray_npc.npc_direction = "up";  | 
    
    
    
        | 315 | 
                            break;  | 
    
    
    
        | 316 | 
                        case 34:  | 
    
    
    
        | 317 | 
                            obj_mooch_npc.npc_direction = "down";  | 
    
    
    
        | 318 | 
                            if (cutoff >= 35)  | 
    
    
    
        | 319 | 
                            { | 
    
    
    
        | 320 | 
                                obj_mooch_npc.npc_direction = "up";  | 
    
    
    
        | 321 | 
                                prt[34] = 458;  | 
    
    
    
        | 322 | 
                            }  | 
    
    
    
        | 323 | 
                        case 35:  | 
    
    
    
        | 324 | 
                            obj_player_npc.npc_direction = "left";  | 
    
    
    
        | 325 | 
                            obj_martlet_npc.npc_direction = "right";  | 
    
    
    
        | 326 | 
                            break;  | 
    
    
    
        | 327 | 
                    }  | 
    
    
    
        | 328 | 
                }  | 
    
    
    
        | 329 | 
                break;  | 
    
    
    
        | 330 | 
            case 22:  | 
    
    
    
        | 331 | 
                cutscene_npc_direction(1168, "down");  | 
    
    
    
        | 332 | 
                break;  | 
    
    
    
        | 333 | 
            case 23:  | 
    
    
    
        | 334 | 
                cutscene_npc_walk(1164, 485, 485, 2, "x", "down");  | 
    
    
    
        | 335 | 
                break;  | 
    
    
    
        | 336 | 
            case 24:  | 
    
    
    
        | 337 | 
                cutscene_npc_action_sprite(1164, 275, 0.4, true, 0);  | 
    
    
    
        | 338 | 
                break;  | 
    
    
    
        | 339 | 
            case 25:  | 
    
    
    
        | 340 | 
                scr_audio_fade_outscr_audio_fade_outfunction  scr_audio_fade_out(arg0, arg1)
{
    var snd = arg0;
    var fade_len = arg1;
    if (!audio_is_playing(snd))
        return false;
    audio_sound_gain(snd, 0, fade_len);
    if (instance_exists(obj_audio_fade_helper))
    {
        with (obj_audio_fade_helper)
        {
            if (audio_to_fade == snd)
                return false;
        }
    }
    with (instance_create(0, 0, obj_audio_fade_helper))
        audio_to_fade = snd;
}  (568, 1500);  | 
    
    
    
        | 341 | 
                instance_destroy(obj_martlet_npc);  | 
    
    
    
        | 342 | 
                cutscene_advance();  | 
    
    
    
        | 343 | 
                break;  | 
    
    
    
        | 344 | 
            case 26:  | 
    
    
    
        | 345 | 
                cutscene_wait(0.75);  | 
    
    
    
        | 346 | 
                break;  | 
    
    
    
        | 347 | 
            case 27:  | 
    
    
    
        | 348 | 
                cutscene_npc_walk(1168, 485, 470, 2, "x", "down");  | 
    
    
    
        | 349 | 
                break;  | 
    
    
    
        | 350 | 
            case 28:  | 
    
    
    
        | 351 | 
                cutscene_wait(0.75);  | 
    
    
    
        | 352 | 
                break;  | 
    
    
    
        | 353 | 
            case 29:  | 
    
    
    
        | 354 | 
                cutscene_dialogue();  | 
    
    
    
        | 355 | 
                with (msg)  | 
    
    
    
        | 356 | 
                { | 
    
    
    
        | 357 | 
                    talker[0] = 1162;  | 
    
    
    
        | 358 | 
                    talker[1] = 1167;  | 
    
    
    
        | 359 | 
                    talker[2] = 1165;  | 
    
    
    
        | 360 | 
                    talker[3] = 1158;  | 
    
    
    
        | 361 | 
                    talker[4] = 1162;  | 
    
    
    
        | 362 | 
                    message[0] = "* I uh... wish you luck#  with this, seriously.";  | 
    
    
    
        | 363 | 
                    message[1] = "* Yeah, I bet we'll all#  be catching bandits#  again shortly!";  | 
    
    
    
        | 364 | 
                    message[2] = "* I'll be sure to save#  you a spot at our next#  nap time!";  | 
    
    
    
        | 365 | 
                    message[3] = "* Just don't do anything#  stupid.";  | 
    
