1 | if (live_call()) |
2 | return global.live_result; |
3 | var camera = view_camera[0]; |
4 | camera_set_view_pos(camera, 0, 0); |
5 | if (can_screenshake) |
6 | { |
7 | battle_screenshake_duration -= 1; |
8 | if (battle_screenshake_duration <= 0) |
9 | { |
10 | instance_destroy(); |
11 | exit; |
12 | } |
13 | camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity)); |
14 | battle_screenshake_intensity -= battle_screenshake_dec; |
15 | can_screenshake = false; |
16 | } |
17 | else |
18 | { |
19 | can_screenshake = true; |
20 | } |