1 | if (instance_exists(obj_savefl)) |
2 | { |
3 | obj_savefl.sprite_index = obj_savefl.leavesprite; |
4 | obj_savefl.image_speed = 0.2; |
5 | } |
6 | else |
7 | { |
8 | global.cutscene = false; |
9 | obj_pl.state = scr_normal_state; |
10 | } |