1 |
if (!audio_is_playing(mus_ambient_river)) |
2 |
audio_play_sound(mus_ambient_river, 20, 1); |
3 |
var martlet = 1545; |
4 |
var collider = 1041; |
5 |
with (collider) |
6 |
{ |
7 |
if (trigger) |
8 |
{ |
9 |
if (global.snowdin_flag[13] == 1) |
10 |
{ |
11 |
other.scene = 0; |
12 |
} |
13 |
else |
14 |
{ |
15 |
obj_flowey_snowdin_22.scene = 1; |
16 |
instance_destroy(); |
17 |
} |
18 |
global.snowdin_flag[14] = 2; |
19 |
scr_cutscene_start(); |
20 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
21 |
instance_destroy(); |
22 |
} |
23 |
} |
24 |
if (scene == -1) |
25 |
exit; |
26 |
switch (scene) |
27 |
{ |
28 |
case 0: |
29 |
scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (380, 120, 2); |
30 |
timer = 45; |
31 |
scene++; |
32 |
break; |
33 |
case 1: |
34 |
if (timer > 0) |
35 |
{ |
36 |
timer--; |
37 |
} |
38 |
else |
39 |
{ |
40 |
timer = -1; |
41 |
scene = 2; |
42 |
} |
43 |
break; |
44 |
case 2: |
45 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
46 |
with (martlet) |
47 |
is_talking = true; |
48 |
with (msg) |
49 |
{ |
50 |
sndfnt = 102; |
51 |
message[0] = "* Hey there, so here's# the plan!"; |
52 |
message[1] = "* I'm sorry, I think that# I went a little# overboard but..."; |
53 |
message[2] = "* I can't help it! This# is all too exciting!"; |
54 |
message[3] = "* So, I've been saving# this for a rainy day."; |
55 |
message[4] = "* Ya know, figuratively...# We don't really have# those..."; |
56 |
message[5] = "* Either way! Behold! The# UG Aviator!"; |
57 |
prt[0] = 328; |
58 |
prt[1] = 320; |
59 |
prt[2] = 318; |
60 |
prt[3] = 328; |
61 |
prt[4] = 311; |
62 |
prt[5] = 312; |
63 |
} |
64 |
scene = 3; |
65 |
break; |
66 |
case 3: |
67 |
if (!instance_exists(obj_dialogue)) |
68 |
scene = 4; |
69 |
break; |
70 |
case 4: |
71 |
if (cutscene_npc_walk(1545, 440, obj_martlet_snowdin_22.y, 3, "x", "down", false)) |
72 |
{ |
73 |
scene = 5; |
74 |
timer = 15; |
75 |
} |
76 |
break; |
77 |
case 5: |
78 |
if (timer > 0) |
79 |
{ |
80 |
timer--; |
81 |
} |
82 |
else |
83 |
{ |
84 |
timer = -1; |
85 |
scene++; |
86 |
} |
87 |
break; |
88 |
case 6: |
89 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
90 |
with (msg) |
91 |
{ |
92 |
portrait = false; |
93 |
message[0] = "* (In the water sits an# old-looking raft with just# enough room for two passengers.)"; |
94 |
message[1] = "* Isn't she a beauty?#* Boats are shes, ya know."; |
95 |
message[2] = "* I call her Ava for# short! Isn't that cute?"; |
96 |
prt[0] = 0; |
97 |
prt[1] = 318; |
98 |
prt[2] = 312; |
99 |
if (message_current > 0) |
100 |
{ |
101 |
portrait = true; |
102 |
sndfnt = 102; |
103 |
with (martlet) |
104 |
is_talking = true; |
105 |
other.scene++; |
106 |
} |
107 |
} |
108 |
break; |
109 |
case 7: |
110 |
if (!instance_exists(obj_dialogue)) |
111 |
scene = 8; |
112 |
break; |
113 |
case 8: |
114 |
if (scr_camera_movescr_camera_movefunction scr_camera_move(arg0, arg1, arg2)
{
if (!instance_exists(obj_camera))
{
instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_camera);
__view_set(e__VW.Object, 0, obj_camera);
}
else
{
obj_camera.x = __view_get(e__VW.Object, 0).x;
obj_camera.y = __view_get(e__VW.Object, 0).y;
__view_set(e__VW.Object, 0, obj_camera);
}
obj_camera.move = true;
obj_camera.xx = arg0;
obj_camera.yy = arg1;
obj_camera.spd = arg2;
if (abs(arg0 - obj_camera.x) <= arg2 && abs(arg1 - obj_camera.y) <= arg2)
return true;
else
return false;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (obj_pl.x, obj_pl.y, 2)) |
115 |
{ |
116 |
__view_set(e__VW.Object, 0, obj_pl); |
117 |
timer = 5; |
118 |
scene++; |
119 |
} |
120 |
break; |
121 |
case 9: |
122 |
if (timer > 0) |
123 |
{ |
124 |
timer--; |
125 |
} |
126 |
else |
127 |
{ |
128 |
timer = -1; |
129 |
scr_radio_restart(); |
130 |
scr_cutscene_end(); |
131 |
scene = 10; |
132 |
} |
133 |
break; |
134 |
case 11: |
135 |
with (obj_npc_clover_snowdin_22) |
136 |
{ |
137 |
can_walk = true; |
138 |
x_dest[0] = x; |
139 |
y_dest[0] = 140; |
140 |
x_dest[1] = 330; |
141 |
y_dest[1] = 70; |
142 |
} |
143 |
obj_martlet_snowdin_22.alarm[0] = 45; |
144 |
scene++; |
145 |
break; |
146 |
} |
147 |
|
148 |
enum e__VW |
149 |
{ |
150 |
XView, |
151 |
YView, |
152 |
WView, |
153 |
HView, |
154 |
Angle, |
155 |
HBorder, |
156 |
VBorder, |
157 |
HSpeed, |
158 |
VSpeed, |
159 |
Object, |
160 |
Visible, |
161 |
XPort, |
162 |
YPort, |
163 |
WPort, |
164 |
HPort, |
165 |
Camera, |
166 |
SurfaceID |
167 |
} |