1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_start(); |
7 |
cutscene_follower_into_actor(); |
8 |
obj_martlet_npc.npc_direction = "up"; |
9 |
obj_martlet_npc.can_walk = false; |
10 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
11 |
obj_player_npc.npc_direction = "up"; |
12 |
break; |
13 |
case 1: |
14 |
cutscene_npc_walk(1164, 160, 185, 2, "y", "up"); |
15 |
if (abs(obj_martlet_npc.y - obj_player_npc.y) > 30) |
16 |
scene = 2; |
17 |
break; |
18 |
case 2: |
19 |
cutscene_npc_walk(1168, 160, 220, 2, "x", "up"); |
20 |
break; |
21 |
case 3: |
22 |
cutscene_camera_move(160, 160, 2); |
23 |
break; |
24 |
case 4: |
25 |
cutscene_wait(1.5); |
26 |
break; |
27 |
case 5: |
28 |
cutscene_npc_direction(1164, "down"); |
29 |
break; |
30 |
case 6: |
31 |
cutscene_dialogue(); |
32 |
with (msg) |
33 |
{ |
34 |
talker[0] = 1164; |
35 |
message[0] = "* I should've asked where# the \"papers and tapes\"# are located, huh?"; |
36 |
message[1] = "* Hmm... I guess we can# take a look around."; |
37 |
message[2] = "* Should be an office# somewhere..."; |
38 |
prt[0] = 311; |
39 |
prt[1] = 324; |
40 |
prt[2] = 321; |
41 |
if (message_current == 2) |
42 |
obj_martlet_npc.npc_direction = "up"; |
43 |
} |
44 |
break; |
45 |
case 7: |
46 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up"); |
47 |
break; |
48 |
case 8: |
49 |
cutscene_actor_into_follower(); |
50 |
break; |
51 |
case 9: |
52 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
53 |
break; |
54 |
case 10: |
55 |
cutscene_camera_reset(); |
56 |
instance_destroy(obj_player_npc); |
57 |
scr_cutscene_end(); |
58 |
global.dunes_flag[41] = 3; |
59 |
break; |
60 |
case 11: |
61 |
if (obj_pl.y >= 260 && global.party_member != -4) |
62 |
{ |
63 |
scr_cutscene_start(); |
64 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
65 |
cutscene_advance(); |
66 |
} |
67 |
break; |
68 |
case 12: |
69 |
cutscene_dialogue(); |
70 |
with (msg) |
71 |
{ |
72 |
message[0] = "* We need to find the# things Ed mentioned# before we go."; |
73 |
prt[0] = 321; |
74 |
sndfnt = 102; |
75 |
} |
76 |
break; |
77 |
case 13: |
78 |
cutscene_npc_walk(1168, obj_pl.x, 250, 3, "y", "up"); |
79 |
break; |
80 |
case 14: |
81 |
scr_cutscene_end(); |
82 |
instance_destroy(obj_player_npc); |
83 |
scene = 11; |
84 |
break; |
85 |
} |