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gml_Object_obj_rorrim_body_a_Create_0

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1
starting_point_x = x;
2
starting_point_y = y;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
damage_disjoint_x = 0;
6
damage_disjoint_y = 0;
7
damage_disjoint_count = 0;
8
no_loop_damage_disjoint_count = false;
9
no_loop_create_clouds = false;
10
image_speed = 0;
11
image_index = 0;
12
can_talk_no_loop = false;
13
sign_modifier = -1;
14
time_elapsed = 0;
15
time_max = 60;
16
time_increase = 1;
17
max_rise = 10;
18
enemy_hurt_noise = 50;
19
enemy_hurt_pitch = 2;