1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (!instance_exists(shadow_actor)) |
4 |
{ |
5 |
instance_destroy(); |
6 |
exit; |
7 |
} |
8 |
with (shadow_actor) |
9 |
{ |
10 |
if (place_meeting(x, y, obj_shadow_collider)) |
11 |
other.shadow_active = true; |
12 |
else |
13 |
other.shadow_active = false; |
14 |
} |
15 |
if (shadow_active == true) |
16 |
{ |
17 |
if (reverse == false) |
18 |
{ |
19 |
if (draw_alpha < 0.5) |
20 |
draw_alpha += 0.1; |
21 |
} |
22 |
else if (draw_alpha > 0) |
23 |
{ |
24 |
draw_alpha -= 0.1; |
25 |
} |
26 |
} |
27 |
else if (reverse == false) |
28 |
{ |
29 |
if (draw_alpha > 0) |
30 |
draw_alpha -= 0.1; |
31 |
} |
32 |
else if (draw_alpha < 0.5) |
33 |
{ |
34 |
draw_alpha += 0.1; |
35 |
} |
36 |
shadow_actor.visible = false; |
37 |
depth = shadow_actor.depth - 1; |