1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
if (damage_disjoint_count > 0) |
4 |
damage_disjoint_count -= 1; |
5 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
6 |
{ |
7 |
damage_disjoint_count = 12; |
8 |
no_loop_damage_disjoint_count = true; |
9 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
10 |
} |
11 |
else if (!instance_exists(obj_text_damage_count)) |
12 |
{ |
13 |
no_loop_damage_disjoint_count = false; |
14 |
} |
15 |
if (damage_disjoint_count == 12) |
16 |
damage_disjoint_x = -50; |
17 |
else if (damage_disjoint_count == 10) |
18 |
damage_disjoint_x = 50; |
19 |
else if (damage_disjoint_count == 8) |
20 |
damage_disjoint_x = -20; |
21 |
else if (damage_disjoint_count == 6) |
22 |
damage_disjoint_x = 20; |
23 |
else if (damage_disjoint_count == 4) |
24 |
damage_disjoint_x = -10; |
25 |
else if (damage_disjoint_count == 2) |
26 |
damage_disjoint_x = 10; |
27 |
else if (damage_disjoint_count == 0) |
28 |
damage_disjoint_x = 0; |
29 |
x = starting_point_x + damage_disjoint_x; |
30 |
if (enemy_dead == true) |
31 |
{ |
32 |
x = starting_point_x; |
33 |
y = starting_point_y; |
34 |
image_xscale = 1; |
35 |
image_yscale = 1; |
36 |
instance_create(starting_point_x, starting_point_y, obj_flowergirls_dead); |
37 |
instance_destroy(); |
38 |
instance_destroy(obj_rosa_head); |
39 |
instance_destroy(obj_rosa_hands); |
40 |
exit; |
41 |
image_alpha = 0.5; |
42 |
} |
43 |
else if (enemy_spared == true) |
44 |
{ |
45 |
sprite_index = spr_rosa_spared; |
46 |
instance_destroy(obj_rosa_head); |
47 |
instance_destroy(obj_rosa_hands); |
48 |
x = starting_point_x; |
49 |
y = starting_point_y; |
50 |
image_xscale = 1; |
51 |
image_yscale = 1; |
52 |
image_speed = 0; |
53 |
image_index = 0; |
54 |
image_alpha = 0.5; |
55 |
if (no_loop_create_clouds == false) |
56 |
{ |
57 |
for (i = 0; i <= 11; i += 1) |
58 |
instance_create(x, y - 22, obj_spare_cloud); |
59 |
} |
60 |
no_loop_create_clouds = true; |
61 |
} |
62 |
if (!enemy_dead && !enemy_spared) |
63 |
{ |
64 |
var anim_loop_time_half = anim_loop_time / 2; |
65 |
var anim_inc_current = ((anim_stretch_max - 1) / anim_loop_time_half) * anim_inc_multiplier; |
66 |
if (anim_stage == 1) |
67 |
{ |
68 |
anim_stretch_current += anim_inc_current; |
69 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
70 |
if (anim_stretch_current >= anim_stretch_max) |
71 |
{ |
72 |
anim_stretch_current = anim_stretch_max; |
73 |
anim_stage = 2; |
74 |
anim_inc_multiplier = anim_inc_multiplier_max; |
75 |
} |
76 |
} |
77 |
if (anim_stage == 2) |
78 |
{ |
79 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half); |
80 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
81 |
if (anim_stretch_current <= 1) |
82 |
{ |
83 |
anim_stretch_current = 1; |
84 |
anim_stage = 1; |
85 |
anim_inc_multiplier = anim_inc_multiplier_max; |
86 |
} |
87 |
} |
88 |
image_yscale = anim_stretch_current; |
89 |
obj_rosa_head.y = y - (anim_head_offset * image_yscale); |
90 |
obj_rosa_hands.y = y - (anim_hands_offset * image_yscale); |
91 |
obj_rosa_head.x = obj_rosa_head.xstart + damage_disjoint_x; |
92 |
obj_rosa_hands.x = obj_rosa_hands.xstart + damage_disjoint_x; |
93 |
if (damage_disjoint_x != 0) |
94 |
obj_rosa_head.sprite_index = spr_rosa_head_hurt; |
95 |
else if (global.enemy_low_hp) |
96 |
obj_rosa_head.sprite_index = spr_rosa_head_lowhp; |
97 |
else |
98 |
obj_rosa_head.sprite_index = spr_rosa_head; |
99 |
} |