| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case -1: |
| 6 |
if (obj_pl.y < 220) |
| 7 |
scene++; |
| 8 |
break; |
| 9 |
case 0: |
| 10 |
scr_cutscene_start(); |
| 11 |
cutscene_follower_into_actor(); |
| 12 |
obj_martlet_npc.npc_direction = "up"; |
| 13 |
obj_martlet_npc.can_walk = false; |
| 14 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 15 |
with (obj_shadow_master) |
| 16 |
event_perform(ev_alarm, 0); |
| 17 |
obj_player_npc.npc_direction = "up"; |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
cutscene_wait(0.75); |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
cutscene_npc_walk(1168, 135, 180, 2, "y", "up"); |
| 24 |
scene++; |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
cutscene_wait(0.4); |
| 28 |
break; |
| 29 |
case 4: |
| 30 |
cutscene_npc_walk(1164, 135, 200, 2, "y", "up"); |
| 31 |
break; |
| 32 |
case 5: |
| 33 |
cutscene_wait(0.5); |
| 34 |
break; |
| 35 |
case 6: |
| 36 |
cutscene_npc_walk(1164, obj_player_npc.x + 20, obj_martlet_npc.y, 3, "y", "up", -4, obj_player_npc.x, obj_player_npc.y - 20); |
| 37 |
break; |
| 38 |
case 7: |
| 39 |
cutscene_dialogue(); |
| 40 |
with (msg) |
| 41 |
{ |
| 42 |
talker[0] = 1164; |
| 43 |
message[0] = "* Oh my..."; |
| 44 |
message[1] = "* What... What is all of# this?"; |
| 45 |
prt[0] = 333; |
| 46 |
prt[1] = 321; |
| 47 |
} |
| 48 |
break; |
| 49 |
case 8: |
| 50 |
cutscene_npc_direction(1164, "right"); |
| 51 |
break; |
| 52 |
case 9: |
| 53 |
cutscene_wait(0.5); |
| 54 |
break; |
| 55 |
case 10: |
| 56 |
cutscene_npc_direction(1164, "left"); |
| 57 |
break; |
| 58 |
case 11: |
| 59 |
cutscene_wait(0.5); |
| 60 |
break; |
| 61 |
case 12: |
| 62 |
cutscene_npc_walk(1164, 65, 125, 3, "x", "left"); |
| 63 |
break; |
| 64 |
case 13: |
| 65 |
cutscene_wait(1); |
| 66 |
break; |
| 67 |
case 14: |
| 68 |
cutscene_dialogue(); |
| 69 |
with (msg) |
| 70 |
{ |
| 71 |
talker[0] = 1164; |
| 72 |
message[0] = "* Formulas... SOUL# research..."; |
| 73 |
message[1] = "* Hold on, look over# here. "; |
| 74 |
prt[0] = 324; |
| 75 |
prt[1] = 333; |
| 76 |
if (message_current == 1) |
| 77 |
obj_martlet_npc.npc_direction = "up"; |
| 78 |
} |
| 79 |
break; |
| 80 |
case 15: |
| 81 |
cutscene_npc_walk(1164, 83, 120, 2, "x", "up"); |
| 82 |
break; |
| 83 |
break; |
| 84 |
case 16: |
| 85 |
cutscene_wait(1); |
| 86 |
break; |
| 87 |
case 17: |
| 88 |
cutscene_dialogue(); |
| 89 |
with (msg) |
| 90 |
{ |
| 91 |
talker[0] = 1164; |
| 92 |
message[0] = "* Tapes..."; |
| 93 |
message[1] = "* Each one has a date on# it."; |
| 94 |
prt[0] = 338; |
| 95 |
prt[1] = 321; |
| 96 |
} |
| 97 |
break; |
| 98 |
case 18: |
| 99 |
cutscene_wait(0.25); |
| 100 |
break; |
| 101 |
case 19: |
| 102 |
cutscene_npc_direction(1164, "right"); |
| 103 |
break; |
| 104 |
case 20: |
| 105 |
cutscene_wait(1.5); |
| 106 |
break; |
| 107 |
case 21: |
| 108 |
cutscene_dialogue(); |
| 109 |
with (msg) |
| 110 |
{ |
| 111 |
talker[0] = 1164; |
| 112 |
message[0] = "* Y-You know..."; |
| 113 |
message[1] = "* Maybe this is all a big# misunderstanding!"; |
| 114 |
message[2] = "* Yeah, that's probably# it!"; |
| 115 |
message[3] = "* We'll just watch these# and clear the air."; |
| 116 |
prt[0] = 317; |
| 117 |
prt[1] = 320; |
| 118 |
prt[2] = 328; |
| 119 |
prt[3] = 312; |
| 120 |
if (message_current == 2) |
| 121 |
obj_martlet_npc.npc_direction = "down"; |
| 122 |
} |
| 123 |
break; |
| 124 |
case 22: |
| 125 |
cutscene_npc_direction(1164, "up"); |
| 126 |
break; |
| 127 |
case 23: |
| 128 |
cutscene_npc_action_sprite(1164, 273, 0.2, false, 0.1); |
| 129 |
break; |
| 130 |
case 24: |
| 131 |
cutscene_sfx_play(281, 1); |
| 132 |
break; |
| 133 |
case 25: |
| 134 |
cutscene_wait(0.25); |
| 135 |
break; |
| 136 |
case 26: |
| 137 |
cutscene_npc_walk(1164, 135, 150, 2, "y", "up"); |
| 138 |
break; |
| 139 |
case 27: |
| 140 |
cutscene_wait(0.5); |
