1 | if (global.ruins_flag[2] == 1) |
2 | { |
3 | instance_destroy(); |
4 | instance_destroy(obj_door); |
5 | obj_switch1.image_index = 1; |
6 | exit; |
7 | } |
8 | instance_create(124, 124, obj_toriel_npc); |
9 | scene = 0; |
10 | cutscene_timer = 0; |
11 | scr_cutscene_start |
12 | obj_pl.direction = 90; |