| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
inst_number = instance_number(-3); |
| 4 |
var drawer_object = 829; |
| 5 |
switch (object_index) |
| 6 |
{ |
| 7 |
case obj_light_master: |
| 8 |
drawer_object = 452; |
| 9 |
break; |
| 10 |
default: |
| 11 |
drawer_object = 829; |
| 12 |
break; |
| 13 |
} |
| 14 |
if (instance_exists(obj_dialogue)) |
| 15 |
inst_number -= 1; |
| 16 |
if (instance_exists(obj_pause_menu)) |
| 17 |
inst_number -= 1; |
| 18 |
if (instance_exists(obj_camera)) |
| 19 |
inst_number -= 1; |
| 20 |
if (inst_number != inst_number_last) |
| 21 |
{ |
| 22 |
inst_number_last = inst_number; |
| 23 |
var j = 0; |
| 24 |
for (var i = 0; i < instance_number(-3); i += 1) |
| 25 |
{ |
| 26 |
var inst = instance_find(-3, i); |
| 27 |
var object_found = false; |
| 28 |
var repeat_check = false; |
| 29 |
with (drawer_object) |
| 30 |
{ |
| 31 |
if (shadow_actor == inst) |
| 32 |
repeat_check = true; |
| 33 |
} |
| 34 |
if (repeat_check) |
| 35 |
continue; |
| 36 |
var shadow_drawer; |
| 37 |
switch (inst.object_index) |
| 38 |
{ |
| 39 |
case obj_pl: |
| 40 |
case global.party_member: |
| 41 |
shadow_actor = inst; |
| 42 |
shadow_drawer = instance_create_depth(inst.x, inst.y, inst.depth, drawer_object); |
| 43 |
object_found = true; |
| 44 |
break; |
| 45 |
} |
| 46 |
switch (object_get_parent(inst.object_index)) |
| 47 |
{ |
| 48 |
case 1130: |
| 49 |
case 1133: |
| 50 |
case 1191: |
| 51 |
shadow_actor = inst; |
| 52 |
shadow_drawer = instance_create_depth(inst.x, inst.y, inst.depth, drawer_object); |
| 53 |
object_found = true; |
| 54 |
break; |
| 55 |
} |
| 56 |
if (object_found == true) |
| 57 |
{ |
| 58 |
with (shadow_drawer.shadow_actor) |
| 59 |
{ |
| 60 |
if (place_meeting(x, y, obj_shadow_collider)) |
| 61 |
{ |
| 62 |
shadow_drawer.shadow_active = true; |
| 63 |
if (shadow_drawer.reverse == false) |
| 64 |
shadow_drawer.draw_alpha = 0.5; |
| 65 |
} |
| 66 |
else if (shadow_drawer.reverse == true) |
| 67 |
{ |
| 68 |
shadow_drawer.draw_alpha = 0.5; |
| 69 |
} |
| 70 |
} |
| 71 |
} |
| 72 |
} |
| 73 |
} |
| 74 |
if (instance_exists(obj_savefl) && save_flowey_noloop == false) |
| 75 |
{ |
| 76 |
shadow_actor = 1192; |
| 77 |
var shadow_drawer = instance_create_depth(obj_savefl.x, obj_savefl.y, obj_savefl.depth, drawer_object); |
| 78 |
save_flowey_noloop = true; |
| 79 |
} |
| 80 |
if (save_flowey_noloop && !instance_exists(obj_savefl)) |
| 81 |
save_flowey_noloop = false; |