| 1 |
var starlo = 1169; |
| 2 |
if (starlo.interact) |
| 3 |
other.scene++; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 1: |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
sndfnt = 107; |
| 11 |
color = true; |
| 12 |
col_modif[0] = 65535; |
| 13 |
talker[0] = starlo; |
| 14 |
message[0] = "* Howdy!"; |
| 15 |
message[1] = "* Man, am I excited for# this."; |
| 16 |
message[2] = "* Have you done# everythin' you wanted?"; |
| 17 |
message[3] = "* Caught some bandits?# SAVED some lives?"; |
| 18 |
message_col[3][0] = " # SAVED "; |
| 19 |
prt[0] = 417; |
| 20 |
prt[1] = 417; |
| 21 |
prt[2] = 417; |
| 22 |
prt[3] = 417; |
| 23 |
ch_msg = 3; |
| 24 |
ch[1] = "Yes"; |
| 25 |
ch[2] = "No"; |
| 26 |
if (outcome == 1) |
| 27 |
{ |
| 28 |
if (audio_sound_get_gain(obj_radio.current_song) == 1) |
| 29 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
| 30 |
message[4] = "* Let's get goin' then!"; |
| 31 |
prt[4] = 417; |
| 32 |
} |
| 33 |
if (outcome == 2) |
| 34 |
{ |
| 35 |
message[4] = "* Hurry it on up, then!"; |
| 36 |
prt[4] = 417; |
| 37 |
other.scene = 0; |
| 38 |
} |
| 39 |
} |
| 40 |
if (!global.dialogue_open) |
| 41 |
{ |
| 42 |
global.dunes_flag[20] = 8; |
| 43 |
trn = instance_create(0, 0, obj_transition_clock); |
| 44 |
trn.newRoom = 127; |
| 45 |
trn.xx = 700; |
| 46 |
trn.yy = 375; |
| 47 |
instance_destroy(); |
| 48 |
} |
| 49 |
break; |
| 50 |
} |