| 1 | instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
| 2 | global.battle_enemy_name = enc_name[0]; |
| 3 | for (var i = 0; i < array_length_1d(enc_name); i++) |
| 4 | ds_list_add(global.encounter_list, enc_name[i]); |
| 5 | global.current_room_overworld = room_get_name(room); |
| 6 | global.battling_boss = false; |
| 7 | global.battle_start = true; |
| 8 | enc_flag = true; |
| 9 | instance_destroy(); |
| 10 | if (ds_map_find_value(global.npc_map, npc_id) != enc_flag) |
| 11 | ds_map_replace(global.npc_map, npc_id, enc_flag); |