1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var rephil = 1434; |
4 |
var toast = 1437; |
5 |
var swig = 1435; |
6 |
var toast_col = make_color_rgb(119, 255, 198); |
7 |
var swig_col = make_color_rgb(150, 173, 255); |
8 |
var rephil_col = make_color_rgb(211, 231, 221); |
9 |
if (global.snowdin_flag[8] == 0) |
10 |
{ |
11 |
switch (scene) |
12 |
{ |
13 |
case 1: |
14 |
scr_cutscene_start(); |
15 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 500); |
16 |
timer = 10; |
17 |
scene++; |
18 |
break; |
19 |
case 2: |
20 |
if (timer > 0) |
21 |
{ |
22 |
timer--; |
23 |
} |
24 |
else |
25 |
{ |
26 |
with (rephil) |
27 |
{ |
28 |
image_speed = 0.25; |
29 |
if (on_animation_end()) |
30 |
{ |
31 |
sprite_index = spr_rephil_overworld_yellow; |
32 |
image_speed = 0; |
33 |
other.timer = 45; |
34 |
other.scene += 1; |
35 |
} |
36 |
} |
37 |
} |
38 |
break; |
39 |
case 3: |
40 |
if (timer > 0) |
41 |
timer--; |
42 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
43 |
with (msg) |
44 |
{ |
45 |
portrait = false; |
46 |
talker[0] = rephil; |
47 |
message[0] = "* Hey, watch it!"; |
48 |
message[1] = "* Oh ho ho. Wouldya look at that."; |
49 |
message[2] = "* I think this chump wants to# pass."; |
50 |
message[3] = string("* {0}! Toast! Come over here!", global.fun_swig_name); |
51 |
} |
52 |
if (global.dialogue_open == false) |
53 |
{ |
54 |
timer = 30; |
55 |
audio_play_sound(mus_occupied_turf_yellow, 1, 1); |
56 |
scene++; |
57 |
} |
58 |
break; |
59 |
case 4: |
60 |
with (rephil) |
61 |
{ |
62 |
if (y > 200) |
63 |
y -= 3; |
64 |
} |
65 |
with (toast) |
66 |
{ |
67 |
if (x > 190) |
68 |
x -= 5; |
69 |
} |
70 |
with (swig) |
71 |
{ |
72 |
if (x < 130) |
73 |
x += 5; |
74 |
} |
75 |
if (timer > 0) |
76 |
timer--; |
77 |
else |
78 |
scene++; |
79 |
break; |
80 |
case 5: |
81 |
with (toast) |
82 |
{ |
83 |
path_start(pt_toast_jump_snowdin_13_yellow, 5, path_action_stop, false); |
84 |
audio_play_sound(snd_toast_jump, 1, 0); |
85 |
} |
86 |
scene++; |
87 |
break; |
88 |
case 6: |
89 |
with (toast) |
90 |
{ |
91 |
if (path_position == 1) |
92 |
{ |
93 |
sprite_index = spr_toast_turn_overworld_yellow; |
94 |
image_speed = 0.5; |
95 |
other.timer = 15; |
96 |
other.scene++; |
97 |
} |
98 |
} |
99 |
break; |
100 |
case 7: |
101 |
if (timer > 0) |
102 |
timer--; |
103 |
else |
104 |
scene++; |
105 |
break; |
106 |
case 8: |
107 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
108 |
with (msg) |
109 |
{ |
110 |
message[0] = "* Yeah boss?"; |
111 |
message[1] = "* What's up? You need a shave# again?"; |
112 |
message[2] = "* We got ourselves some fresh# meat."; |
113 |
message[3] = "* Ha! You ain't gettin' nowhere,# small fry!"; |
114 |
message[4] = "* Yeah! Not nowhere!"; |
115 |
message[5] = "* Will you two put a lid on it?"; |
116 |
message[6] = "* Ahm."; |
117 |
message[7] = "* Anyway."; |
118 |
message[8] = "* The name's Rephil."; |
119 |
message[9] = "* I'm the boss of the# world-renowned gang, The# Shufflers."; |
120 |
message[10] = "* We rule this town."; |
121 |
