| 1 | room_goto(asset_get_index(global.current_room_overworld)); |
| 2 | instance_create(x, y, obj_overworld_fade_in_screen); |
| 3 | global.sound_carry_overworld = false; |
| 4 | scr_radio_fade |
| 5 | scr_cutscene_end(); |
| 6 | obj_pl.image_alpha = 1; |
| 7 | if (global.party_member != -4) |
| 8 | global.party_member.image_alpha = 1; |