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gml_Object_obj_shadow_figure_master_Draw_0

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1
if (live_call())
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    return global.live_result;
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for (var i = 0; i < array_length(object_array); i++)
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{
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    if (!instance_exists(object_array[i]))
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        continue;
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    with (object_array[i])
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        draw_sprite_ext(sprite_index, image_index, x, y + ((sprite_get_height(sprite_index) - sprite_get_yoffset(sprite_index)) * 2), 1, -1, 0, c_black, 1);
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}