1 | obj_pl.state = scr_frozen_state; |
2 | image_speed = 0.2; |
3 | waiter = 0; |
4 | upsprite = 247; |
5 | downsprite = 243; |
6 | leftsprite = 250; |
7 | rightsprite = 251; |
8 | risesprite = 242; |
9 | leavesprite = 245; |
10 | if (room == rm_dunes_37) |
11 | { |
12 | upsprite = 261; |
13 | downsprite = 260; |
14 | leftsprite = 257; |
15 | rightsprite = 259; |
16 | risesprite = 255; |
17 | leavesprite = 256; |
18 | } |
19 | sprite_index = risesprite; |
20 | depth = -y; |