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gml_Object_obj_savefl_Other_7

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1
if (sprite_index == risesprite)
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{
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    sprite_index = downsprite;
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    image_speed = 0;
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    waiter = 1;
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    scr_turn
scr_turn

function scr_turn() { if (obj_pl.direction == 0) direction = 180; if (obj_pl.direction == 90) direction = 270; if (obj_pl.direction == 180) direction = 0; if (obj_pl.direction == 270) direction = 90; }
();
7
}
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if (sprite_index == leavesprite && global.flowey_death_pop == 0)
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{
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    instance_destroy();
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    instance_create(x, y + 5, obj_determination);
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    global.cutscene = false;
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    obj_pl.state = scr_normal_state;
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}
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if (sprite_index == leavesprite && global.flowey_death_pop == 1)
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{
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    instance_destroy();
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    instance_create(x, y + 5, obj_determination);
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    global.cutscene = false;
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    obj_pl.state = scr_normal_state;
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    global.flowey_death_pop = 0;
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}