message[11] = "* If you wanna pass, you're gonna# have to go through us!"; |
122 |
talker[0] = toast; |
123 |
talker[1] = swig; |
124 |
talker[2] = rephil; |
125 |
talker[3] = swig; |
126 |
talker[4] = toast; |
127 |
talker[5] = rephil; |
128 |
} |
129 |
if (global.dialogue_open == false) |
130 |
scene++; |
131 |
break; |
132 |
case 9: |
133 |
global.sound_carry_overworld = true; |
134 |
global.battle_enemy_name = "shufflers"; |
135 |
global.exclamation_mark_type = "nothing"; |
136 |
global.battling_enemy = false; |
137 |
global.battling_boss = true; |
138 |
global.battle_start = true; |
139 |
global.current_room_overworld = room_get_name(room); |
140 |
instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle); |
141 |
scene++; |
142 |
break; |
143 |
} |
144 |
} |
145 |
else if (global.snowdin_flag[8] == 1) |
146 |
{ |
147 |
switch (scene) |
148 |
{ |
149 |
case 0: |
150 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 0); |
151 |
if (timer < 0) |
152 |
timer--; |
153 |
else |
154 |
scene++; |
155 |
break; |
156 |
case 1: |
157 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
158 |
with (msg) |
159 |
{ |
160 |
portrait = false; |
161 |
talker[0] = rephil; |
162 |
message[0] = "* Geez."; |
163 |
message[1] = "* We Shufflers prefer to settle# things in a more dignified# manner."; |
164 |
message[2] = "* Ya catch my drift?"; |
165 |
message[3] = "* We would like to propose a# challenge."; |
166 |
message[4] = "* A game of sorts."; |
167 |
} |
168 |
scene++; |
169 |
break; |
170 |
case 2: |
171 |
if (!instance_exists(obj_dialogue)) |
172 |
{ |
173 |
obj_snowdin_13_ball.active = true; |
174 |
audio_play_sound(snd_slide_whistle, 20, 0); |
175 |
scene++; |
176 |
} |
177 |
break; |
178 |
case 3: |
179 |
if (obj_snowdin_13_ball.ball_arrived == 1) |
180 |
{ |
181 |
obj_snowdin_13_ball.ball_arrived = 0; |
182 |
scene++; |
183 |
} |
184 |
break; |
185 |
case 4: |
186 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
187 |
with (msg) |
188 |
{ |
189 |
portrait = false; |
190 |
talker[0] = rephil; |
191 |
message[0] = "* We'll take this ball 'ere, and# hide it under one of us."; |
192 |
message[1] = "* Next, we'll shuffle around."; |
193 |
message[2] = "* When we finish, you'll have to# guess who has the ball."; |
194 |
message[3] = "* We'll do this three times in a# row."; |
195 |
message[4] = "* You win?"; |
196 |
message[5] = "* You can pass."; |
197 |
message[6] = "* You lose?"; |
198 |
message[7] = "* We'll sit here blockin' ya for# all eternity."; |
199 |
} |
200 |
scene++; |
201 |
break; |
202 |
case 5: |
203 |
if (!instance_exists(obj_dialogue)) |
204 |
{ |
205 |
obj_snowdin_13_ball.active = 3; |
206 |
audio_play_sound(snd_slide_whistle_reversed, 20, 0); |
207 |
scene++; |
208 |
} |
209 |
break; |
210 |
case 6: |
211 |
if (obj_snowdin_13_ball.ball_arrived == 1) |
212 |
{ |
213 |
instance_destroy(obj_snowdin_13_ball); |
214 |
scene++; |
215 |
} |
216 |
break; |
217 |
case 7: |
218 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
219 |
with (msg) |
220 |
{ |
221 |
portrait = false; |
222 |
ch[1] = "Yes"; |
223 |
