1 |
var starlo = 1169; |
2 |
if (starlo.interact) |
3 |
other.scene++; |
4 |
switch (scene) |
5 |
{ |
6 |
case 1: |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
with (msg) |
9 |
{ |
10 |
sndfnt = 107; |
11 |
color = true; |
12 |
col_modif[0] = 65535; |
13 |
talker[0] = starlo; |
14 |
message[0] = "* Howdy!"; |
15 |
message[1] = "* Man, am I excited for# this."; |
16 |
message[2] = "* Have you done# everythin' you wanted?"; |
17 |
message[3] = "* Caught some bandits?# SAVED some lives?"; |
18 |
message_col[3][0] = " # SAVED "; |
19 |
prt[0] = 417; |
20 |
prt[1] = 417; |
21 |
prt[2] = 417; |
22 |
prt[3] = 417; |
23 |
ch_msg = 3; |
24 |
ch[1] = "Yes"; |
25 |
ch[2] = "No"; |
26 |
if (outcome == 1) |
27 |
{ |
28 |
if (audio_sound_get_gain(obj_radio.current_song) == 1) |
29 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
30 |
message[4] = "* Let's get goin' then!"; |
31 |
prt[4] = 417; |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
message[4] = "* Hurry it on up, then!"; |
36 |
prt[4] = 417; |
37 |
other.scene = 0; |
38 |
} |
39 |
} |
40 |
if (!global.dialogue_open) |
41 |
{ |
42 |
global.dunes_flag[20] = 8; |
43 |
trn = instance_create(0, 0, obj_transition_clock); |
44 |
trn.newRoom = 127; |
45 |
trn.xx = 700; |
46 |
trn.yy = 375; |
47 |
instance_destroy(); |
48 |
} |
49 |
break; |
50 |
} |