    
    
        | 366 | 
                    message[4] = "* See ya later... Deputy.";  | 
    
    
    
        | 367 | 
                    prt[0] = 454;  | 
    
    
    
        | 368 | 
                    prt[1] = 445;  | 
    
    
    
        | 369 | 
                    prt[2] = 458;  | 
    
    
    
        | 370 | 
                    prt[3] = 439;  | 
    
    
    
        | 371 | 
                    prt[4] = 451;  | 
    
    
    
        | 372 | 
                }  | 
    
    
    
        | 373 | 
                break;  | 
    
    
    
        | 374 | 
            case 30:  | 
    
    
    
        | 375 | 
                cutscene_npc_walk(1162, 490, 650, 2, "x", "down");  | 
    
    
    
        | 376 | 
                scene++;  | 
    
    
    
        | 377 | 
                break;  | 
    
    
    
        | 378 | 
            case 31:  | 
    
    
    
        | 379 | 
                cutscene_wait(0.65);  | 
    
    
    
        | 380 | 
                break;  | 
    
    
    
        | 381 | 
            case 32:  | 
    
    
    
        | 382 | 
                cutscene_npc_walk(1158, 500, 650, 2, "x", "down");  | 
    
    
    
        | 383 | 
                scene++;  | 
    
    
    
        | 384 | 
                break;  | 
    
    
    
        | 385 | 
            case 33:  | 
    
    
    
        | 386 | 
                cutscene_wait(0.65);  | 
    
    
    
        | 387 | 
                break;  | 
    
    
    
        | 388 | 
            case 34:  | 
    
    
    
        | 389 | 
                cutscene_npc_walk(1165, 480, 650, 3, "x", "down");  | 
    
    
    
        | 390 | 
                scene++;  | 
    
    
    
        | 391 | 
                break;  | 
    
    
    
        | 392 | 
            case 35:  | 
    
    
    
        | 393 | 
                cutscene_wait(0.4);  | 
    
    
    
        | 394 | 
                break;  | 
    
    
    
        | 395 | 
            case 36:  | 
    
    
    
        | 396 | 
                cutscene_npc_walk(1167, 490, 590, 2, "x", "down");  | 
    
    
    
        | 397 | 
                break;  | 
    
    
    
        | 398 | 
            case 37:  | 
    
    
    
        | 399 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 400 | 
                break;  | 
    
    
    
        | 401 | 
            case 38:  | 
    
    
    
        | 402 | 
                cutscene_npc_direction(1167, "up");  | 
    
    
    
        | 403 | 
                break;  | 
    
    
    
        | 404 | 
            case 39:  | 
    
    
    
        | 405 | 
                cutscene_wait(1);  | 
    
    
    
        | 406 | 
                break;  | 
    
    
    
        | 407 | 
            case 40:  | 
    
    
    
        | 408 | 
                cutscene_npc_walk(1167, 490, 690, 2, "x", "down");  | 
    
    
    
        | 409 | 
                break;  | 
    
    
    
        | 410 | 
            case 41:  | 
    
    
    
        | 411 | 
                with (obj_actor_npc_base)  | 
    
    
    
        | 412 | 
                { | 
    
    
    
        | 413 | 
                    if (object_index != obj_player_npc)  | 
    
    
    
        | 414 | 
                        instance_destroy();  | 
    
    
    
        | 415 | 
                }  | 
    
    
    
        | 416 | 
                scene++;  | 
    
    
    
        | 417 | 
                break;  | 
    
    
    
        | 418 | 
            case 42:  | 
    
    
    
        | 419 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 420 | 
                break;  | 
    
    
    
        | 421 | 
            case 43:  | 
    
    
    
        | 422 | 
                cutscene_camera_move(obj_pl.x, obj_pl.y, 1);  | 
    
    
    
        | 423 | 
                break;  | 
    
    
    
        | 424 | 
            case 44:  | 
    
    
    
        | 425 | 
                cutscene_camera_reset();  | 
    
    
    
        | 426 | 
                break;  | 
    
    
    
        | 427 | 
            case 45:  | 
    
    
    
        | 428 | 
                cutscene_wait(1.5);  | 
    
    
    
        | 429 | 
                break;  | 
    
    
    
        | 430 | 
            case 46:  | 
    
    
    
        | 431 | 
                cutscene_npc_walk(1168, obj_player_npc.x, 590, 2, "y", "down");  | 
    