ch[2] = "No"; |
224 |
ch_msg = 0; |
225 |
talker[0] = rephil; |
226 |
message[0] = "* Ya pickin' up what I'm puttin'# down?"; |
227 |
message[1] = "* That makes things easy, then."; |
228 |
message[2] = "* Here we go!"; |
229 |
if (outcome == 1) |
230 |
{ |
231 |
talker[1] = rephil; |
232 |
message[1] = "* That makes things easy, then."; |
233 |
message[2] = "* Here we go!"; |
234 |
other.scene = 11; |
235 |
} |
236 |
if (outcome == 2) |
237 |
{ |
238 |
instance_destroy(); |
239 |
global.dialogue_open = false; |
240 |
other.scene = 8; |
241 |
} |
242 |
} |
243 |
break; |
244 |
case 8: |
245 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
246 |
with (msg) |
247 |
{ |
248 |
message[0] = "* No?"; |
249 |
message[1] = "* Well ain't you just some# unwanted coffee dregs."; |
250 |
message[2] = "* Yeah, dregs."; |
251 |
message[3] = "* Now, now. If ya don't get# somethin', ya don't get it."; |
252 |
message[4] = "* It ain't the kid's fault."; |
253 |
message[5] = "* Tell ya what. Give that head of# yours a nice break."; |
254 |
message[6] = "* Mull over the rules. Make sure# ya get 'em good an' proper."; |
255 |
message[7] = "* Until then, the Shufflers'll be# on path blockin' duty."; |
256 |
message[8] = "* Ain't that right boys?"; |
257 |
message[9] = "* Yeah boss. Duty!"; |
258 |
talker[0] = rephil; |
259 |
talker[1] = swig; |
260 |
talker[2] = toast; |
261 |
talker[3] = rephil; |
262 |
talker[9] = toast; |
263 |
} |
264 |
if (!global.dialogue_open) |
265 |
scene++; |
266 |
break; |
267 |
case 9: |
268 |
if (!instance_exists(obj_dialogue)) |
269 |
{ |
270 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
with (obj_radio)
{
audio_other_fade = true;
audio_to_fade = snd;
audio_fade_length = fade_len;
}
} (156, 1000); |
271 |
shufflers_turn_away = true; |
272 |
if (timer > 0) |
273 |
timer--; |
274 |
else |
275 |
scene++; |
276 |
} |
277 |
break; |
278 |
case 10: |
279 |
scr_cutscene_end(); |
280 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (1, 500); |
281 |
audio_stop_sound(mus_occupied_turf_yellow); |
282 |
global.snowdin_flag[8] = 2; |
283 |
scene = 0; |
284 |
break; |
285 |
case 11: |
286 |
if (!instance_exists(obj_dialogue)) |
287 |
{ |
288 |
shufflers_puzzle = true; |
289 |
timer = 0; |
290 |
scene = 0; |
291 |
global.snowdin_flag[8] = 3; |
292 |
} |
293 |
break; |
294 |
} |
295 |
} |
296 |
if ((global.snowdin_flag[8] == 2 || global.snowdin_flag[8] == 3) && !failure) |
297 |
{ |
298 |
switch (scene) |
299 |
{ |
300 |
case 1: |
301 |
scr_cutscene_start(); |
302 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 500); |
303 |
shufflers_turn = true; |
304 |
scene++; |
305 |
break; |
306 |
case 2: |
307 |
with (rephil) |
308 |
{ |
309 |
if (on_animation_end()) |
310 |
{ |
311 |
sprite_index = spr_rephil_overworld_yellow; |
312 |
image_speed = 0; |
313 |
other.scene += 1; |
314 |
} |
315 |
} |
316 |
break; |
317 |
case 3: |
318 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
319 |
with (msg) |
320 |
{ |
321 |
if (global.snowdin_flag[8] == 2) |
322 |
{ |
323 |
portrait = false; |
324 |
