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gml_Object_obj_screenshake_hurt_Step_0

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if (live_call())
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    return global.live_result;
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var camera = view_camera[0];
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camera_set_view_pos(camera, 0, 0);
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if (can_screenshake)
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{
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    battle_screenshake_duration -= 1;
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    if (battle_screenshake_duration <= 0)
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    {
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        instance_destroy();
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        exit;
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    }
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    camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity));
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    battle_screenshake_intensity -= battle_screenshake_dec;
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    can_screenshake = false;
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}
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else
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{
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    can_screenshake = true;
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}