Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_savefl_Create_0

(view raw script w/o annotations or w/e)
1
obj_pl.state = scr_frozen_state;
2
image_speed = 0.2;
3
waiter = 0;
4
upsprite = 247;
5
downsprite = 243;
6
leftsprite = 250;
7
rightsprite = 251;
8
risesprite = 242;
9
leavesprite = 245;
10
if (room == rm_dunes_37)
11
{
12
    upsprite = 261;
13
    downsprite = 260;
14
    leftsprite = 257;
15
    rightsprite = 259;
16
    risesprite = 255;
17
    leavesprite = 256;
18
}
19
sprite_index = risesprite;
20
depth = -y;