ch[1] = "Yes"; |
325 |
ch[2] = "No"; |
326 |
ch_msg = 2; |
327 |
talker[0] = rephil; |
328 |
message[0] = "* 'Ey, look who's back!"; |
329 |
message[1] = "* That's the type of stand-up kid# I like to see."; |
330 |
message[2] = "* You ready to play?"; |
331 |
if (outcome == 1) |
332 |
{ |
333 |
color_noloop = false; |
334 |
message[3] = "* That makes things easy, then."; |
335 |
message[4] = "* Here we go!"; |
336 |
other.scene = 6; |
337 |
} |
338 |
if (outcome == 2) |
339 |
{ |
340 |
color_noloop = false; |
341 |
message[3] = "* Fine then."; |
342 |
timer = 45; |
343 |
other.scene = 4; |
344 |
} |
345 |
} |
346 |
else |
347 |
{ |
348 |
portrait = false; |
349 |
talker[0] = rephil; |
350 |
message[0] = "* Think you can pass this time?# Let's find out!"; |
351 |
other.scene = 6; |
352 |
} |
353 |
} |
354 |
break; |
355 |
case 4: |
356 |
if (!instance_exists(obj_dialogue)) |
357 |
{ |
358 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
with (obj_radio)
{
audio_other_fade = true;
audio_to_fade = snd;
audio_fade_length = fade_len;
}
} (156, 1000); |
359 |
shufflers_turn_away = true; |
360 |
if (timer > 0) |
361 |
timer--; |
362 |
else |
363 |
scene++; |
364 |
} |
365 |
break; |
366 |
case 5: |
367 |
audio_stop_sound(mus_occupied_turf_yellow); |
368 |
with (obj_radio) |
369 |
audio_sound_gain(bgm, 1, 500); |
370 |
scr_cutscene_end(); |
371 |
break; |
372 |
case 6: |
373 |
if (!instance_exists(obj_dialogue)) |
374 |
{ |
375 |
shufflers_puzzle = true; |
376 |
global.snowdin_flag[8] = 3; |
377 |
timer = 0; |
378 |
scene = 0; |
379 |
} |
380 |
break; |
381 |
} |
382 |
} |
383 |
if (shufflers_puzzle == true) |
384 |
cts_shufflers_puzzle(); |
385 |
if (failure && !shufflers_puzzle) |
386 |
{ |
387 |
if (shufflers_failsafe < 6) |
388 |
{ |
389 |
if (scene == 0) |
390 |
{ |
391 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
392 |
with (msg) |
393 |
{ |
394 |
talker[0] = rephil; |
395 |
message[0] = "* Well, ain't that a pity."; |
396 |
message[1] = "* Why don't you take a while an'# come back when you're ready to# try again?"; |
397 |
message[2] = "* Take some time to practice by# yourself if ya can."; |
398 |
message[3] = "* Maybe then you'll be a bit more# of a challenge."; |
399 |
message[4] = "* Until then, we ain't movin'.# Right boys?"; |
400 |
message[5] = "* Yeah boss, we'll stay right# 'ere."; |
401 |
talker[5] = swig; |
402 |
message[6] = "* Yeah. We ain't got anywhere# better to go."; |
403 |
talker[6] = toast; |
404 |
} |
405 |
if (global.dialogue_open == false) |
406 |
{ |
407 |
shufflers_turn_away = true; |
408 |
timer = 60; |
409 |
scene++; |
410 |
} |
411 |
} |
412 |
if (scene == 1) |
413 |
{ |
414 |
if (timer > 0) |
415 |
{ |
416 |
timer--; |
417 |
} |
418 |
else |
419 |
{ |
420 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (1, 500); |
421 |
scr_cutscene_end(); |
422 |
failure = false; |
423 |
scene = 0; |
424 |
} |
425 |
} |
426 |
} |
427 |
else |
428 |
{ |
429 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
430 |
with (msg) |
431 |
{ |
432 |
talker[0] = rephil; |
433 |
