1 |
event_inherited(); |
2 |
if (interact == 1 && waiter == 0) |
3 |
waiter = 1; |
4 |
if (waiter == 1) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
7 |
switch (npc_flag) |
8 |
{ |
9 |
case 0: |
10 |
with (msg) |
11 |
{ |
12 |
talker[0] = other; |
13 |
message[0] = "* Yo, how are'ya?"; |
14 |
message[1] = "* Wait, are you from the Wild# East? That's hilarious!"; |
15 |
message[2] = "* Say \"howdy!\" Come on, DO IT!"; |
16 |
ch_msg = 2; |
17 |
ch[1] = "Howdy!"; |
18 |
ch[2] = "No way"; |
19 |
if (outcome == 1) |
20 |
{ |
21 |
message[3] = "* PFFT! I LOVE IT!"; |
22 |
message[4] = "* What, you thought I was making# fun of you?"; |
23 |
message[5] = "* Ha, no way! You're the most# fun group of monsters around# here."; |
24 |
message[6] = "* Plus, you have a saloon."; |
25 |
message[7] = "* ...What? I like the food# there, that's all."; |
26 |
} |
27 |
if (outcome == 2) |
28 |
{ |
29 |
message[3] = "* BOOOO!"; |
30 |
message[4] = "* No real member of the Wild# East would pass up a \"howdy.\""; |
31 |
message[5] = "* You definitely don't get human# culture."; |
32 |
} |
33 |
if (outcome != 0) |
34 |
{ |
35 |
other.npc_flag += 1; |
36 |
other.waiter = 0; |
37 |
} |
38 |
} |
39 |
break; |
40 |
case 1: |
41 |
with (msg) |
42 |
{ |
43 |
talker[0] = other; |
44 |
message[0] = "* Have you met my sisters?# They're kinda annoying."; |
45 |
message[1] = "* Pedla's like, WAY too happy# all the time."; |
46 |
message[2] = "* Just be normal and fake your# happiness, like me!"; |
47 |
message[3] = "* And Violetta? I'm not sure."; |
48 |
message[4] = "* I think all she needs is to# find love or something."; |
49 |
message[5] = "* Like, get out there, girl!"; |
50 |
} |
51 |
npc_flag += 1; |
52 |
waiter = 0; |
53 |
break; |
54 |
case 2: |
55 |
with (msg) |
56 |
{ |
57 |
talker[0] = other; |
58 |
message[0] = "* I got work to do so I'll see# ya."; |
59 |
message[1] = "* Remember to eat your veggies,# stay hydrated, and say \"howdy\"# more often."; |
60 |
message[2] = "* That's very important."; |
61 |
} |
62 |
waiter = 0; |
63 |
break; |
64 |
} |
65 |
} |