1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case -1: |
6 |
if (obj_pl.y < 220) |
7 |
scene++; |
8 |
break; |
9 |
case 0: |
10 |
scr_cutscene_start(); |
11 |
cutscene_follower_into_actor(); |
12 |
obj_martlet_npc.npc_direction = "up"; |
13 |
obj_martlet_npc.can_walk = false; |
14 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
15 |
with (obj_shadow_master) |
16 |
event_perform(ev_alarm, 0); |
17 |
obj_player_npc.npc_direction = "up"; |
18 |
break; |
19 |
case 1: |
20 |
cutscene_wait(0.75); |
21 |
break; |
22 |
case 2: |
23 |
cutscene_npc_walk(1168, 135, 180, 2, "y", "up"); |
24 |
scene++; |
25 |
break; |
26 |
case 3: |
27 |
cutscene_wait(0.4); |
28 |
break; |
29 |
case 4: |
30 |
cutscene_npc_walk(1164, 135, 200, 2, "y", "up"); |
31 |
break; |
32 |
case 5: |
33 |
cutscene_wait(0.5); |
34 |
break; |
35 |
case 6: |
36 |
cutscene_npc_walk(1164, obj_player_npc.x + 20, obj_martlet_npc.y, 3, "y", "up", -4, obj_player_npc.x, obj_player_npc.y - 20); |
37 |
break; |
38 |
case 7: |
39 |
cutscene_dialogue(); |
40 |
with (msg) |
41 |
{ |
42 |
talker[0] = 1164; |
43 |
message[0] = "* Oh my..."; |
44 |
message[1] = "* What... What is all of# this?"; |
45 |
prt[0] = 333; |
46 |
prt[1] = 321; |
47 |
} |
48 |
break; |
49 |
case 8: |
50 |
cutscene_npc_direction(1164, "right"); |
51 |
break; |
52 |
case 9: |
53 |
cutscene_wait(0.5); |
54 |
break; |
55 |
case 10: |
56 |
cutscene_npc_direction(1164, "left"); |
57 |
break; |
58 |
case 11: |
59 |
cutscene_wait(0.5); |
60 |
break; |
61 |
case 12: |
62 |
cutscene_npc_walk(1164, 65, 125, 3, "x", "left"); |
63 |
break; |
64 |
case 13: |
65 |
cutscene_wait(1); |
66 |
break; |
67 |
case 14: |
68 |
cutscene_dialogue(); |
69 |
with (msg) |
70 |
{ |
71 |
talker[0] = 1164; |
72 |
message[0] = "* Formulas... SOUL# research..."; |
73 |
message[1] = "* Hold on, look over# here. "; |
74 |
prt[0] = 324; |
75 |
prt[1] = 333; |
76 |
if (message_current == 1) |
77 |
obj_martlet_npc.npc_direction = "up"; |
78 |
} |
79 |
break; |
80 |
case 15: |
81 |
cutscene_npc_walk(1164, 83, 120, 2, "x", "up"); |
82 |
break; |
83 |
break; |
84 |
case 16: |
85 |
cutscene_wait(1); |
86 |
break; |
87 |
case 17: |
88 |
cutscene_dialogue(); |
89 |
with (msg) |
90 |
{ |
91 |
talker[0] = 1164; |
92 |
message[0] = "* Tapes..."; |
93 |
message[1] = "* Each one has a date on# it."; |
94 |
prt[0] = 338; |
95 |
prt[1] = 321; |
96 |
} |
97 |
break; |
98 |
case 18: |
99 |
cutscene_wait(0.25); |
100 |
break; |
101 |
case 19: |
102 |
cutscene_npc_direction(1164, "right"); |
103 |
break; |
104 |
case 20: |
105 |
cutscene_wait(1.5); |
106 |
break; |
107 |
case 21: |
108 |
cutscene_dialogue(); |
109 |
with (msg) |
110 |
{ |
111 |
talker[0] = 1164; |
112 |
message[0] = "* Y-You know..."; |
113 |
message[1] = "* Maybe this is all a big# misunderstanding!"; |
114 |
message[2] = "* Yeah, that's probably# it!"; |
115 |
message[3] = "* We'll just watch these# and clear the air."; |
116 |
prt[0] = 317; |
117 |
prt[1] = 320; |
118 |
prt[2] = 328; |
119 |
prt[3] = 312; |
120 |
if (message_current == 2) |
121 |
obj_martlet_npc.npc_direction = "down"; |
122 |
} |
123 |
break; |
124 |
case 22: |
125 |
cutscene_npc_direction(1164, "up"); |
126 |
break; |
127 |
case 23: |
128 |
cutscene_npc_action_sprite(1164, 273, 0.2, false, 0.1); |
129 |
break; |
130 |
case 24: |
131 |
cutscene_sfx_play(281, 1); |
132 |
break; |
133 |
case 25: |
134 |
cutscene_wait(0.25); |
135 |
break; |
136 |
case 26: |
137 |
cutscene_npc_walk(1164, 135, 150, 2, "y", "up"); |
138 |
break; |
139 |
case 27: |
140 |
cutscene_wait(0.5); |
141 |
break; |
