1 | room_goto(asset_get_index(global.current_room_overworld)); |
2 | instance_create(x, y, obj_overworld_fade_in_screen); |
3 | global.sound_carry_overworld = false; |
4 | scr_radio_fade |
5 | scr_cutscene_end(); |
6 | obj_pl.image_alpha = 1; |
7 | if (global.party_member != -4) |
8 | global.party_member.image_alpha = 1; |