| 1 |
var player_weapon = global.player_weapon; |
| 2 |
var player_weapon_modifier = global.player_weapon_modifier; |
| 3 |
var shoot_sound; |
| 4 |
switch (player_weapon) |
| 5 |
{ |
| 6 |
case "Toy Gun": |
| 7 |
case "Wild Revolver": |
| 8 |
switch (player_weapon_modifier) |
| 9 |
{ |
| 10 |
case "Pebble Ammo": |
| 11 |
shoot_sound = audio_play_sound(snd_shotstrong_pebbles, 20, false); |
| 12 |
sprite_index = spr_shot_strong_pebbles; |
| 13 |
image_speed = 0.48333333333333334; |
| 14 |
break; |
| 15 |
case "Cff Bean Ammo": |
| 16 |
shoot_sound = audio_play_sound(snd_shotstrong_coffee, 20, false); |
| 17 |
sprite_index = spr_shot_strong_coffee; |
| 18 |
image_speed = 0.48333333333333334; |
| 19 |
break; |
| 20 |
case "Glass Ammo": |
| 21 |
shoot_sound = audio_play_sound(snd_shotstrong_glass, 20, false); |
| 22 |
sprite_index = spr_shot_strong_glass; |
| 23 |
image_xscale = 2; |
| 24 |
image_yscale = 2; |
| 25 |
image_speed = 0.48333333333333334; |
| 26 |
break; |
| 27 |
case "Silver Ammo": |
| 28 |
shoot_sound = audio_play_sound(snd_shotstrong_silver, 20, false); |
| 29 |
sprite_index = spr_shot_strong_silver; |
| 30 |
image_speed = 0.48333333333333334; |
| 31 |
break; |
| 32 |
case "Nails": |
| 33 |
shoot_sound = audio_play_sound(snd_shotstrong_nails, 20, false); |
| 34 |
sprite_index = spr_shot_strong_nails; |
| 35 |
image_speed = 1; |
| 36 |
break; |
| 37 |
case "Friendliness Pellets": |
| 38 |
shoot_sound = audio_play_sound(snd_shotstrong_pellets, 20, false); |
| 39 |
sprite_index = spr_shot_strong_pellets; |
| 40 |
image_speed = 1; |
| 41 |
break; |
| 42 |
case "Ice Pellets": |
| 43 |
shoot_sound = audio_play_sound(snd_shotstrong_ice, 20, false); |
| 44 |
sprite_index = spr_shot_strong_ice; |
| 45 |
image_speed = 0.48333333333333334; |
| 46 |
break; |
| 47 |
case "Flint": |
| 48 |
shoot_sound = audio_play_sound(snd_shotstrong_flint, 20, false); |
| 49 |
sprite_index = spr_shot_strong_flint; |
| 50 |
image_speed = 0.48333333333333334; |
| 51 |
break; |
| 52 |
default: |
| 53 |
shoot_sound = audio_play_sound(snd_shotstrong, 20, false); |
| 54 |
image_speed = 0.26666666666666666; |
| 55 |
} |
| 56 |
break; |
| 57 |
} |
| 58 |
image_index = 0; |
| 59 |
audio_sound_gain(shoot_sound, 1.5, 0); |