message[0] = "* Uhh, hey there, kid."; |
434 |
message[1] = "* We've been at this a while, ya# know?"; |
435 |
message[2] = "* Ain't you gettin' tired of this?"; |
436 |
message[3] = "* Even we're gettin' pretty tired."; |
437 |
message[4] = "* We don't usually have this much# exercise."; |
438 |
message[5] = "* See, we don't get many# customers tryin' to come# through."; |
439 |
message[6] = "* They must have heard how# intimidatin' we can be, right# boys?"; |
440 |
talker[7] = swig; |
441 |
message[7] = "* Yeah, boss!"; |
442 |
message[8] = "* Ain't nobody messin' with us!"; |
443 |
talker[9] = toast; |
444 |
message[9] = "* Yeah, boss!"; |
445 |
message[10] = "* Mess!"; |
446 |
talker[11] = rephil; |
447 |
message[11] = "* Tell ya what, kid."; |
448 |
message[12] = "* Challengin' us again an' again,"; |
449 |
message[13] = "* Failin' over an' over,"; |
450 |
message[14] = "* 'Specially when you're so# clearly outmatched,"; |
451 |
message[15] = "* Takes a lot outta ya."; |
452 |
message[16] = "* You gotta have a ton of# perseverance to pull that off."; |
453 |
message[17] = "* That, or you're one of the# stupidest monsters I ever met."; |
454 |
message[18] = "* Either way, I think you've# earned your way through."; |
455 |
message[19] = "* Come on, boys."; |
456 |
} |
457 |
if (global.dialogue_open == false) |
458 |
{ |
459 |
global.snowdin_flag[8] = 4; |
460 |
failure = false; |
461 |
scene = 1; |
462 |
} |
463 |
} |
464 |
} |
465 |
if (global.snowdin_flag[8] == 4) |
466 |
{ |
467 |
switch (scene) |
468 |
{ |
469 |
case 0: |
470 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
471 |
with (msg) |
472 |
{ |
473 |
message[0] = "* Boss, I think the little punk# beat us."; |
474 |
message[1] = "* That must've been a lucky# guess!"; |
475 |
message[2] = "* There's no way a glass of# spoiled milk like you could# beat us!"; |
476 |
message[3] = "* Now, now, Toast. Let's simmer# down."; |
477 |
message[4] = "* There ain't nothing to get# heated over."; |
478 |
message[5] = "* The kid beat us fair n' square."; |
479 |
message[6] = "* The Shufflers ain't nothing if# not true to their word."; |
480 |
message[7] = "* Ain't that right?"; |
481 |
message[8] = "* Yeah boss, a Shuffler always# keeps their word."; |
482 |
message[9] = "* Yeah, always."; |
483 |
message[10] = "* Now, kid, we'll let you pass on# through."; |
484 |
message[11] = "* You've earned ya self a# powerful friend in the# Shufflers today."; |
485 |
message[12] = "* All ya gotta do is remember the# name,"; |
486 |
message[13] = "* An' we'll be on ya side if ya# ever need us."; |
487 |
message[14] = "* The Shufflers always protect a# friend, right boys?"; |
488 |
message[15] = "* Yeah, you got a problem, we can# handle it."; |
489 |
message[16] = "* Yeah, handle."; |
490 |
talker[0] = toast; |
491 |
talker[1] = swig; |
492 |
talker[3] = rephil; |
493 |
talker[8] = swig; |
494 |
talker[9] = toast; |
495 |
talker[10] = rephil; |
496 |
talker[15] = swig; |
497 |
talker[16] = toast; |
498 |
} |
499 |
if (global.dialogue_open == false) |
500 |
