1 |
if (global.ruins_flag[0] == 0) |
2 |
{ |
3 |
if (obj_pl.y <= 300) |
4 |
{ |
5 |
instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
6 |
global.battle_enemy_name = "froggit intro"; |
7 |
global.current_room_overworld = room_get_name(room); |
8 |
global.battling_boss = false; |
9 |
global.battle_start = true; |
10 |
scr_cutscene_start(); |
11 |
instance_destroy(); |
12 |
} |
13 |
} |
14 |
if (global.ruins_flag[0] == 1) |
15 |
{ |
16 |
var actor_toriel = 1159; |
17 |
switch (scene) |
18 |
{ |
19 |
case 0: |
20 |
global.cutscene = true; |
21 |
if (!audio_is_playing(mus_fallendownyellow)) |
22 |
audio_play_sound(mus_fallendownyellow, 1, 1); |
23 |
if (instance_exists(obj_overworld_fade_in_screen)) |
24 |
exit; |
25 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
26 |
with (msg) |
27 |
{ |
28 |
talker[0] = actor_toriel; |
29 |
color = true; |
30 |
col_modif[0] = 16711680; |
31 |
col_modif[1] = 255; |
32 |
message[0] = "* Ah! Hello."; |
33 |
message[1] = "* Are you all right?"; |
34 |
message[2] = "* You must be wondering# what is going on..."; |
35 |
message[3] = "* I am TORIEL, caretaker# of the RUINS."; |
36 |
message[4] = "* I pass through here# every day to see if# anyone has fallen down."; |
37 |
message[5] = "* It does not happen# often."; |
38 |
message[6] = "* You are the first to# come here in a long# time."; |
39 |
message[7] = "* Do not be afraid,# little one."; |
40 |
message[8] = "* I will do my best to# protect you here."; |
41 |
message[9] = "* Come! I shall guide you# through your new home."; |
42 |
message_col[3][0] = " TORIEL "; |
43 |
message_col[3][1] = " # RUINS "; |
44 |
prt[0] = 343; |
45 |
prt[1] = 343; |
46 |
prt[2] = 343; |
47 |
prt[3] = 343; |
48 |
prt[4] = 343; |
49 |
prt[5] = 343; |
50 |
prt[6] = 343; |
51 |
prt[7] = 343; |
52 |
prt[8] = 343; |
53 |
prt[9] = 343; |
54 |
position = 0; |
55 |
} |
56 |
if (!global.dialogue_open) |
57 |
{ |
58 |
scene++; |
59 |
scr_cutscene_end(); |
60 |
} |
61 |
break; |
62 |
case 1: |
63 |
cutscene_npc_walk(actor_toriel, actor_toriel.x, 120, 3 + (obj_pl.is_sprinting * 2), "y", "up"); |
64 |
break; |
65 |
case 2: |
66 |
with (actor_toriel) |
67 |
{ |
68 |
image_alpha -= 0.1; |
69 |
if (image_alpha < 0) |
70 |
{ |
71 |
instance_destroy(); |
72 |
global.ruins_flag[0] = 2; |
73 |
} |
74 |
} |
75 |
break; |
76 |
} |
77 |
if (instance_exists(obj_transition)) |
78 |
global.ruins_flag[0] = 2; |
79 |
} |