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gml_Object_obj_screen_fade_effect_Step_0

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switch (fade_stage)
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{
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    case 0:
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        if (fade_alpha < 1)
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            fade_alpha += fade_speed;
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        else
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            fade_stage += 1;
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        break;
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    case 1:
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        break;
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    case 2:
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        if (fade_alpha > 0)
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            fade_alpha -= fade_speed;
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        else
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            fade_stage = 3;
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        break;
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    case 3:
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        instance_destroy();
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        break;
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}