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gml_Object_obj_shop_fade_out_screen_Alarm_0

(view raw script w/o annotations or w/e)
1
room_goto(asset_get_index(global.current_room_overworld));
2
instance_create(x, y, obj_overworld_fade_in_screen);
3
global.sound_carry_overworld = false;
4
scr_radio_fade
scr_radio_fade

function scr_radio_fade(arg0, arg1) { var fade_vol = arg0; var fade_len = arg1; with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len); }
(1, 100);
5
scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
6
obj_pl.image_alpha = 1;
7
if (global.party_member != -4)
8
    global.party_member.image_alpha = 1;