    
    
        | 432 | 
                scr_cutscene_start();  | 
    
    
    
        | 433 | 
                break;  | 
    
    
    
        | 434 | 
            case 47:  | 
    
    
    
        | 435 | 
                instance_create(485, 496, obj_flowey_npc);  | 
    
    
    
        | 436 | 
                obj_flowey_npc.image_alpha = 0;  | 
    
    
    
        | 437 | 
                scene++;  | 
    
    
    
        | 438 | 
                break;  | 
    
    
    
        | 439 | 
            case 48:  | 
    
    
    
        | 440 | 
                obj_flowey_npc.image_alpha = 1;  | 
    
    
    
        | 441 | 
                obj_flowey_npc.npc_direction = "down";  | 
    
    
    
        | 442 | 
                cutscene_npc_action_sprite(3194, 242, 0.2, false);  | 
    
    
    
        | 443 | 
                break;  | 
    
    
    
        | 444 | 
            case 49:  | 
    
    
    
        | 445 | 
                obj_player_npc.npc_direction = "up";  | 
    
    
    
        | 446 | 
                obj_pl.direction = 90;  | 
    
    
    
        | 447 | 
                scene++;  | 
    
    
    
        | 448 | 
                break;  | 
    
    
    
        | 449 | 
            case 50:  | 
    
    
    
        | 450 | 
                cutscene_dialogue();  | 
    
    
    
        | 451 | 
                with (msg)  | 
    
    
    
        | 452 | 
                { | 
    
    
    
        | 453 | 
                    talker[0] = 3194;  | 
    
    
    
        | 454 | 
                    message[0] = "* Howdy!";  | 
    
    
    
        | 455 | 
                    message[1] = "* Long time no see,#  buddy!";  | 
    
    
    
        | 456 | 
                    message[2] = "* I've been wantin' to#  tell ya something.";  | 
    
    
    
        | 457 | 
                    message[3] = "* It's been weighing on#  my mind so I truly mean#  it when I say...";  | 
    
    
    
        | 458 | 
                    message[4] = "* Told ya so!";  | 
    
    
    
        | 459 | 
                    message[5] = "* Haha, sorry! Couldn't#  pass that up!";  | 
    
    
    
        | 460 | 
                    message[6] = "* Now I know this is the#  part I tell you to#  ignore Ceroba but...";  | 
    
    
    
        | 461 | 
                    message[7] = "* I have a strong feeling#  that wouldn't sway you#  at this point.";  | 
    
    
    
        | 462 | 
                    message[8] = "* Honestly, I'm starting#  to wanna see this play#  out!";  | 
    
    
    
        | 463 | 
                    message[9] = "* After all...";  | 
    
    
    
        | 464 | 
                    message[10] = "* That fox wants to waste#  your SOUL on a science#  fair project!";  | 
    
    
    
        | 465 | 
                    message[11] = "* No good!";  | 
    
    
    
        | 466 | 
                    message[12] = "* I'm in your corner like#  I've always been so#  don't worry!";  | 
    
    
    
        | 467 | 
                    message[13] = "* We'll get rid of her#  and continue down our#  path, easy peasy!";  | 
    
    
    
        | 468 | 
                    message[14] = "* It'll all work out in#  the end, pal! ";  | 
    
    
    
        | 469 | 
                    prt[0] = 348;  | 
    
    
    
        | 470 | 
                    prt[1] = 348;  | 
    
    
    
        | 471 | 
                    prt[2] = 347;  | 
    
    
    
        | 472 | 
                    prt[3] = 349;  | 
    
    
    
        | 473 | 
                    prt[4] = 349;  | 
    
    
    
        | 474 | 
                    prt[5] = 3251;  | 
    
    
    
        | 475 | 
                    prt[6] = 347;  | 
    
    
    
        | 476 | 
                    prt[7] = 348;  | 
    
    
    
        | 477 | 
                    prt[8] = 348;  | 
    
    
    
        | 478 | 
                    prt[9] = 347;  | 
    
    
    
        | 479 | 
                    prt[10] = 349;  | 
    
    
    
        | 480 | 
                    prt[11] = 348;  | 
    
    
    
        | 481 | 
                    prt[12] = 348;  | 
    
    
    
        | 482 | 
                    prt[13] = 348;  | 
    
    
    
        | 483 | 
                    prt[14] = 3251;  | 
    
    
    
        | 484 | 
                }  | 
    
    
    
        | 485 | 
                break;  | 
    
    
    
        | 486 | 
            case 51:  | 
    
    
    
        | 487 | 
                if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0))  | 
    
    
    
        | 488 | 
                { | 
    
    
    
        | 489 | 
                    instance_destroy(obj_flowey_npc);  | 
    
    
    
        | 490 | 
                    cutscene_end();  | 
    
    
    
        | 491 | 
                    global.dunes_flag[41] = 6;  | 
    
    
    
        | 492 | 
                    global.party_member = -4;  | 
    
    
    
        | 493 | 
                    instance_destroy(obj_postgame_walk_blocker);  | 
    
    
    
        | 494 | 
                }  | 
    
    
    
        | 495 | 
                break;  | 
    
    
    
        | 496 | 
        }  |