if (global.ruins_flag[3] == 0)
{
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }();
obj_pl.direction = 90;
instance_create(140, 140, obj_toriel_npc);
}
scene = 0;
cutscene_timer = 0;