1 |
anim_loop_time = room_speed * 5; |
2 |
anim_stretch_current = 1; |
3 |
anim_stretch_max = 1.1; |
4 |
anim_stage = 1; |
5 |
anim_inc_multiplier = 2; |
6 |
anim_inc_multiplier_max = 2; |
7 |
anim_head_offset = y - obj_rosa_head.y; |
8 |
anim_hands_offset = y - obj_rosa_hands.y; |
9 |
death_sprite = false; |
10 |
image_speed = 0; |
11 |
damage_disjoint_count = 0; |
12 |
damage_disjoint_x = 0; |
13 |
no_loop_damage_disjoint_count = false; |
14 |
starting_point_x = x; |
15 |
starting_point_y = y; |
16 |
no_loop_create_clouds = false; |
17 |
enemy_hurt_noise = 587; |
18 |
enemy_hurt_pitch = 1.2; |