scene++; |
501 |
break; |
502 |
case 1: |
503 |
if (instance_exists(obj_dialogue)) |
504 |
break; |
505 |
scr_audio_fadescr_audio_fadefunction scr_audio_fade(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
with (obj_radio)
{
audio_other_fade = true;
audio_to_fade = snd;
audio_fade_length = fade_len;
}
} (156, 500); |
506 |
with (rephil) |
507 |
{ |
508 |
if (y > 170) |
509 |
{ |
510 |
y -= 1.5; |
511 |
} |
512 |
else if (x > 120) |
513 |
{ |
514 |
x -= 1.5; |
515 |
} |
516 |
else |
517 |
{ |
518 |
other.scene++; |
519 |
other.timer = 15; |
520 |
} |
521 |
} |
522 |
with (toast) |
523 |
{ |
524 |
if (x < 200) |
525 |
x += 1; |
526 |
} |
527 |
with (swig) |
528 |
{ |
529 |
if (x > 120) |
530 |
x -= 1; |
531 |
} |
532 |
break; |
533 |
case 2: |
534 |
if (timer > 0) |
535 |
{ |
536 |
timer--; |
537 |
} |
538 |
else |
539 |
{ |
540 |
global.snowdin_flag[8] = 5; |
541 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (1, 500); |
542 |
scr_cutscene_end(); |
543 |
scene = 0; |
544 |
} |
545 |
break; |
546 |
} |
547 |
} |
548 |
if (shufflers_turn_away) |
549 |
{ |
550 |
shufflers_turn_away = false; |
551 |
with (rephil) |
552 |
{ |
553 |
sprite_index = spr_rephil_turn_away; |
554 |
image_speed = 0.2; |
555 |
} |
556 |
with (swig) |
557 |
{ |
558 |
sprite_index = spr_swig_turn_away; |
559 |
image_speed = 0.2; |
560 |
} |
561 |
with (toast) |
562 |
{ |
563 |
sprite_index = spr_toast_turn_away; |
564 |
image_speed = 0.2; |
565 |
} |
566 |
} |
567 |
if (shufflers_turn) |
568 |
{ |
569 |
shufflers_turn = false; |
570 |
with (rephil) |
571 |
{ |
572 |
sprite_index = spr_rephil_turn_overworld_yellow; |
573 |
image_index = 0; |
574 |
image_speed = 0.2; |
575 |
} |
576 |
with (swig) |
577 |
{ |
578 |
sprite_index = spr_swig_turn_overworld_yellow; |
579 |
image_index = 0; |
580 |
image_speed = 0.2; |
581 |
} |
582 |
with (toast) |
583 |
{ |
584 |
sprite_index = spr_toast_turn_overworld_yellow; |
585 |
image_index = 0; |
586 |
image_speed = 0.2; |
587 |
} |
588 |
} |
589 |
if (instance_exists(obj_dialogue)) |
590 |
{ |
591 |
with (obj_dialogue) |
592 |
{ |
593 |
if (!variable_instance_exists(id, "color_noloop")) |
594 |
color_noloop = false; |
595 |
color = true; |
596 |
col_modif[0] = toast_col; |
597 |
col_modif[1] = swig_col; |
598 |
col_modif[2] = rephil_col; |
599 |
var new_col = 2; |
600 |
if (!color_noloop) |
601 |
{ |
602 |
for (var i = 0; i < array_length(message); i++) |
603 |
{ |
604 |
if (is_array(talker)) |
605 |
{ |
606 |
var talker_current = talker[clamp(i, 0, array_length(talker) - 1)]; |
607 |
if (talker_current != -4 || other.shufflers_puzzle == true) |
608 |
{ |
609 |
if (talker_current == rephil || other.shufflers_puzzle == true) |
610 |
new_col = 2; |
611 |
if (talker_current == swig) |
612 |
new_col = 1; |
613 |
if (talker_current == toast) |
614 |
new_col = 0; |
615 |
message_col[i][0] = ""; |
616 |
message_col[i][1] = ""; |
617 |
message_col[i][2] = ""; |
618 |
message_col[i][new_col] = message[i]; |
619 |
} |
620 |
} |
621 |
} |
622 |
color_noloop = true; |
623 |
} |
624 |
} |
625 |
} |