142 |
case 28: |
143 |
cutscene_npc_action_sprite(1164, 273, 0.2, false, 0.1); |
144 |
break; |
145 |
case 29: |
146 |
cutscene_sfx_play(382, 1); |
147 |
break; |
148 |
case 30: |
149 |
obj_mansion_study_overlay.can_flicker = false; |
150 |
scene++; |
151 |
break; |
152 |
case 31: |
153 |
cutscene_npc_walk(1164, obj_player_npc.x + 20, obj_player_npc.y - 15, 2, "x", "up"); |
154 |
break; |
155 |
case 32: |
156 |
cutscene_wait(1.5); |
157 |
break; |
158 |
case 33: |
159 |
instance_create_depth(126, 91, -1600, obj_mansion_study_tv); |
160 |
scene++; |
161 |
break; |
162 |
case 34: |
163 |
depth = -1400; |
164 |
draw_alpha += 0.1; |
165 |
if (draw_alpha >= 1) |
166 |
scene++; |
167 |
break; |
168 |
case 35: |
169 |
cutscene_wait(1.5); |
170 |
break; |
171 |
case 36: |
172 |
obj_mansion_study_tv.sprite_index = spr_mansion_study_tv_blue_screen; |
173 |
scene++; |
174 |
break; |
175 |
case 37: |
176 |
if (!instance_exists(obj_mansion_study_tv)) |
177 |
cutscene_advance(); |
178 |
break; |
179 |
case 38: |
180 |
cutscene_wait(2); |
181 |
break; |
182 |
case 39: |
183 |
instance_create_depth(0, 0, -3000, obj_mansion_chujin_tapes); |
184 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
185 |
scene++; |
186 |
break; |
187 |
case 40: |
188 |
if (!instance_exists(obj_mansion_chujin_tapes)) |
189 |
cutscene_wait(2); |
190 |
break; |
191 |
case 41: |
192 |
draw_alpha -= 0.03; |
193 |
if (draw_alpha <= 0) |
194 |
{ |
195 |
scr_radio_restart(); |
196 |
scene++; |
197 |
} |
198 |
break; |
199 |
case 42: |
200 |
cutscene_wait(1); |
201 |
break; |
202 |
case 43: |
203 |
cutscene_npc_set_sprites(1164, 273, 270, 273, 272, 262, 263, 262, 268); |
204 |
break; |
205 |
case 44: |
206 |
cutscene_npc_walk(1164, obj_martlet_npc.x, obj_player_npc.y - 5, 0.25, "y", "up"); |
207 |
break; |
208 |
case 45: |
209 |
cutscene_npc_set_sprites(1164, 273, 270, 274, 272, 262, 263, 265, 268); |
210 |
break; |
211 |
case 46: |
212 |
cutscene_wait(0.75); |
213 |
break; |
214 |
case 47: |
215 |
cutscene_dialogue(); |
216 |
with (msg) |
217 |
{ |
218 |
talker[0] = 1164; |
219 |
message[0] = "* ..."; |
220 |
message[1] = "* Oh... Oh my gosh... "; |
221 |
message[2] = "* I never knew... He# never mentioned... "; |
222 |
prt[0] = 332; |
223 |
prt[1] = 332; |
224 |
prt[2] = 322; |
225 |
} |
226 |
break; |
227 |
case 48: |
228 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
229 |
cutscene_music = audio_play_sound(mus_the_trek, 1, 1); |
230 |
cutscene_npc_direction(1164, "left"); |
231 |
break; |
232 |
case 49: |
233 |
cutscene_dialogue(); |
234 |
with (msg) |
235 |
{ |
236 |
talker[0] = 1164; |
237 |
message[0] = "* Clover, we have to go.# Right now."; |
238 |
message[1] = "* Come on."; |
239 |
prt[0] = 309; |
240 |
prt[1] = 309; |
241 |
} |
242 |
break; |
243 |
case 50: |
244 |
cutscene_camera_freeze(obj_pl.x, obj_pl.y); |
245 |
break; |
246 |
case 51: |
247 |
cutscene_npc_set_sprites(1164, 277, 278, 280, 279, 262, 263, 265, 268); |
248 |
break; |
249 |
case 52: |
250 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 30, 4, "y", "down", -4, obj_player_npc.x, obj_player_npc.y + 220); |
251 |
scene++; |
252 |
break; |
253 |
case 53: |
254 |
if (obj_martlet_npc.y > (obj_player_npc.y + 40)) |
255 |
{ |
256 |
cutscene_npc_set_sprites(1168, 15, 16, 18, 17, 24, 21, 23, 22); |
257 |
break; |
258 |
} |
259 |
break; |
260 |
case 54: |
261 |
cutscene_npc_walk(1168, obj_player_npc.x, 360, 4, "y", "down"); |
262 |
break; |
263 |
case 55: |
264 |
global.dunes_flag[41] = 4; |
265 |
cutscene_change_room(251, 485, 420, 0.03); |
266 |
break; |
267 |
} |