| 1 | if (instance_exists(obj_savefl)) |
| 2 | { |
| 3 | obj_savefl.sprite_index = obj_savefl.leavesprite; |
| 4 | obj_savefl.image_speed = 0.2; |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | global.cutscene = false; |
| 9 | obj_pl.state = scr_normal_state; |
| 10 | } |