| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var camera = view_camera[0]; |
| 4 | camera_set_view_pos(camera, 0, 0); |
| 5 | if (can_screenshake) |
| 6 | { |
| 7 | battle_screenshake_duration -= 1; |
| 8 | if (battle_screenshake_duration <= 0) |
| 9 | { |
| 10 | instance_destroy(); |
| 11 | exit; |
| 12 | } |
| 13 | camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity)); |
| 14 | battle_screenshake_intensity -= battle_screenshake_dec; |
| 15 | can_screenshake = false; |
| 16 | } |
| 17 | else |
| 18 | { |
| 19 | can_screenshake = true; |
| 20 | } |