| 141 |
break; |
| 142 |
case 28: |
| 143 |
cutscene_npc_action_sprite(1164, 273, 0.2, false, 0.1); |
| 144 |
break; |
| 145 |
case 29: |
| 146 |
cutscene_sfx_play(382, 1); |
| 147 |
break; |
| 148 |
case 30: |
| 149 |
obj_mansion_study_overlay.can_flicker = false; |
| 150 |
scene++; |
| 151 |
break; |
| 152 |
case 31: |
| 153 |
cutscene_npc_walk(1164, obj_player_npc.x + 20, obj_player_npc.y - 15, 2, "x", "up"); |
| 154 |
break; |
| 155 |
case 32: |
| 156 |
cutscene_wait(1.5); |
| 157 |
break; |
| 158 |
case 33: |
| 159 |
instance_create_depth(126, 91, -1600, obj_mansion_study_tv); |
| 160 |
scene++; |
| 161 |
break; |
| 162 |
case 34: |
| 163 |
depth = -1400; |
| 164 |
draw_alpha += 0.1; |
| 165 |
if (draw_alpha >= 1) |
| 166 |
scene++; |
| 167 |
break; |
| 168 |
case 35: |
| 169 |
cutscene_wait(1.5); |
| 170 |
break; |
| 171 |
case 36: |
| 172 |
obj_mansion_study_tv.sprite_index = spr_mansion_study_tv_blue_screen; |
| 173 |
scene++; |
| 174 |
break; |
| 175 |
case 37: |
| 176 |
if (!instance_exists(obj_mansion_study_tv)) |
| 177 |
cutscene_advance(); |
| 178 |
break; |
| 179 |
case 38: |
| 180 |
cutscene_wait(2); |
| 181 |
break; |
| 182 |
case 39: |
| 183 |
instance_create_depth(0, 0, -3000, obj_mansion_chujin_tapes); |
| 184 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
| 185 |
scene++; |
| 186 |
break; |
| 187 |
case 40: |
| 188 |
if (!instance_exists(obj_mansion_chujin_tapes)) |
| 189 |
cutscene_wait(2); |
| 190 |
break; |
| 191 |
case 41: |
| 192 |
draw_alpha -= 0.03; |
| 193 |
if (draw_alpha <= 0) |
| 194 |
{ |
| 195 |
scr_radio_restart(); |
| 196 |
scene++; |
| 197 |
} |
| 198 |
break; |
| 199 |
case 42: |
| 200 |
cutscene_wait(1); |
| 201 |
break; |
| 202 |
case 43: |
| 203 |
cutscene_npc_set_sprites(1164, 273, 270, 273, 272, 262, 263, 262, 268); |
| 204 |
break; |
| 205 |
case 44: |
| 206 |
cutscene_npc_walk(1164, obj_martlet_npc.x, obj_player_npc.y - 5, 0.25, "y", "up"); |
| 207 |
break; |
| 208 |
case 45: |
| 209 |
cutscene_npc_set_sprites(1164, 273, 270, 274, 272, 262, 263, 265, 268); |
| 210 |
break; |
| 211 |
case 46: |
| 212 |
cutscene_wait(0.75); |
| 213 |
break; |
| 214 |
case 47: |
| 215 |
cutscene_dialogue(); |
| 216 |
with (msg) |
| 217 |
{ |
| 218 |
talker[0] = 1164; |
| 219 |
message[0] = "* ..."; |
| 220 |
message[1] = "* Oh... Oh my gosh... "; |
| 221 |
message[2] = "* I never knew... He# never mentioned... "; |
| 222 |
prt[0] = 332; |
| 223 |
prt[1] = 332; |
| 224 |
prt[2] = 322; |
| 225 |
} |
| 226 |
break; |
| 227 |
case 48: |
| 228 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
| 229 |
cutscene_music = audio_play_sound(mus_the_trek, 1, 1); |
| 230 |
cutscene_npc_direction(1164, "left"); |
| 231 |
break; |
| 232 |
case 49: |
| 233 |
cutscene_dialogue(); |
| 234 |
with (msg) |
| 235 |
{ |
| 236 |
talker[0] = 1164; |
| 237 |
message[0] = "* Clover, we have to go.# Right now."; |
| 238 |
message[1] = "* Come on."; |
| 239 |
prt[0] = 309; |
| 240 |
prt[1] = 309; |
| 241 |
} |
| 242 |
break; |
| 243 |
case 50: |
| 244 |
cutscene_camera_freeze(obj_pl.x, obj_pl.y); |
| 245 |
break; |
| 246 |
case 51: |
| 247 |
cutscene_npc_set_sprites(1164, 277, 278, 280, 279, 262, 263, 265, 268); |
| 248 |
break; |
| 249 |
case 52: |
| 250 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y + 30, 4, "y", "down", -4, obj_player_npc.x, obj_player_npc.y + 220); |
| 251 |
scene++; |
| 252 |
break; |
| 253 |
case 53: |
| 254 |
if (obj_martlet_npc.y > (obj_player_npc.y + 40)) |
| 255 |
{ |
| 256 |
cutscene_npc_set_sprites(1168, 15, 16, 18, 17, 24, 21, 23, 22); |
| 257 |
break; |
| 258 |
} |
| 259 |
break; |
| 260 |
case 54: |
| 261 |
cutscene_npc_walk(1168, obj_player_npc.x, 360, 4, "y", "down"); |
| 262 |
break; |
| 263 |
case 55: |
| 264 |
global.dunes_flag[41] = 4; |
| 265 |
cutscene_change_room(251, 485, 420, 0.03); |
| 266 |
break; |
| 267 |
} |